How do you think this new ability will/could be used? What stragegies do you think will be spawned from this? How could this be countered? How could UMS games be affected? Happy, unhappy? Heres something else to speculate on:
Like your quote (not this one) pointed it out, it'd look funny to see buildings that are otherwise reinforced in the ground flying (e.g., supply depot, bunker). I think the ability will be nerfed by both making it only work against units and making it a channeling ability. Regardless, it's definitely in my top 3 favourite abilities. If all the above mentioned get implemented then it won't be hard to counter it by just sieging the templar or focusfiring on it, depending on the range of the ability. If it won't be a channeling ability, then there won't be any easy counters for it besides trying to kill the templar as quickly as possible. I have to say I'm absolutely loving the direction Blizzard is taking the Protoss. Altering physics, time, and reality on the whole, suits the highly advanced Protoss very well.
Against Protoss And Terran, the AG might be excellent at disabling the heavier ground units, but Zerg? It would only be worth it if there was Ultralisks. Against Zerg, this ability will do a lot more good against buildings. Lifting a Hatchery would perhaps make the Larvae die, it would atleast stop the Hatchery from producing more of them. So, I guess you will be able to lift Zerg buildings too, but the question is how it would look. But if you couldn't, just go with the Storm upgrade instead.
Karune posted that it can't lift any command buildings. And I think this ability will delay the release of some Zerg for a time now, as this will have to be highly balanced visually aswell as gameplay wise. But I am very happy also with this direction on the Protoss, makes me have good faith they'll further distinguise the Zerg as blood thirsty aggressive parasites with spikes and acid.
This ability is interesting in concept, very interesting actually. However in its current state it is probably somewhat imbalanced. This might be interesting as a Twilight Archon ability, what with the High hit points of their shields. I would imagine that in most cases the Psionic storm would still be the most useful ability. It does appeal alot to the "anti-Terran turtle" strategist within all of us! Unfortunately I believe this ability would be almost useless against other Protoss, what with the Nullifer being such an available low tier unit.
I don't know if I like this ability yet. It is interesting and could be a good thing, but I'll have to wait and see how they deal with the problems that were brought up by that guy on BattleNet before I make a decision.
Hmm on it being effective on Protoss, couldn't it just lift a Pylon and every building gets unpowered, even tho theres probably more around, but early game this will be extremely annoying. Protoss will be very annoying to other opponents with their nullifying abilities and the ability to teleport everywhere...
duude this ability is coool stop thinking "oh this is war3 style" if u think that THEN STFU STYLE ALRIGHT!! move on duudees this is the new era, this is new protoss that have learn new things about space and time. =] thats all i wanna say =]
I dont like this. Im concerned over starcraft 2 having too many flashy new abilities with no value, instead of some old-fashioned firepower. Anyway, most likely this will be cut at some point, so no real reason to worry at all.
I agree, Blizzard will realize it doesn't go well visually with buildings. And when they have it only for units its a basically a maelstrom which doesn't effect air units. IMO the ability is decent but they need to actually come up with something new.
hmm...oh i know! how about gravity pull?? it takes a couple of second to cast...and when it casts (this is an AOE btw) all the enemies that got cast will be put right in the middle of the casted area. this combo would be great with twilight archons or with psi storm. just cast gravity pull and then get another HT and cast psi storm =D what you guys think?
That would be a better ability. As it gives a player that second or two to quickly run before its too late, kinda like a black hole huh? but without the instant death. I like that idea as it allows full utilization of Protoss units such as Psi Storm, Null void, Forcefield, Colossus attack, Archon splash damage, and for units to get surrounded by Zealots. Also it hasn't been done in Sc1 wheras the AG is basically the same effect as maelstrom with some side effects such as lifting them allowing them to drop into a forcefield thus being trapped in the single dome. Make a thread on it I'll support u ;]
yeah i made one =].. i also put down that, the enemy will stay in the pull for about 1 second? and i noted that this would work on air units =] http://www.starcraft2forum.org/index.php?option=com_smf&Itemid=47&topic=5967.msg150611;topicseen#new
yeah, but useful against the others, and protoss have many other weapons to counter the zergs. Like the colossus, the phoenix, an almost everything. (I wonder how it will be balanced, maybe with extremly fast building at the Zerg.)
You must use pretty much micro than, to lift up all the larvas of the Zerg :9 And btw you would need lots of High Templars.