How does the game balance feel to you?

Discussion in 'General StarCraft 2 Discussion' started by McStupid, May 26, 2010.

How does the game balance feel to you?

  1. McStupid

    McStupid Guest

    What would you change about the game balance?

    I always play Terran, here's my thoughts.

    Missile Turrets - need moar range!
    Terran V Zerg games - seem to be generally well balanced.
    Terran V Protoss - Protoss is OP!
    Zerg V Protoss - I don't know, I never played that.

    Protoss gets Zealots too early and they have too much HP, shields, and DPS (Yes, I play WoW).

    Void Rays - less DPS.

    Protoss shields - make them weaker.

    Marauders should be able to fire at airborne targets, Marines can, why not Marauders? Marauders replaced the Goliath from SC and SC-BW, and Goliaths could shoot at both land and air targets!

    Zerg Roaches and Hydralisks should have a little less DPS and no more shooting at airborne targets.

    Vespene gas collection should be faster.

    Supply depots should hold moar stuff.

    The most annoying phrase a Terran can hear "Additional supply depots required".

    SORRY, I'm trying to guess what the enemy is doing, trying to make the best counter to that, trying to get everything built and upgraded, trying to keep enough minerals and gas coming in, the LAST thing I have time to worry about is fuggin' SUPPLY DEPOTS!!!!!!!

    Units (Marines, Marauders, Vikings, Tanks, etc), don't always respond to commands. They'll be firing at something, and I want them to stop, so I highlight the group and hit X to stop them, and they keep shooting! And I'm hitting X and trying to get them to move elsewhere, and they ignore me! Very pistifying!!!
     
  2. Aurora

    Aurora The Defiant

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    I won't even comment on most of that mindless screaming. You're only asking for ridiculous buffs and nerfs in favor of the Terran race, without any proper arguments to back it up. However, the Marauder part deserves some attention.

    Dude. Marauders shoot grenades. You don't shoot flying stuff with grenades, it makes no sense. Maybe rocket propelled grenades, but not the stuff a Marauders fires with. I'd rather play SC2 with unshielded Protoss and Zerg without Zerglings, then ever having to see a guy shoot a grenade at an airplane.

    My advice to you: go troll somewhere else. in the meantime, play some Command & Conquer 4 if you like imba stuff ruining the further already pointless game.
     
  3. Mako

    Mako New Member

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    Troll detected.
     
  4. ZergSwarm

    ZergSwarm New Member

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    Guys be polite. He has a right to voice his opinion, but really if you are going to accuse units of being imbalanced or overpowered, I would suggest at least providing some reasons for why you feel the way you do is necessary.
     
  5. dcoetzee

    dcoetzee Member

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    Zealots are a tier 1 unit, and can be easily countered with any ranged attack (Terrans get the perfect tier 1 counter - Marines). Learn to kite (move and attack) and one marine can take on a whole group of zealots without charge.

    Void rays are siege units, they only have high DPS once they've charged up. With good micro you can make them lose their charge, which makes marines a strong counter for them.

    Um, why?

    Obviously, because if Marauders could fire at air targets, you wouldn't need marines. Blizzard wants players to use a mix of units. Realism has nothing to do with it, nor are they comparable to Goliaths, which were considerably higher in the tech tree.

    Roaches can't target air. Hydras are tier 2 and quite expensive.

    If Vespene gas collection were faster, the Zerg would be teching up faster too, and getting more hydras and mutas. You don't really want that. If you're out of Vespene gas, expand.

    Don't build your supply depots one at a time, and don't build them on demand. Select 3-5 SCVs, hold down SHIFT, select Build -> Supply Depot, then lay down several of them. The SCVs will build in parallel, and you can even return them all to the mineral line afterwards, with no babysitting from you. If you really want your supply depots to hold more (e.g. if you have limited space), use Calldown Supplies on your Orbital Command.

    Units will attack enemy units as long as they are not moving - there is no way to stop them other than to move them continuously, as far as I know. By holding shift and creating a large number of waypoints, you can keep them moving for a while.
     
  6. Arc

    Arc New Member

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    they're strong the way they are esp. with the +1 range up

    on which part? helions kill lings, terran walls up pretty fast so you cant rush them, zerg players need lots of banelings just to break the terran wall, 3 thors 1 hit mutas, zerg has no anti armored unit hence making them unable to properly counter terran mech build (aside from ultras, but those things are useless)

    say what? coz of what?

    micro intensive

    that's the main protoss thing, hardier units, more cost, which makes them slow, you should take advantage of that

    they already nerfed the range, if anything, what they should do is get it back to the way it was before, when VRs lost the attack stage it's currently in when it stops attacking

    it's already a problem that they've got to upgrade shields too, why make it weaker?

    coz thors are the new goliaths dumba$$ marauders are more like - buffed up firebats

    zerg are already weak as they are today, units aren't worth the cost so why nerf them? give zerg back lurkers darkswarm and plague, only then would I agree to what you are saying, that comes with a cost reduction of course

    that's a limiting factor that forces you to macro and expand, live with it, it's part of the game

    supply depots are already walls that can go down, plus they can be enhanced by the command center, what more can you ask for?


    I know this is a troll, it's just that I have nothing to do right now, and i got a little amused lol
     
  7. aem1

    aem1 New Member

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    dang you guys chewed him out :laugh:
     
  8. Spardas

    Spardas Guest

    i say blizz should give the marine the psi-storm ability and with no energy cost...and no research required....just a 3 sec cool down to balance it...cause i rly hate it when i have to kill enemy harvesters 1by1...why not just psi storm em all?
     
  9. deth moad ue

    deth moad ue New Member

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    So...the only way zerg would be able to fight anything airborne would be with a Queen or with air units...because hydras and Queens are the only units we have that shoot from ground to air....

    dislike!
     
  10. asdf

    asdf New Member

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    i play as terran, because terrans are awesome. why don't terrans win all the time? blizzard, fix this!
     
  11. bovineblitz

    bovineblitz New Member

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    if anything needs to be done, marauders need to either lose the +damage to armored or lose the ability to stim. Toss can't counter them until tier 3.
     
  12. ZergSwarm

    ZergSwarm New Member

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    Yeah I definitely feel that the Marauder and the Warp Ray are the two most imbalanced, overpowered units in the game currently.
     
  13. Aurora

    Aurora The Defiant

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    Of course Toss can counter Marauders before T3. Go in with some Sentries and trap them. Zealots have them for breakfast if they aren't being kited around.