Good Ground unit formation

Discussion in 'StarCraft Original' started by ZelashOculah, May 26, 2009.

Good Ground unit formation

Discussion in 'StarCraft Original' started by ZelashOculah, May 26, 2009.

  1. ZelashOculah

    ZelashOculah New Member

    Joined:
    Feb 26, 2009
    Messages:
    144
    Likes received:
    0
    Trophy points:
    0
    From:
    Over There
    I've found out that if in each groups of 12 that htey will last longer if you have 6 zealots, 6 dragoons, 2dts, and 2 archons, though expensive if you mass these groups you'll just go on a rampage. Note: this is only from personal experience.
     
  2. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    6 + 6 + 2 + 2 does not equal 12?
     
  3. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Also, you would be better of with only having a single unit type per group. I mean, Archons and Dragoons in the same group? Nah.
     
  4. McLean[E]

    McLean[E] New Member

    Joined:
    May 25, 2009
    Messages:
    16
    Likes received:
    0
    Trophy points:
    0
    From:
    Scotch Creek B.C
    Idk, archons + Dragoons could be good, Archons high shields and dmg, while the dragoons take the range picking of units left and right while the archons take dmg. It would be really good with a sheild regen close by!
     
  5. Kaaraa

    Kaaraa Space Junkie

    Joined:
    Sep 19, 2007
    Messages:
    1,335
    Likes received:
    3
    Trophy points:
    0
    From:
    United States
    ^ Yeah, but that's the the kind of job you'd send Zealots to do, which is much cheaper and more effective than Archons.
     
  6. Spartan

    Spartan New Member

    Joined:
    Jul 2, 2007
    Messages:
    126
    Likes received:
    2
    Trophy points:
    0
    What is more important is how you micromanage the units.
     
  7. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    Most important is bases and unit pumping, and teching.
    It doesn't matter if you can micro 6 dragoons when the enemy is attacking with 12 Battlecruisers.
     
  8. ZelashOculah

    ZelashOculah New Member

    Joined:
    Feb 26, 2009
    Messages:
    144
    Likes received:
    0
    Trophy points:
    0
    From:
    Over There
    yeah but the archons are effective when taking out heavy fortifications, the archons are more concentrated on in battle saving many others, because one timeI had a lot of dragoons still left when the last archon was dead (but I do actually have atleast six gateways so pumping out these guys aren't a problem... for me i mean) p.s. also with an arbiter this is very deadly. and I meant 4 dragoons and zealots
     
  9. Novacute

    Novacute New Member

    Joined:
    Apr 29, 2009
    Messages:
    192
    Likes received:
    0
    Trophy points:
    0
    It depends on the situation. Every protoss player requires units where it can provide a reasonable amount of firepower, durable and relatively cheap eg. Zealots. Unless required, the Archon should really be a support unit or fight along side zealots. Archon's strength lies on attacking masses of infantry and it's cost probably justifies that it shouldn't be placed as a front line unit by itself.
     
  10. overmind

    overmind Active Member

    Joined:
    Jun 7, 2007
    Messages:
    2,188
    Likes received:
    3
    Trophy points:
    38
    From:
    New Zealand
    Pure unit control groups are better in my opinion, much easier to dance dragoons and zealot charge with a pure zealot and a pure dragoon group than 2 of 6 each.
     
  11. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    like in every balanced game, it depends on your enemys units. Against Zerg A lot of archons and HT's are necesarry, Archons are nearly never used against Terran though. But generally a lot of dragons/zealots are needed, the x:y again depending on your oppononts units (dragons against lurkers, zealots against zergling - not the other way around).

    Edit: Im voting for pure unit controlgroups, ofc...