Heroic Glow

Discussion in 'General StarCraft 2 Discussion' started by epo, Oct 19, 2008.

Heroic Glow

Discussion in 'General StarCraft 2 Discussion' started by epo, Oct 19, 2008.

  1. epo

    epo New Member

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    Hi Guys.

    Just finished playing the StarCraft: Brood War Campaign and it is awesome. However, I couldn't help but to notice just how annoying it is when one's hero units does not have the glow that the Warcraft III Heroes does(You know the animation that they have a huge neon sign between their legs)

    So my suggestion, if it has not yet been implemented is to add this glow to the campaign heroes of SCII.

    And add it as a possibility to give the glow to any unit in the map editor, for all the custom maps to come.

    So what do you think? Good or Bad?
     

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  2. overmind

    overmind Active Member

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    It is a bit fantasy or artificial for starcraft but unique models will be more identifiable amongst masses of unts.

    They'll be a way to add hero specific features like glows (assuming theres the effect in the game as something or another) through the advanced map editor! yay!

    Oh and welcome back.
     
  3. darkone

    darkone Moderator

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    I never played any of the WC games, but I think this isn't to shabby an idea.

    I don't remember you, even though you joined September of last year.
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    Heroes already have unique models, I don't see why they need to glow. It might work with some characters, like Templar and possibly Zerg, but it wouldn't work with others, like Archons, if it made sense at all. For example, Marines, Marauders, Battlecrusiers, etc. None of them would look good if they were glowing. They'd just look radioactive or plagued.

    It worked in WarCraft because it was much more fantastical and mystical. StarCraft just isn't like that.
     
  5. zeratul11

    zeratul11 New Member

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    if a hero got a unique model in sc2 then i don't a glowing aura is needed to identify them. but if they have the same model then this is a great idea, but not really exactly like that glow in wc.
     
  6. Jissé

    Jissé New Member

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    No glow please, unless it is a powerful templar or a marine in a super combat suit or something like that.

    I don't want my super zerglings or hydras or whatever to carry "look at me, I am here!!" signs on them.

    The best way to find your heroes in the campaigns to come, is to spot the one of your units that can kill any enemy within 1-4 hits, and who talks all the time. The special models will help a lot too.
     
    Last edited: Oct 19, 2008
  7. epo

    epo New Member

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    I'm back...
    ;)
     
  8. Zerks

    Zerks New Member

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    i wouldnt mind the Heroic glow, but i think making the Hero different from the others instead of the heroic glow is a nicer idea (assuming all the heroes are different fomr heir unit counterparts)

    i dont mind either way. i found myself kinda annoyed too, but the hero has the darker outline when you get a group of units

    -Teutonic
     
  9. epo

    epo New Member

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    haha!

    Well if the unique hero models stand out enough, the glow won't be necessary.
    Just thought that it would simplify the process of finding your hero in that chaos that is battles.
     
  10. VodkaChill

    VodkaChill New Member

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    **Edit: Removed failure**

    I am against any kind of glow for the heroes. The only reason it was in W3 is that heroes needed to be spotted easily since they are the core of any game. Heroes in SC had a different role, and it was said at WWI that the heroes in SC2 will have another role, different than SC1 and W3.

    @epo: In SC1 you should never send the hero into any serious fight since a hero's death meant end of the game (unlike War3 hero revival)

    I think this will be changed since SC2 dev thought that having a hero in mission was pretty much useless and was left behind in a bunker for protection. Anyone can remember if Blizzard said anything about heroes not being part of the battle but more present in other part of the game?
     
    Last edited: Oct 21, 2008
  11. ItzaHexGor

    ItzaHexGor Active Member

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    @ VodkaChill.

    We're talking about StarCraft2 here.
     
  12. VodkaChill

    VodkaChill New Member

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    failure is mine

    Failed post edited
     
    Last edited: Oct 21, 2008
  13. Aurora

    Aurora The Defiant

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    Erm, those glows in Warcraft are meant to show you what passive abilities the here has, not to make them stand out between the rest of the units. A lot of units had that glow, like the Overlords in the Frozen Throne expansion where you had to battle in the Outland.

    I know other people already said it, but you just don't need to put some glowing aura on a unit if the model is already unique. To add to this and make this post a little bit more usefull: you can also change the unit colors in much more specific places then you could before, and them I'm not even talking about the scaling options yet. Those are beter ways to make units stand out and give them an unique look then by using a glowing aura. Such a thing just doesn't belong in Starcraft, since there is no magic and stuff in the game.
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Heroes with different passives glowed differently?

    What about the heroes without passive abilities?
     
  15. Lombar

    Lombar New Member

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    Well, in the campaigns heros were ALWAYS in a different color for identification.
    It sucks in UMS you cant ****ing identify your heros cause there'r not enough players for rescuable :p
    Of course this will be solved (I guess :O) on sc2, but it would be still cool heros had some kind of distinction, and stop thinking only on the single player, but in UMS maps as well.
     
  16. Lombar

    Lombar New Member

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    You'r completly wrong. Glows were to make heros noticeable. Added to that, you had the aura glows.

    Psi Storm? Hallu? Mind control?

    You need to play Sc a lil bit more, friend.
     
  17. demohunto

    demohunto New Member

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    Wouldn't the model make it already noticable, but I do agree in some way. The hero would HAVE to have different things about it to just always tell where he is.
     
  18. BloodHawk

    BloodHawk Member

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    @Lombar I wouldn't call those skills magical in the same sense of a fantasy world like WC. Those are mental abilities; would you call mind reading or telekinesis magical? I wouldn't.

    No glow in SC2. That would just seem odd to me. Heroes can be identified by unique models like other have said. Also keep in mind how important War3 heroes are in multiplayer and had to be as easy to see as possible. I know I've lost very few SC missions due to the death of a hero.
     
  19. epo

    epo New Member

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    So bloodhawk.... what would you call those abilities?

    (nowadays scientist refer to these abilities as paranormal.)

    You can say that they are not magical... since magic is a very out-dated term, used to explain the unexplainable. right? "Oh how could that happen, how did he do that? - Its magic"

    but this works the otherway to, so if scientist were supposed to explain the "magic" in WCIII with modern terms... they would most certainly be desicribed as some sort of paranormal activity.


    besides there is nothing magical with a glow for the terrans - neonlights,
    Zerg - glowing florescent glands, that glow... the same as fireflies.
    Protoss - glowing crystals and stuff.
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    But would Raynor wear neon boots? :D