High Templars are rigged.

Discussion in 'StarCraft Original' started by Lombar, Nov 18, 2008.

?

Rigged

  1. Yes

    2 vote(s)
    12.5%
  2. No

    1 vote(s)
    6.3%
  3. You noob

    13 vote(s)
    81.3%

High Templars are rigged.

Discussion in 'StarCraft Original' started by Lombar, Nov 18, 2008.

  1. Lombar

    Lombar New Member

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    There.
    I said it.

    They are.
     
  2. Banned

    Banned New Member

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    ...Is anything in Starcraft "rigged"? I haven't played many serious games, and I'm a terrible player at best, but my understanding was that the game was extremely balanced.
     
  3. Lombar

    Lombar New Member

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    (I was too lazy to express my opinion, so i wrote ht rigged and I found this doods oppinion about it somewhere and he says exactly what i was thinknig as i play zerg)
     
  4. Maelstrom

    Maelstrom New Member

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    I guess they would be, but they are sooo frail, so they just fall down to the category of: ''powerful''. HTs should have like 50 more hp and 75 more shield, and also tassadar's attack, to be imo considered ''imba''.
     
  5. darkone

    darkone Moderator

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    They did have tassadars attack, but one of the early patches took it away. Queens used to have glave worm, and muta's had the acid spray attack you see in the ending movie. It says somewhere in the patch log.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Wheever I play zerg, I dread HTs.
     
  7. darkone

    darkone Moderator

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    As you should. You should dread HT, DA combo's more though. Hehe.
     
  8. Lombar

    Lombar New Member

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    no one makes da.. that combo is too hard to micro.. i mean, not hard, but you have to do like 4 clicks instead of 2, even tho it's really effective.

    What i meant is that Ht's range shouldnt be so epic. I mean, sniping em is not easy at all, considering you ussually have a flow of toss units everytime you see em.
     
  9. darkone

    darkone Moderator

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    DA's are good for holding muta's and guardians in place so you can storm them. Otherwise, the other player just moves them out of the way.

    Well, you should give up before the might of the protoss then.
     
  10. Lombar

    Lombar New Member

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    Who the **** keeps voting you noob. I forgot to enable public poll D:

    Game me and i'll own your ass, newbs :O
     
  11. darkone

    darkone Moderator

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    You probably shouldn't have put that as an option.
     
  12. Lombar

    Lombar New Member

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    lol. nope
     
  13. darkone

    darkone Moderator

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    Well well, it looks like most of us think you are a noob.

    Mwuhahaha
     
  14. Lombar

    Lombar New Member

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    Well then most of you can sign in the tourney at Competitions and see who the real noob is :)
     
  15. Lombar

    Lombar New Member

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    it's funny how ppl takes a stand on something without having the slightest idea.
     
  16. darkone

    darkone Moderator

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    Well, thats just human nature.
     
  17. overmind

    overmind Active Member

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    well i voted 'you noob' based on you thinking HTs are rigged...

    Defilers are just as powerful, plague and dark swarm are extremely useful, although not as used and consume greatly increases how often you can use them.
     
  18. Lombar

    Lombar New Member

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    I disagree.

    Plague is unuseful. It just damages some units, doing less than 200 damage in a slowly way, without even killing em, with an awful AoE and it can be restored, damage repaired or healed.

    Dark swarm is great, but it's use differs in such a way to Storm, that it can even be compared.

    In other words, defiler needs a whole army behind em, and building more than 2, is a waste of resources (cause of consume)

    Hts are so used, ussually a goos toss player has around 4-5 per army plus some defending. A storm that does around 80 damage, with epic range (a lot more than hydralisks or lurkers, barely less than tanks/reavers) is of great use in battle, there is no counter to it, even tho swarm should. Your only option left is to snipe the hts, which are luckly pretty fragile and slow moving, but then again, this might be really hard to do with units attacking you.
     
  19. demohunto

    demohunto New Member

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    YoU NOOB!!!!
    Jk

    Anywase Ht's are annoying as hell aganst zerg, but they're not rigged at all. Their so easy to kill it's not even funny. Mutalisks with good Micro could just sneak up on it and kill them. As for Terran, their not much of a threat. A sieged tank with backup would take it out before it would even get close to you.
     
  20. darkone

    darkone Moderator

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    Plague damages everything. It does up to 300 damage not 200. It is extremely useful if used right. Terran units take a great deal of time to repair, unless they are restored. Zerg units take some time to heal too, and they can't be repaired, so a swarm of muta's that have been plagued, can be taken down by as few as 4 hydras. Toss, have no defense against it, if plagued they have absolutely nothing they can do about it.

    So what if you need an army to use defilers, thats what the zerg is about, numbers. Defilers are support units.

    Also, you guys are neglecting spawn broodling, everyone seems to neglect it. Instant death to any unit it can effect. HT's for example.