Graphics that could be changed?

Discussion in 'General StarCraft 2 Discussion' started by Hellblade, Jan 30, 2008.

Graphics that could be changed?

  1. Hellblade

    Hellblade New Member

    Joined:
    Jan 30, 2008
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    I'm all open on this issue. Graphics that didn't make sense never became a problem in SC1. But here's a few examples anyway:

    Drones SCVs and Probes were supposed to fly in SC1 (that's why they look like they're hovering). If they can't fly why not put some legs in? Nothing else floats on ground in the game.

    Hydralisks were supposed to be melee units, now their arms are useless like a T-Rex.

    The mutalisk attack (bouncing living thing) were supposed to be the Queen's attack (which makes more sense cause the "Queen" was so named for breeding these things).

    All original transports were supposed to land and lift off in SC1 (and not have units disappear and reappear under them).
     
  2. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    He wants to give mutalisks new attack that actually makes sense
    that's the gist of it
     
  3. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    Workers were originally flying units, yes, but they aren't the only hovering units in the game. Vultures, Archons, and Dark Archons also hover. As they don't touch the ground, they don't need legs, why give them legs if they don't need them? Anyway, SCVs do have legs, but I think that's because the pilots have legs.

    We haven't seen the Hydralisks in SC2. For all we know they will have a melee attack. Anyway, claws can be used for things other than attacking. Seeing as their primary mode of transportation is slithering, it seems reasonable that they would need other appendages to stabilize their bodies when attacking or climbing or digging.

    While Mutalisks are back, and while their attacks still bounce, there is a chance that Glave Wurms won't be the same. The graphics seem to be leaning towards the old Mutalisk attack, which was a green acid-like attack. We don't know for sure though, because the Zerg haven't been properly unveiled.

    Blizzard seems to be playing around with landing animations, at least with the Dropship. I for one hope it is just an animation, one that doesn't affect gameplay. With the Phase Prism, it makes sense that it doesn't land, because it's now just assembling the cargo on the ground below the unit.
     
  4. Hellblade

    Hellblade New Member

    Joined:
    Jan 30, 2008
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    mc2: "Would members please post constructively. Try to minimize meaningless, pointless, chit-chat posts."

    Just read the rules and I must apologize for starting this thread. and for excessive uses of ? and !
     
  5. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Remember the cinematics did show Hydras pulling themsleves along with ther claws. As a general rule Zerg hare sharp and pointy whenever possible
     
  6. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Yup. The claws serve 3 purposes that doesn't have anything to do with combat: Burrowing, moving and to look more badass.