Great Zerg idea!

Discussion in 'Zerg' started by supersonic159, Jul 5, 2007.

Great Zerg idea!

Discussion in 'Zerg' started by supersonic159, Jul 5, 2007.

  1. supersonic159

    supersonic159 New Member

    Joined:
    Jun 25, 2007
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    I was searching around on forums reading up on cool ideas for the still unknown things in SC2, and it came to me that a really cool Zerg ability would be to be able to move buildings on creep! Maybe not the creep colonies themselves but buildings like the Hatcheries or even the spawning pools etc. Now correct me if I'm wrong but I THINK I recall that Blizzard said they were making some big changes to the Zerg because of the rapid evolution that their race has (going along with the story line). So this idea might not be too far off of what might actually be. Tell me what you think.


    --------------------
    ____________________

    §uper§onic King of Games

    Protoss forever! "Our strength is eternal"
     
  2. paragon

    paragon Guest

    Too much like terran. Makes the races less distinct from each other.
     
  3. Lemonparty

    Lemonparty New Member

    Joined:
    Jun 25, 2007
    Messages:
    237
    Likes received:
    0
    Trophy points:
    0
    Terrans can lift-off/Protoss can teleport their defense where there is pylon-power, I guess Zerg can get anything similar. But I think that's the Nydus Worm role.
     
  4. FlyingTiger

    FlyingTiger New Member

    Joined:
    Jun 15, 2007
    Messages:
    736
    Likes received:
    0
    Trophy points:
    0
    From:
    CT
    yea i definetly agree that the nydus worm will have a big role. I think they are going to make the zerg army much more mobile and faster than ever before. Having zerg buildings move is kinda uncharacteristic.
     
  5. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    He did say move the building within the creep. Not fond of this idea btw.
     
  6. PainKiller

    PainKiller New Member

    Joined:
    May 23, 2007
    Messages:
    143
    Likes received:
    0
    Trophy points:
    0
    The Zerg bulding can't move becouse they have "roots" that are planted in the creep.

    But the Zerg is evolving all the time..
     
  7. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Yeah, and there are trees that walk around you know? For real, I cant remember the exact name but I was one on my trip to the rainforest. They walk around but it takes centuries.
     
  8. generalrievous

    generalrievous New Member

    Joined:
    May 27, 2007
    Messages:
    484
    Likes received:
    0
    Trophy points:
    0
    mabey you could have the nydus worm move them but tbh not very found of the idea myself
     
  9. paragon

    paragon Guest

    Would these be called treants?
     
  10. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    ents in lotr's?
    this idea seems pretty useless. hwo will it dictate anything? like what iff an expo is started? can one building transfer to the other?
     
  11. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    OMFG spellcheck

    *Hates*


    Anyways....See, back in SC1, I woulda said no way no how....But with the Protoss's warp, and cannons especially....It makes me wonder. Maybe, like the Protoss, defensive buildings only. Mebbe they'll make them like the Night Elf Ancient Protectors.
     
  12. Itsmyship

    Itsmyship New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,164
    Likes received:
    0
    Trophy points:
    0
    From:
    Where only cool people live... So Cal!
    I hated those protectors...their attacks are slow and they die incredibly fast. Anyways, why make em move? a zerg base is preety small compared to other bases anyways, only thing that really takes up room are the hatcheries.
     
  13. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    it would be odd to see a sunken colony walk up and move around.
     
  14. Monan

    Monan New Member

    Joined:
    Jun 13, 2007
    Messages:
    47
    Likes received:
    0
    Trophy points:
    0
    they could grow legs or slide or move undergorund.
     
  15. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    the sunken colony is like a pit... i dont see hwo it could slide, get up, or go underground.
     
  16. Fenix

    Fenix Moderator

    Joined:
    May 21, 2007
    Messages:
    6,769
    Likes received:
    11
    Trophy points:
    0
    If the Creep goes underground, as opposed to just a carpet, I can see it working.
     
  17. overmind

    overmind Active Member

    Joined:
    Jun 7, 2007
    Messages:
    2,188
    Likes received:
    3
    Trophy points:
    38
    From:
    New Zealand
    only for creep colonies that would make sense (hello sunken means sunken!)
    if the creep colony evolve's faster it would be a greatway to set up defenses at the point of attack but of course you couldn't move them again so you could ruin a zerg player that relies too heavily on this by a distraction
     
  18. paragon

    paragon Guest

    maybe there will be a defensive upgrade to the creep colonies that doesn't require any other buildings and either slows down units it hits or burns away some of their energy when it hits... i hope not
     
  19. marinepower

    marinepower New Member

    Joined:
    Jul 13, 2007
    Messages:
    94
    Likes received:
    0
    Trophy points:
    0
    From:
    Fairfax
    I don't see the animation aspect of this idea working. What are the buildings exactly going to do, unroot themselves from the creep and scurry away? Besides, I think it's stated that the creep is essentially an organ, and (hopefully) you can't just tear an organ off and expect to be alive.

    This might work if the buildings take significant damage, somewhere upwards of 50% of the remaining health and when they are to be moved they might be covered in a large pile of creep that growes over the building until it disappears, allowing it to regrow somewhere else just like the drone animation. ::) :thumbup:
     
  20. Star-Crap

    Star-Crap Guest

    I would like to see some sort of new T-Rex looking zerg unit. It would kinda be like the zergs version of the colossus you know. Able to step on and off cliffs and able to be attacked by air and ground units.

    not that it should happen but that would be wild to see