Gripes on things revealed in the three new screenshots

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jul 11, 2007.

Gripes on things revealed in the three new screenshots

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jul 11, 2007.

  1. paragon

    paragon Guest

    Crystal color and zealot energy blades as well as anything else that glowed blue seems to be team color. Which, quite frankly, looks ugly. These should stay all blue like in StarCraft
    [img width=670 height=502]http://img.photobucket.com/albums/v134/yoda_24/e3939643_20070711_screen001.jpg[/img]

    Those big spires we saw in the gameplay video now have the dark templar style to them and seem to be in defensive positions leading me to believe that they are in fact defensive buildings or have some defensive property. Also, the soul hunter appears to be attacking a terran hovercraft with a rather large turret on the back of it. There are a couple more of these in the blood cloud. Also, reavers look ugly.
    [img width=670 height=504]http://img.photobucket.com/albums/v134/yoda_24/e3939643_20070711_screen002.jpg[/img]

    Tempests are quite small as compared to the Warp Rays. Perhaps they have increased the size of the Warp Rays but still the tempests look pretty small compared to carriers in relation to everything. The supply depots look like crap. The add-on that was on the barracks in an earlier screenshot is now on the factory and there is a new add-on on the barracks. SCVs are mining gold minerals.
    [img width=670 height=502]http://img.photobucket.com/albums/v134/yoda_24/e3939643_20070711_screen003.jpg[/img]
     
  2. kehmdaddy

    kehmdaddy New Member

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    Although I don't think the protoss team colors look that ugly, I don't believe they should implement this... it just doesn't go with Starcraft. I'm curious about the "Dark Templar Spires," I miss the old reavers. If those huge blue orbs are the scarabs, they look pretty terrible. Soul Hunters and the Terran Hoverboard, lame... and although I like the third screen shot, the tempest are far too small, but I am intrigued by the add-ons.
     
  3. Hadean

    Hadean New Member

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    Wow you're just a mouthpiece aren't ya? I see no issues with any of these except for the blades and the pylons.

    The reavers look like crap? They look like how a reaver is supposed to bloody look like. You think you could do better? Than do so.

    *edit*

    Only thing I'd expect anyone to complain about would be the marine death animations. They fall over like footmen instead of being ripped into chunks like the original which makes much more sense.
     
  4. generalrievous

    generalrievous New Member

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    meh the over emphasis of team color dosnt work when i saw the screen I was like "WTF gold zealots with gold psi blades" hopefully they will get rid of it
     
  5. 10-Neon

    10-Neon New Member

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    (3) I find it hard to convince myself that something as frilly as the Warp Ray is supposed to be a capital ship.

    (2) Those spires really stick out next to the standard Protoss buildings. I hope they figure out how to make stuff look Dark-Templar-y without making it look like a completely different race.

    (1) That team color thing is scaring me too. It would work, but man, does it make it all hard to believe. It's not like the other races need huge glowing light sources all over their units to convey ownership. I'd like to see it stay in... as an option, ignoring the fact that Blizzard hates to give options, but I will go crazy if this is standard.

    (3) If those are supply depots, I really hope they completely redo the art. Right now they look terrible. I'm noticing that the Terran structures are a lot darker, using more black and dark grey instead of steel-silver. They actually look like they're armored, which I don't approve of, because the Terrans don't strike me as the sort to spend massive resources on structure plating. They lose their technological feel, while, with the too-smooth textures, they fail to establish a gritty feel.

    (1-3) I'm not sure what it is, but the buildings don't look like they're involved with the ground at all. They feel like they're just sitting there, unanchored. While it could be argued that they are, I'd like to see more stuff digging into the ground, more distinct shadows, stuff that convinces me that they don't intend to blow away with a strong breeze.

    (3) The Barracks has an add-on. I don't like the direction they're going with the add-ons. I'd like them to have a bit more size, substance... more sharpness, less roundness.

    Well, the game is not finished yet. The art will come along, but with the number of things I'd like them to totally overhaul, I probably won't see all of the changes I'd like before release.

    Hate to break it to you, but paragon already has done so.
     
  6. paragon

    paragon Guest

    Here is a blown up picture of the new terran vehicle as well as a blown up picture of the siege tank that has 2 arrows above it. Speculations on what these arrows are? Also, the marines have ditched the team color emblem on their shield making it took better.
    [img width=284 height=254]http://img.photobucket.com/albums/v134/yoda_24/terranunknowngroundvehicle.jpg[/img]
    [img width=356 height=318]http://img.photobucket.com/albums/v134/yoda_24/arrowsontankandimprovedmarineshield.jpg[/img]

    I'm really glad you said this. Really. I'm just smiling the biggest grin you could possibly imagine. I'm ecstatic.

    Attached are four pictures. The first is a few shots of the reaver from StarCraft. The spinning reaver is a 3D model/texture made by me for the Project Revolution mod. The third and forth are pictures of the StarCraft 2 reaver.
     
