Help Create a Zerg Unit

Discussion in 'Zerg' started by lurkers_lurk, Oct 29, 2007.

Help Create a Zerg Unit

Discussion in 'Zerg' started by lurkers_lurk, Oct 29, 2007.

  1. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    its just something to get off my mind( that and im bored ) the rules are simple

    1. each person adds something to the unit. example: ssjfox added that the unit have the power to eat enemies units. (which he did not...[ yet ] ).

    2. please no arguing till the unit is completed ( it will be completed when the unit have a price, supply, supply and other whatever else.

    3. please make it reasonable for that unit.

    4. you can add only one stat/ability

    5. you can add one new thing per day.


    so lets start, it will be a tier 2 unit.
     
  2. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    It would have a ranged attack of 10 damage, no splash damage.
     
  3. eclipse

    eclipse New Member

    Joined:
    Jun 25, 2007
    Messages:
    66
    Likes received:
    0
    Trophy points:
    0
    it would be a relatively fast unit
     
  4. ssjfox

    ssjfox Hyperion

    Joined:
    Jul 21, 2007
    Messages:
    800
    Likes received:
    0
    Trophy points:
    16
    It has the ablity to eat other units :D

    (You know you wanted it, I mean you pratically asked for me to say it, and I feel special I'm starting to get popular enough for people to use me as an example :good: o and btw I do think this will work for the unit)
     
  5. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    It has the option to mutate into something horrid.
     
  6. ninerman13

    ninerman13 New Member

    Joined:
    Jul 19, 2007
    Messages:
    955
    Likes received:
    2
    Trophy points:
    0
    It costs four supply.
     
  7. eclipse

    eclipse New Member

    Joined:
    Jun 25, 2007
    Messages:
    66
    Likes received:
    0
    Trophy points:
    0
    the "horrid" thing it mutates into can fly and has the ability to drop banelings on enemy units =P
     
  8. jamaylott

    jamaylott New Member

    Joined:
    Jun 4, 2007
    Messages:
    101
    Likes received:
    0
    Trophy points:
    0
    hehe this is awesome (y)

    the consumption of units...... it may only consume an enemy whose hp are less than its own original i suppose?  what is the hp for a High Templar?  100-200?  

    anyway, if this unit was  flying, and could therefore be used as a kind of used as an anti-templar unit....

    fly it over the protoss player and then, with its relatively high hp, if the protoss player does not directly macro an attack upon it, this flying zerg unit would then be very efficient at dealing with HT psi-storm attacks...

    I mean, the unit does 10 ranged damage right... weak ass, but it move quickly... and therefore, if used with a nice squad of Ovies... a zerg player could expend 4-6 of them, and destroy Strong anti-zerg ground units like the High Templar, Dark Templar, but being not very affective in a direct fire fight.

    so i guess if its flying, and consumes expensive units like Ghosts, HTs, DTs, Defs, Medics, ECT, it could shred pretty good?

    i dunno... lol
     
  9. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    It's supposed to be tier 2. 10 damage is about right for tier 2 for zerg. Most the others abilities ppl are giving would be tier 2 to 3.
     
  10. jamaylott

    jamaylott New Member

    Joined:
    Jun 4, 2007
    Messages:
    101
    Likes received:
    0
    Trophy points:
    0
    right right... but its more of just a torpedo.... designed to hold of a HT attack... it adds a little micro...being able to consume..
     
  11. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    added rule five, and here is the summary of what we got so far, a tier two unit, with a range attack of 10, has a fast movement speed, can eat other units, able to mutate into a flying unit that can drop banelings onto the enemies.
     
  12. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    while standing still it is cloaked, and has the ability to turn on action-cloak that consumes energy at the same speed as a ghost's cloak does.
     
  13. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    What if it can consume infantry units with hit-points below 45, with a cooldown of 3 seconds, but can't damage that fast regularly? This way, weaker HP units would die faster, making this unit good for countering masses of infantry/lings, but not as a good damage dealer. It is like Immortal feature reversed: the enemies get less damage when the HP is high, but once it gets low, they die instantly.

    And of course, no air/mechanical targets can be consumed. Only organic ones.


    I even have a name for it: Larvae eater! Because it can kill larvae and eggs in one blow, even tho it doesn't fare well in combat.
     
  14. Ursawarrior

    Ursawarrior New Member

    Joined:
    Oct 17, 2007
    Messages:
    1,651
    Likes received:
    5
    Trophy points:
    0
    From:
    somewhere....not sure
    why not make it a fire breathing unit? never seen zergs do that
     
  15. Overling

    Overling New Member

    Joined:
    Sep 24, 2007
    Messages:
    448
    Likes received:
    0
    Trophy points:
    0
    Because it would be a Firebat!
     
  16. lurkers_lurk

    lurkers_lurk New Member

    Joined:
    Sep 20, 2007
    Messages:
    1,233
    Likes received:
    3
    Trophy points:
    0
    From:
    Red Bluff, CA
    please no arguing, back to the unit, it should cost 100 mins and 50 gas.

    what we got so far, a tier two unit, with a range attack of 10, it cost 4 supplies, has a fast movement speed, can eat other units, cost 100 mins and 50 gas, attack animation is fire?, able to mutate, which cost 75 mins and 75 gas, into a flying unit that can drop banelings onto the enemies.

    remember we can argue about all this a little later, in fact,all thats left now is how much energy/ how long will the ability eatmereturn put in.

    edit: i forgoten eatmereturns ability. :-[, and added eonmasters cost for the mutation, since it was here when i got back..
    * slaps oneself on the head. *
     
  17. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    mutation cost: 75 min, 75 gas
     
  18. ekulio

    ekulio New Member

    Joined:
    Oct 2, 2007
    Messages:
    257
    Likes received:
    0
    Trophy points:
    0
    the flames remain on the map for a short period, doing damage over time.

    Also, banelings are created within the mutated flying form (as the reaver)

    Anyone have any name ideas?
     
  19. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    argolisk(From jason and the argonauts(a ship filled with heros)) i picked the name because it is a "warmachine" filled with banelings who are willing to sacrifice themselves for their country, shortly hero's
     
  20. eclipse

    eclipse New Member

    Joined:
    Jun 25, 2007
    Messages:
    66
    Likes received:
    0
    Trophy points:
    0
    has its own speed upgrades?