Hallucination

Discussion in 'StarCraft 2 Strategy Discussion' started by mystery_NL, Aug 12, 2010.

Hallucination

  1. mystery_NL

    mystery_NL New Member

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    I have never seen somebody use this before. And I really don't know why or when to use it as well. A sentry is a perfect blocking unit for me. but what happens when you use the hallucination on it? I want to know because it could be a great addition to my strategy. Thanks in advance.
     
  2. Phoenix

    Phoenix New Member

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    Hallucination allows you to make an illusion of a protoss unit, excpet Carriers and Motherships i think.
    They can be used for scouting. (Hallucinated Phoenix) Absorbing damage/Blocking sight of your real units (Archon/Collosus).
    They can also be used to make "fake" tech, such as making collosi illusions while you in fact are going for high templar or chargelots. This will make a zerg player make Corrupters, which then will be useless in battle.
     
  3. cHowziLLa

    cHowziLLa New Member

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    its useful for these reasons:

    hallucination of a phoenix is good for scouting his base really quick
    hallucination of other ground units are good if you want to draw the damage when you are attacking
    hallucination of a colossus or immortals, helps intimidate your opponent.

    i once hallucinated 2 colossi with my real 4 stalkers and 2 zealots, when i walked up to his base, he left the game without saying GG.
     
  4. bovineblitz

    bovineblitz New Member

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    I love hallucination in team games. There's nothing like having an army of only 6 sentries and 10 stalkers, hallucinating 6 colossi, then making the enemy's huge mass hydra army run away.

    Plus, it's good for scouting, and I like to make zealots to absorb damage if I go with all ranged units.
     
  5. sc2strategy

    sc2strategy New Member

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    that's awesome and hilarious. it's funny how some ppl just gg so easily.
     
  6. mystery_NL

    mystery_NL New Member

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    thanks for the great replies again!
    This surely will work out!
     
  7. Xern

    Xern New Member

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    Remember that detectors actually see hallucinations, so any turrets / observers make them less useful. I thought it would be great to hallucinate some VR's, when terran scans, for him to go vikings and then crash him with stalkers / immo but unfortunately it won't work.

    Hallucinated phoenix is pretty useful though.
     
  8. Caiaphas

    Caiaphas New Member

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    Hallucinations are good for going against Ghosts as well, because then the Ghosts waste their energy on the hallucinations, so they can no longer EMP your actual units.
     
  9. Arterial

    Arterial New Member

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    just wondering guys, when you say "halluciate" collosi, you have to have a real collosi to hallucinate right?
     
  10. XenophobicPanda

    XenophobicPanda New Member

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    No.
     
  11. Arterial

    Arterial New Member

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    o_O

    how does that work?

    i dont play protoss :)
     
  12. XenophobicPanda

    XenophobicPanda New Member

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    You just get to which unit, or in some cases two units to hallucinate from a list of Protoss forces. This is why people were discussing fake teching to fool an opponent. Hallucinate and reveal some Collosi to make them think they need to adjust their strategy accordingly and then hit them with something they don't expect.
     
  13. Arterial

    Arterial New Member

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    ahhh so you get a list, many thanks xeno! :)
     
  14. bovineblitz

    bovineblitz New Member

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    nice i didn tthink of that. I'll def try it against my friend who abuses ghosts. i won't even need to feedback them if I can get them to burn all their EMPs.
     
  15. cHowziLLa

    cHowziLLa New Member

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    I always have my DTs hunt for ghosts
     
  16. KHaYMaN

    KHaYMaN New Member

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    It's been improved since SC1 :)

    Something I didn't see explicitly mentioned is that hallucinate can be used to influence an opponent's micro as well as their macro.

    In other words, you can use it not only to fake out an opponent as to your tech and make them build the wrong counter units, but also to make him focus on eliminating the wrong thing in skirmishes (oops, those weren't real templars you sent your lings to flank), or vice versa being afraid to send in units to eliminate something (e.g. he wants to send in his lings to decimate those stalkers, but thinks he can't because of the [fake] collusi, and so he holds back the lings trying to eliminate the collusi with his range far longer than he should).

    I'd also imagine that you could use it to force some pretty effective response misdirections, especially in 2v2. E.g. sending mostly hallucinations to an expansion, then bombing their main or their teammate after they've sent units to defend the expo.