I thought this would make thing interesting in making choices for reactor bays vs techlabs. Requires: Tech Lab, Starport and Covert Ops Special Abilities Cloak : 25 Energy : Drains 1 energy per 3 seconds : *Makes the ship undetectable Afterburner : 25 Energy : Duration 4 seconds : *Increase the movement speed of Hammerheads by 150% Armaments Particle Projectile Cannon (PPC) Air to Ground & Air to Air Damage: 16 +3 per upgrade Range: 4 Attack Speed: Slow Supply: 4 Cargo Capacity: 4 small units Medivac vs Hammerhead Comparison Medivac advantages Can train two Medivacs in the same time you can train one Hammerhead Two Medivacs use up the same supply as one Hammerhead One medivac can carry double the units of a Hammerhead Can restore HP of other units BUT only works on biological Hammerhead advantages Can cloak Superior acceleration and when afterburners are active superior speed Has above average volley damage BUT its attack speed is devourer-like slow. A basic sketch of what I think it should look like. Obviously the Banshee needs a bit of a rethink but I'm not sure what that should be.
nice idea , i guess i gonna draw it for u , since your pic is not that clear Edit: picture up, aww it was cooler on paper
Well just about anyone is a better artist than I am. I was getting fustrated working with Adobe Illustrator so just used MS Paint. Your picture is slightly different from what I thought of because it lacks the obvious thrust ports like the medivac that allows it to land and take off like a VTOL but the overall image is very nice.
So this is a unit that can cloak, get past defenses at ultra speeds, drop 4 units and get back out? hide.GTFI.drop.GTFO? Or where you thinking on a full assault. Like 12-24 getting past defenses at ultra speed and attacking the main and GTFO before the cavalry comes back? Ain't the reaper supposed to do that? Just give cloak to the medivac, and it should be fine.
I think that that kind of ship should have cloak but low hp and armor so it would be more like a stealth unit instead of a assualt speed transport. The cloak though would be pretty much useless because of the 3 races detectors, toss observers, zerg overseer/overlord and the terran radar tower, so unless you try to get behind the enemy army and basicly destroy it into a big molten crater ( like 10 siege tanks on top of a cliff behind the enemy lines). I would increase the attack speed a bit like once every 2 sec because the devourer was slow and i didnt really use it unless i attacked capital ships or guardians. Also i would add a splash for the PPC. hehehe it sounds almost like blizzard kinda got the Thor from mechwarriors or something like that ^^ thats what i think, but i doubt if blizzard wanted to get it in though that they would mabey put it in the FURY OF THE SWARM if they thougth it would be good. Kinda sorta replace the wraith except with transports.
I think that a basic slow speed is not enough, because the afterburners would not speed the unit up that much. If the rate would be more than 200 % but with a long cooldown, it would be easiesr to use. I think
I can't post in bnet because I lost my registration keys. Pretty sad since I brought two SC1 CDs. (the second was to own a copy of broodwars which is only available as a bundle in retail)