Ghost melee

Discussion in 'Terran' started by Bthammer45, Apr 21, 2009.

?

What would you rather see for the ghost upclose attack?

  1. Melee attacks such as gun butts and kung fu kicks.

    11 vote(s)
    45.8%
  2. Gun attacks no matter the range.

    13 vote(s)
    54.2%

Ghost melee

Discussion in 'Terran' started by Bthammer45, Apr 21, 2009.

  1. Bthammer45

    Bthammer45 New Member

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    Ok so we have all see the new hydra melee attack (if you haven't its http://www.youtube.com/watch?v=TtO5WSoLD6M).

    So my question is what would you rather see a ghost just attacking with its gun up close or would you rather see a melee attack such as kung fu kicks/ gun butts?
     
    Last edited: Apr 21, 2009
  2. onlyhuman

    onlyhuman New Member

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    kung fu/gun butts against ZERG and PROTOSS?? even with gauss rifle bullets, its hard to stop them.
     
  3. overmind

    overmind Active Member

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    Just be awkward, even for a psionic it doesn't make sense that it would be the same as shooting with a cansiter rifle, and if the melee attack is different stats-wise (the hydra's isn't) no even more.
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    We've had some threads like these before. My opinion's always been that if the Ghost is able to shoot it, it should shoot it. It's going to be a heck of a lot more powerful than if he were to start punching it. However, that said, Ghosts should seldom be in such a position at all. They're ranged specialists, and should always be kept at a distance.
     
  5. Ursawarrior

    Ursawarrior New Member

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    but instead of hearing a loud *bang* when the ghost attacks from close range and the enemy is alerted because of this

    wouldnt it be just better to have a melee attack that has no sound and leave your enemy wondering why the fck his units are suddenly dying?
     
  6. necromas

    necromas New Member

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    I think it would be kind of cool if a ghost pulled out some kind of sci-fi blade or a shotgun to hit ground units that get in melee range. Karate and rifle butts, not so much, since it wouldn't make sense against anything but the lightest units.
     
  7. overmind

    overmind Active Member

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    A silencer would solve that problem ursa.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    @ Ursa. As overmind said, they'd obviously have a silencer, which would hopefully be fairly efficient by the time they've invented transforming mechs and full personal cloaking devices.

    Also, how would someone collapsing beside you with a massive gash down their side or neck not give away the Ghost's position when hearing a gunshot would?
     
  9. Aurora

    Aurora The Defiant

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    To add to that, who said all Ghosts are such fantastic melee experts, that they can take on a Zealot or any Zerg? I would like them to have melee in cerain stealth missions or so, but: they are psionic stealth units. They should stay like that. Even IF they could melee, they do not even have enough armor or hp to survive for long when discovered.
     
  10. AcE_01

    AcE_01 Active Member

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    i would rather see the ghost blow their ****ing head off then karate chop it if enemy is melee range.
     
  11. lvhoang

    lvhoang New Member

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    like the hydralisk, maybe the ghost can have a melee animation, but if any, the damage is going to remain the same!
     
  12. Bthammer45

    Bthammer45 New Member

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    I think bringing out a shotgun would be kind of cool.
     
  13. PancakeChef

    PancakeChef New Member

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    First off ghosts shouldn't get into melee range in the first place. So I don't think it is really necessary to give them one and I think exploding somethings head into a mess of entrails at point blank range with a smoking sci-fi canister rifle does the job just as well as a melee move.

    I wouldn't want ghosts to turn out too much like the Eldar rangers from Warhammer either because they are stealth sniper rilfe carrying guys that use a sci-fi like swords for close encounters.

    Also if they gave the ghost a melee move that does damage or the same amount as his ranged, wouldn't you think people would also use them like dark templars in certain situations? I think that would kind of be unbalanced and take away some of the uniqueness of the three races.
     
  14. Bthammer45

    Bthammer45 New Member

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    Well the fact that a ghost can attack with its weapon meens that it really dosent matter its just a animation look not really a change in the mechanics.

    This depends on if it can attack up close or not.
     
  15. Edruken

    Edruken Guest

    The idea is good, but it should be implemented to all Terran Infantry then, Marines draw bayonet and stab, Ghosts and Reapers grab knives and stab, Marauders at least punch, etc, that would be cool to implement, with an upgrade or something, that would also make the shield upgrade more useful and appropiate
     
  16. AtomicSquirrel

    AtomicSquirrel New Member

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    I totally agree!
    If anything, Ghosts could only be the rouge equivalent, when in a melee battle. Little to no armor, but Psionic stealth.
     
  17. Novacute

    Novacute New Member

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    Having a ghost perform melee attacks is just odd considering how tough enemies are in Starcraft. Ghosts serve as ranged and spellcaster unit. Also, with regards to the Ghosts current movement speed, i doubt it will ever get close to any tier 1 unit to inflict any damage. IMO punches and kicks vs Gauss Rfile bullet penetration?... i think the outcome is obvious.
     
  18. Hodl pu

    Hodl pu New Member

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    I didn't even realize the hydralisk had a melee attack o_O

    anyway, I don't find a need for the ghost to have a melee option. Their rifle should be more than enough at point blank range compared to a knife of some sort.
     
  19. Edruken

    Edruken Guest

    The idea of the melee attack is that if something gets too close, then the Ghost is forced to use a melee attack, as any infantry is when something comes too close to you.
     
  20. Hodl pu

    Hodl pu New Member

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    I'm sure we're all aware of what melee attack is.

    But compared to a C-10 Canister rifle, a mere bop on the head with the backside of a ghosts rifle would not do the same amount of damage as the rifle's bullet. Not to mention the animation would look ridiculous against a zealot, ultralisk, hydralisk, etc.

    Pancake chef makes a valid point, to provide the Ghost with warp blades is basically giving Terran a Dark Templar with a rifle. + They shouldn't even be used for close range.

    The only terran unit I see capable of a melee attack without looking odd would be the Marine with the bayonet upgrade.

    My opinion on the situation.
     
    Last edited: May 8, 2009