  7. generalrievous

    generalrievous New Member

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    ranking system for units perhaps
     
  8. Hadean

    Hadean New Member

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    Uhm. While yours might have been good for the project revolution mod, look at the other SC2 units in game and put yours in and we'll have a gay old time singing "one of these things is not like the other."

    For the engine they're using, for the general artwork appearances they're using, that reaver is fine. And almost exceeds the quota. Could it be better? Sure. Is it by any means ugly? No. So let me congratulate you on a beautiful 3D that looks like 2D reaver and then tell you STFU and sit down while blizzard does the money making work.

    kthx.
     
  9. paragon

    paragon Guest

    Everything beautiful about the reaver is gone.
    The beautiful metallic shine has been replaced by a flat dull gold color.
    The beautiful detail put into each individual armor plate has been replaced by big bulky armor plates.
    The beautiful overlapping armor plates has been replaced by what more closely resembles ribs.

    Yes there is a much different design scheme in the protoss of StarCraft 2 however, making something look that good in a ten year old engine should mean that there should be no problem making it look good today. And I made it look good in a five year old engine.

    On a side note, don't be surprised if your Power level drops like the balls of an adolescent boy.
     
  10. Hadean

    Hadean New Member

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    Yeah the whole STFU thing was out of line. My bad.

    Regardless, it matches up with the artwork scheme so I dont see a reason to hack away at it.
     
  11. AntiTossWeapon

    AntiTossWeapon New Member

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    Paragon you are not opend to change.
    U would be happy whit starcraft 1 in 3D, well i for 1 dont like your 3D reaver, i like the starcraft 2 rever.
    having the same reaver is dull, the new oane is better
     
  12. zeratul11

    zeratul11 New Member

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    the arrows maybe are for rankings, red alert style. terran units may become stronger when they level up etc.

    marine shields looks too plain, maybe put some small sign into it.

    im guessing that the vultures are gone, and that new unit might have replace the vultures, it may still have spider mines but more powerful than the vulture.

    and yes the new reaver looks better ( even though in low quality screenshots) than the old reaver. old reaver looks more organic.
     
  13. paragon

    paragon Guest

    There is so little detail in the new reaver that it is almost cell shaded.
    And some of the other people on the Project Revolution team said that I was not putting enough detail into it. But Blizzard opts for even less detail than me. This is why Blizzard's supply depot looks like crap and Project Revolution's supply depot looks amazing. It was made by Zhenyok and it seems like he can run circles around the people doing StarCraft 2's units and buildings (see attachments, first picture is StarCraft 2 supply depot, second picture is Project Revolution supply depot)

    That much detail on something in the warcraft engine and they can't even come close in the starcraft 2 engine. You guys clearly have way to low of a standard to hold Blizzard to.
     
  14. overmind

    overmind Active Member

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    but havent you heard the terrans are spending heaps of money on making useless things armoured just like the marines

    wow awesome progect revolution depot

    what is progect revolution anyway? is it a mod for SC or SC2?
     
  15. Hadean

    Hadean New Member

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    The supply depot could use some work. But again man, you're showcasing great work but stuff that doesnt look right with this engine. If they cleaned up the depot added a little more detail it'd be nice but the one you're showing right there is too detailed for the way they're doing this engine. On top of which, Blizz is aiming for low-poly's more than likely, as with the whole "We want low end machines to run this too!" thing they love.

    *edit*

    Actually Paradon, that Supply Depot you just showcased looks like it belongs in an FPS not an RTS thats just like. Over-detailed.
     
  16. FlyingTiger

    FlyingTiger New Member

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    anywho I think you might be comparing apples to oranges here. We do have two different engines. I mean if we had a very high resolution model of the SC2 depot, it might look amazing.

    lol however I really don't like the supply depot... its sooo... blah

    I kind of like the SC2 reaver but seriously, everyone is entitled to their own opinion.


    Mod for SC using the WC3 engine
    http://mods.moddb.com/3704/project-revolution/

    My god I hope that doesn't happen.
     
  17. paragon

    paragon Guest

    The poly count for the StarCraft 2 engine is much higher than that of WarCraft 3. The Project Revolution models use even less polygons then the average for WarCraft 3 because we wanted it to be able to run well even with lots of units. It would probably surprise you that that Project Revolution supply depot is around 500 polygons. Buildings in WarCraft 3 were around 750 I believe. Sometimes more.

    Engines control how many polygons you can have. If you are comparing the WarCraft 3 and StarCraft 2 engines, the StarCraft 2 engine is far more powerful and can support far more polygons. They could make it more detailed than the low poly supply depot for Project Revolution but they will not because they have a very basic and cartoony style going on.
     
  18. Hadean

    Hadean New Member

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    Ah intense texturing I guess. Regardless it seems out of place in sc2, not that I wouldn't prefer the more gritty look of the original.
     
  19. paragon

    paragon Guest

    Yes I would prefer they quit half-assing it and put some actual grit and detail into it. The intense detail is so that when you zoom in it doesn't look like shit while when it is zoomed out, it looks great too.
     
  20. overmind

    overmind Active Member

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    the games still pre-alpha i hope blizzard will pull itself together for the release.