High Templar's New Stasis Field Ability

Discussion in 'StarCraft 2 Strategy Discussion' started by Peter.Hong, Jul 21, 2007.

High Templar's New Stasis Field Ability

  1. Peter.Hong

    Peter.Hong New Member

    Joined:
    Jul 19, 2007
    Messages:
    88
    Likes received:
    0
    Trophy points:
    0
    This is the most recent post regarding the High Templar's abilities and was taken from a German Translation that was posted on the forums. Post your views on the possibilities of this stasis field and what it's possible advantages could be over the Terran's Lockout ability.

    High Templar still has Psionic storm. In addition to this, they can cast a type of stasis field that will last 15 seconds

    This is great news in my opinion because I was a lover of psionic storm and its ability to wipe out a group of zerg units in a few seconds. The High Templar has now been equipped with a new ability though that may serve to be even more powerful than Psionic storm or could potentially make psionic storm even more dangerous. This is the Stasis field. This stasis field could resemble that of the corsair's and be used on defense buildings or it could even affect units the way a Terran's Lockout ability can. However we still don't know the AOE for this so right now all of this is speculation. However if it creates a field where units are unable to move/attack having two templars could prove devastating. Imagine being stasis locked and then casted on with psionic storm. *shivers* :upset:

    15 seconds is a long time for a stasis field so in many ways if it affects buildings/mechanical units/organic units/all units this could be devastating if used right. If it's just buildings im slighly disappointed because i think that the ability was much more effective on the corsairs as an aerial unit.

    Post your views on this new ability and its possibility at becoming the High Templar's newest feared ability
     
  2. Peter.Hong

    Peter.Hong New Member

    Joined:
    Jul 19, 2007
    Messages:
    88
    Likes received:
    0
    Trophy points:
    0
    Oh i was thinking the possibility of it being like the Corsair's Disruption web ability but you're right its more likely to be similar to the arbiters ability.
     
  3. Griffith

    Griffith New Member

    Joined:
    Jul 1, 2007
    Messages:
    26
    Likes received:
    0
    Trophy points:
    0
    I also think it could be very overpowered if it works similar to the arbiter's stasis field because it's availability will be much higher on high templars (they are lower tier and cost less). Like Senator said, that game was even until Bisu partitioned Stork's army with that one stasis field.
     
  4. Dxun

    Dxun New Member

    Joined:
    Jun 9, 2007
    Messages:
    111
    Likes received:
    0
    Trophy points:
    0
    From what we know from the video stasis field isnt AoE and i would speculate it will cost 100-150 energy, so wont be as powerful as before.
     
  5. burkid

    burkid New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,908
    Likes received:
    0
    Trophy points:
    0
    i think it just makes a barrier, rather than trapping units, so you could cast it on a ramp so guys couldnt go up that ramp for 15 seconds, or, since its dome shaped, cast it over a bunker or cannon, so that bunker coulnt be hit, but none of its attacks would beable to hit anything outside the 'dome'.
     
  6. kehmdaddy

    kehmdaddy New Member

    Joined:
    Jun 25, 2007
    Messages:
    231
    Likes received:
    0
    Trophy points:
    0
    I think we'll just have to wait and see the exact specifics of the Stasis Field, but High Templar with this ability are going to be very deadly. Statis Field half the army, kill the other half, when the 15 seconds are up and the units are released, psionic storm them all to death. That is, of course, if it works similarly to the Arbiter's stasis field...
     
  7. burkid

    burkid New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,908
    Likes received:
    0
    Trophy points:
    0
    you can see it in the video that originally showed the soul hunters, phase cannons, tmpests, and TAs, right at the end.
     
  8. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    Yeah they were blocking off the Bunkers.

    I'm gonna miss old Stasis Field. When someone would try and nuke my Probes and Nexus I'd quickly Stasis them all.
     
  9. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    wow. i never knew that. stasis your own units so that they will not get nuke. nice.
     
  10. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    You also Stasis your own or enemy units when they're on the only ramp into your base.
     
  11. Griffith

    Griffith New Member

    Joined:
    Jul 1, 2007
    Messages:
    26
    Likes received:
    0
    Trophy points:
    0
    Never realized they used stasis field in that pc gamer video, guess my observation skills are lacking. Good thing it isn't AoE.
     
  12. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    wow. another one. so many strategies, so many thing to learn, but so little time. anyway im done on starcraft and im investing my time on starcraft 2. ^^
     
  13. I)4rk

    I)4rk New Member

    Joined:
    Jun 30, 2007
    Messages:
    44
    Likes received:
    0
    Trophy points:
    0
    I personally think that the high templar has a pretty good ability, but its jsut kinda weird how the star relic (arbiter) switched a spell with the HT...
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    Hallucinating will be more used then.

    You have a mobile "unit" generator.
     
  15. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    High Templar with Statis Field is going to be very powerful. I'm surprised that Blizzard made this ability available to the HT because one of these can be very game breaking like shown in the Bisu vs Stork Game 5 replay. If I was Terran, I would for sure be building lots of Ghosts and sniping these High Templars out. ;D
     
  16. Griffith

    Griffith New Member

    Joined:
    Jul 1, 2007
    Messages:
    26
    Likes received:
    0
    Trophy points:
    0
    Apparently it won't be AoE so don't worry about it. If you haven't seen it already check this video at 2:02:

    http://www.youtube.com/watch?v=N5PKk3mFkAw
     
  17. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    Nice find. In that video, they statised the bunker. Hopefully, if it is infact going to be AOE, it won't be as huge as the Arbiters Statis field.
     
  18. Peter.Hong

    Peter.Hong New Member

    Joined:
    Jul 19, 2007
    Messages:
    88
    Likes received:
    0
    Trophy points:
    0
    Nice find indeed. I agree that the field is probably going to be smaller or it may just affect individual units. In that case it'd be useful in targeting big units i.e. Thor/Mothership/whatever the zerg have lol.
     
  19. PhantomFF

    PhantomFF New Member

    Joined:
    Jul 18, 2007
    Messages:
    82
    Likes received:
    0
    Trophy points:
    0
    From:
    MD
    Pretty sure its going to be like a mobile building you cast on the ground, and anything in it gets caught or cant pass through.
     
  20. SirBaron

    SirBaron New Member

    Joined:
    Jun 9, 2007
    Messages:
    574
    Likes received:
    0
    Trophy points:
    0
    Well if it ain't AoE, isn't it like a tweaked and modified version of the Corsairs Disruption Web, preventing units and buildings from shooting and moving (obviously buildings won't do this)....(oh right, phase cannons...)