Guardian Landing

Discussion in 'Zerg' started by TidalSpiral, Jul 31, 2007.

Guardian Landing

Discussion in 'Zerg' started by TidalSpiral, Jul 31, 2007.

  1. TidalSpiral

    TidalSpiral New Member

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    Just randomly thought this up. What if you could land Guardians? It would make sense, they are basically giant flying crabs. This would give them a strategic option, because they have good range and could fly over a river. Afterwards, to dodge the turrets firing at them, they drop to the ground and keep shooting blobs of acid.
     
  2. Fenix

    Fenix Moderator

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    If they dropped and were still able to attack, wouldn't that just make them Zerg siege tanks?
     
  3. DontHate

    DontHate New Member

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    yea too imba. It would be able to dodge corsairs and valks and whatnot.
     
  4. Fenix

    Fenix Moderator

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    WTF does Imba mean.
     
  5. TidalSpiral

    TidalSpiral New Member

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    So? There are plenty of units that could kill guardians on the land, including siege tanks. All the things they are immune to normally would be able to eat them if they landed so it is the same risk as normal. I think it would be very strategic though and give good new options.
     
  6. burkid

    burkid New Member

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    imbalanced.
     
  7. DontHate

    DontHate New Member

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    Dude, you're saying siege tanks can kill gaurdians on the land. poof they're on the air and ur tanks are dead. it's pretty much a dropship and a siege tank in one, except the dropship can also attack the ground.
     
  8. JudicatorPrime

    JudicatorPrime New Member

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    Oh god that made me lol, lol.

    Since they're crabs they should hide in rivers... durr?
     
  9. PancakeChef

    PancakeChef New Member

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    Well, instead of keeping the same attack it has in the air they could change it when its in ground form, similar to the Viking unit the Terran already have.
     
  10. DontHate

    DontHate New Member

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    now it's just TOO similar to the viking. There should be originality in starcraft, instead of other rts's where tehre are like essentially 10 units that all do the same job.
     
  11. Itsmyship

    Itsmyship New Member

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    Dude...they'd do EXACTLY the same thing as them in the air, except they could dodge corsairs/valks...and even in the air they can go wherever the hell they want.
     
  12. DontHate

    DontHate New Member

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    yea, they'd dodge their main weakness.
     
  13. TidalSpiral

    TidalSpiral New Member

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    That's all the idea was... to dodge that inherent weakness but nevermind. I've been overruled.

    Anyway I didn't think it was too overpowered, marines could shoot them either ground or air, there are plenty of units that would override this ability. All it would do is force people to use more than air-to-air to kill guardians.
     
  14. PancakeChef

    PancakeChef New Member

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    I agree it would be to similar to the Viking, but thats all I could think of to balance the landing ability out.
     
  15. TidalSpiral

    TidalSpiral New Member

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    If it was really something that gave them too much, which I don't think it would be, then you could also give it a timer... for instance, when you click to land the Guardian, it flutters it's wings for two seconds as it slowly lands. That way both ground and air can have an opportunity to finish it off before it escapes.
     
  16. DontHate

    DontHate New Member

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    think of a unit that could counter this... marines would die before they get in range, fyi.
     
  17. TidalSpiral

    TidalSpiral New Member

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    Not unless the Zerg had a ton of Guardians, and in that case you should have plenty of Vikings or B. Cruisers or Stalkers or Immortals or anything that shoots both ground and air. All could counter it.

    Also Cobras, which would move fast enough to close the gap while the Guardian takes it's first shot. Ghosts could snipe them. Reapers might be able to withstand enough to kill them. Turrets/bunker/cannons would work. It's not like some godly ability guys.
     
  18. DontHate

    DontHate New Member

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    all ground units that attack air to ground would not be a true counter. Maybe you might kill the gaurdians, but to do so you would need a lot of those units. It's sort of saying the counter for siege tanks are zerglings. yea they can kill them if you make a whole lot of em', but air would be better. Now the only real counter are air units that attack air and ground.
     
  19. TidalSpiral

    TidalSpiral New Member

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    True, but I mentioned Battle Cruisers which would work well. Protoss air would probably do well also.
     
  20. DontHate

    DontHate New Member

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    It's not like people would go through all that trouble to get battle cruisers or tempests, i mean by that time i bet their base is in ruin.