Hero Units in Starcraft II?

Discussion in 'General StarCraft 2 Discussion' started by Kloffy, Jul 17, 2008.

Hero Units in Starcraft II?

Discussion in 'General StarCraft 2 Discussion' started by Kloffy, Jul 17, 2008.

  1. Kloffy

    Kloffy Guest

    I am wondering if Hero units like the ones in Warcraft III will appear in Starcraft II
     
  2. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    No, there won't be any hero units. Only in the campaign.
     
  3. Simbob

    Simbob New Member

    Joined:
    May 1, 2008
    Messages:
    481
    Likes received:
    2
    Trophy points:
    0
    From:
    Australia
    And I'm pretty sure you can give any unit the ability to level up within the editor.
     
  4. PancakeChef

    PancakeChef New Member

    Joined:
    Jul 27, 2007
    Messages:
    756
    Likes received:
    3
    Trophy points:
    0
    From:
    United States
    Yea, there won't be any hero units in the game like the Warcraft III ones, i.e levels,spells,etc.

    There will be heroes in the Starcraft 2 campaign but not how they were in Warcraft III and there won't be any heroes at all in the multi-player aspect of the game.
     
  5. Zeratul88

    Zeratul88 New Member

    Joined:
    Jul 8, 2008
    Messages:
    44
    Likes received:
    0
    Trophy points:
    0
    I wouldn't mind it if you were able to create heroes that didn't give to much of an edge. Like maybe you could build just one jim raynor, kerrigan, artanis, tassadar, zeratul, or fenix but thats it. It may give additional base defense or something but nothing else.
     
  6. ninerman13

    ninerman13 New Member

    Joined:
    Jul 19, 2007
    Messages:
    955
    Likes received:
    2
    Trophy points:
    0
    Here is how Blizzard is going to do heroes (source: the company).

    Single-player - Heroes will be present during the campaigns in a very similar way to the original Starcraft. We will see Raynor, Kerrigan, Artanis, etc. as unique, buffed units. But there will be no leveling or anything like that.

    Multiplayer - No heroes. Except in custom maps - same as original Starcraft. But there will be one key difference: Blizzard says they will make the map editor capable of creating a DOTA-type game. This means you will probably be able to access leveling/items/etc. in custom maps.

    The above is how Blizzard is planning to make everybody happy, and I agree completely with it. Since I am one of the fans who loves Starcraft but not so much Warcraft, I am glad that heroes are not going to play a major role in the game (other than single-player of course).
     
  7. Simbob

    Simbob New Member

    Joined:
    May 1, 2008
    Messages:
    481
    Likes received:
    2
    Trophy points:
    0
    From:
    Australia
    I agree. I like how they are keeping starcraft as pure as possible, but also like how their leaving it capable of expanding the game to your/their/my(hehe) hearts content.
     
  8. HatoXanadu

    HatoXanadu New Member

    Joined:
    Jul 19, 2008
    Messages:
    195
    Likes received:
    1
    Trophy points:
    0
    Hopefully not, I thought heroes ruined Warcraft III personally.
     
  9. Darktemplar_L

    Darktemplar_L New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,052
    Likes received:
    0
    Trophy points:
    0
    From:
    Bay Area
    NO,NO,NO,NO THEY WILL NOT, CANNOT PUT ANY PART OF WARCRAFT 3 INTO SC2.
    The heroes ruined Warcraft III and it's proof Warcraft has less micro than Starcraft. If your hero dies you loses... It's all dependent on one unit. First to get a hero has better chance of winning, that's lame.
     
  10. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Darktemplar, have you played Warcraft recently? That game is 90% micro, not the other way around. Neither does getting the hero first mean you'll automatically win. =P
     
  11. Space Pirate Rojo

    Space Pirate Rojo New Member

    Joined:
    Jun 3, 2007
    Messages:
    3,067
    Likes received:
    6
    Trophy points:
    0
    From:
    Canada, eh?
    Darktemplar, methinks you didn't read carefully enough. Plus the leveling system, if it can be done in the map editor, is totally optional for you to play on B.Net.

    "Single-player - Heroes will be present during the campaigns in a very similar way to the original Starcraft. We will see Raynor, Kerrigan, Artanis, etc. as unique, buffed units. But there will be no leveling or anything like that."
     
  12. HatedSphere

    HatedSphere New Member

    Joined:
    Jul 27, 2008
    Messages:
    10
    Likes received:
    0
    Trophy points:
    0
    Man I can't wait for a starcraft 2 engine fueled DOTA.
     
  13. Saracen

    Saracen New Member

    Joined:
    Jul 29, 2008
    Messages:
    29
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia
    There is NOTHING worse than unique orbs and abilities that you can achieve from neutral units (a FAIL move from Warcraft 3), the only thing I FEEL is missing is that we should have a PROMOTION ability based on a unit's kill count, for example MARINES, if you have successfully survived and killed 30+ units your individual armour and/or firepower and title should move up from grunt to corporal etc... what do you guys think?

    Saracen...

    AGAIN....
     
  14. ninerman13

    ninerman13 New Member

    Joined:
    Jul 19, 2007
    Messages:
    955
    Likes received:
    2
    Trophy points:
    0
  15. Simbob

    Simbob New Member

    Joined:
    May 1, 2008
    Messages:
    481
    Likes received:
    2
    Trophy points:
    0
    From:
    Australia
    Haha, I concur! :D
     
  16. Kimera757

    Kimera757 New Member

    Joined:
    Feb 23, 2008
    Messages:
    1,035
    Likes received:
    3
    Trophy points:
    0
    Be that as it may, newer forum goers haven't seen it.

    I have to say no to Saracen, though. Corporal, in the marines, is a leadership position. You get that position because you can communicate effectively in battle. Experience and tactical ability help too, but are not required. The ability to actually shoot stuff is not important to that promotion; in real-life, US Marine corporals are given grenade launchers, which they use to "point" at enemy targets (a big deal on a loud, smoky battlefield)... and don't require you to know how to aim.
     
  17. HatoXanadu

    HatoXanadu New Member

    Joined:
    Jul 19, 2008
    Messages:
    195
    Likes received:
    1
    Trophy points:
    0
    Starcraft II will feature NO HEROES in Multiplayer. =D
     
  18. Saracen

    Saracen New Member

    Joined:
    Jul 29, 2008
    Messages:
    29
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia
    ok cool, I still think you got to give credits or a little experience to units with a high kill count... at least a minor firepower upgrade...
     
  19. To clarify Corporals aren't exactly leaders, they're just more advanced followers. They're not NCO rank (i.e. sergeants) and so they don't have many official leadership options. And to compare that Marines in real life get promoted because they only have to "point" is demeaning, to be honest.
    EDIT: just read your post again, and nevermind, it was just dumb.


    But back on topic, I'm trying to remember which game it was that had units advance in rank and effectiveness as they gained battle experience. Which am I thinking of?
     
    Last edited by a moderator: Jul 30, 2008
  20. Kimera757

    Kimera757 New Member

    Joined:
    Feb 23, 2008
    Messages:
    1,035
    Likes received:
    3
    Trophy points:
    0
    I'm afraid you're wrong there, SoF. Corporals (E4) are an NCO rank, the lowest one, as it happens.

    Marines do things differently from soldiers. A Marine corporal leads a fire team (four guys, including the corporal), whereas in the Army, a sergeant (E5, one rank higher) leads a fire team.

    They may not have many leadership options, and will of course be outranked by squad leaders, platoon leaders, etc, but as I pointed out, they have to be able to communicate in battle (and that's more than just pointing a grenade launcher). If there's a "natural born killer" in the fire team, but he's inexperienced and is a poor tactician, he isn't going to get promoted just because he kills more guys than the corporal.

    If you're going to use veterancy, you shouldn't have units increase in rank. They should simply increase in experience. Unit leaders need to be better thinkers, not better killers. (On the same note, getting promoted from NCO to officer is extremely rare. Most officers have university degrees and start their careers as second lieutenants. Why so many games get this wrong is beyond me.)

    C&C and probably many other RTSs use veterancy. In C&C, veterancy seemed too random, and was also pretty weak. I don't think it adds much to the gameplay, whereas it can make things worse, and would lengthen the production time of StarCraft II besides. Stick it in the campaign, if you have to use it, where balance is not as important.