Time for a new discussion. _________________________________________________ We all know the importance of a good overview of the battlefield. But we all like good graphics in our game too. You might have noticed that Blizzard is currently trying to "clean" the screen of unneeded effects or effects that cause clutter on the screen. They are doing this to prevent all of those shiny lights and goo explosions decreasing your view on what's happening. But how far should they go in this? _________________________________________________ For example: it is nice that we can see exactly how many units are coming from a Nydus Worm, but there is also no animation of them actually leaving the Worm. They just appear slightly left of the mouth in front of the Worm. This doesn't look very good, but it does give you a good view on what's happening. Other example: when a unit is done building, there is no animation of it leaving the building it is produced in. This also gives you a good view on the units and speeds up the game, but it looks horrible. If you look at a game like C&C: Generals, you know that it doesn't have to ruin the game, although I don't really like the rest of the gameplay EA came up with for the game, but I am straying from my point here. Not only building or loading/unloading animations are to be considered here. Think of attack animations too. You might have noticed that the Lurker has no attack animation at this moment. It just sits there in the ground with the spikes shooting out without it even blinking. _________________________________________________ From my own point of view, they are adding too little animations at this point. Other games, like Warcraft 3, have showed us that hectic animations in battles don't have to mess up the game. Should Starcraft follow the standard that has been set by Warcraft, or should it be "cleaner"? I would like to hear some opinions about this, it would be some great feedback to Blizzard in our monthly report to them. Also, don't forget to vote in the poll! :gossip:
Gameplay is important, but some more animations would be nice, but not in weapons, i like the weapons effects as it is now!simply but Beutifull, more animation should be added in static stuff, buildings etc. in our days all have core2duo pcs and 2gb ram is a must, also a gf 76xx its very cheap and powerfull, dont forget the 7900gt that just came in. my opionion in Minimum system requiremt: hope you agree. Starcraft2 FULL graphics at 1440x900 or 1280x1024 (most 17-19inc tft monitors) CPU: Intel Core 2 Duo 1,60Ghz ~55euro RAM: 1024 MB DDR2 667Mhz ~8 euros VGA: Geforce 7600GT 256MB ~70 euros HDD: Sata II 40gbs 7200rps ~30euros OS: Windows XP SP2 & x64 ~pirated (joke) DirectX: 9.0c ~free total cost for some that has lower than that configuration is ~163euros! even less in dollars! only! Recommended system: Starcraft2 FULL graphics at 1440x900 or 1280x1024 (most 17-19inc tft monitors) CPU: Intel Core 2 Duo 2.2Ghz /or more RAM: 2048 MB DDR2 800Mhz /or more VGA: Geforce 8600GT 512MB /or better HDD: Sata II 80gbs 7200rps 16Mb cache /or faster in raid stripe OS: Windows XP SP2 & x64 for 4GB Ram /No Vista for god's name DirectX: 9.0c/ No Directx 10 will just make visual graphics heavier this is an RTS not FPS only if available in XP p.s prices where found over different online shops of my country we have a unified search engine that searches most of the online shops to find the cheapest prices! http://www.skroutz.gr
Where do you get those prices from if i may ask? And pirated should count!? And i think it will be a bit more in Ram (800mhz instead etc.)... For me the most important part is gameplay, OFC. But some animations to spice it up is good! But an animation like the new collussus (!?!?) is just to "spicy"... it block to much of the screen so: Animations good, big explosions/lasers bad.
We are trying to come up with a good mix here, we all know that we need it. : @furrer The new Colossus attack indeed causes a lot of clutter on the screen. This is not really the topic to discuss it's attack style in, but you have a good point there. It's wide animation prevents you from seeing what's behind it. If you have a lot of them walking around at the same time, you will have a pretty hyperactive screen to look at... [edit] Maybe something else to discuss here: the scale of some units. Units like the Mothership and Thor take up a lot of space on your screen. It's hard to see what's underneath a Mothership and behind a Thor. Oh well, they are both units that clear the screen pretty fast, so it shouldn't be such a big problem. [/edit] @johnnyxp64 You are right about the buildings, especially the Terran buildings look to static right now. They should have at least some kind of animation to it. Those lights going on and of seem more like a short circuit in their generators every time they are producing something then a sign of actually producing something. It didn't feel right in Starcraft 1 and it doesn't feel right here at all. But what's up with those prices and stuff you have put in your post? I don't get it. They also seem so cheap that if you could show me where to get those parts, I would almost start to cry because I have paid so much for my pc.
i have the link just above! :good: try type in the text box what are you looking for and you will see prices in lots of online shops i have and this cost me a good amount of money, but not that much cause i worked in the hardware shop i got them there is No way my babe will not play even starcraft 3 without a glitch PSU 700watt Antec Intel Core2Quad Q6600 ( 3.0Ghz -- 1333fsb) 4Gb DDR2 1066mhz kingstone HyperX Gigabyte P35-DS3 (latest bios) Albatron 8800 GT OC 512 pci-x 2.0 7.1 sound onboard / 1gb Lan Sata2 WD 160 gb(Raid Stripe 80+80) windows xp x64bit (all hotfixes+SP) Sata2 WD 320 gb file _________________________________________________ check this out for example (notice the zoom area) [img width=500 height=317]http://synapse.gr/sc/effects.jpg[/img] notice how the Huge and powerfull THOR has a "nothing" for firing effect and the Colosseous does! and in different shapes too! starts small thin lines of beem and become bigger for only 1,2second, trust me this is Not Too much i think its perfect for the coloseous The units Under the beems that CAN'T be easily recognized its because the are NOT fracking Uniqe! this Lurker its Terrible looking!!!! and very similar to this Rouch think... the THOR deservs more fire animation, and other units, and the meel attachkers like the Queen, where is the blood when they strike? notihing at all as attacking animation as the friend above said, the ultralisk hs nothing special in attach animation!!!! conclusion, dont worry SO much for the firepower been clean, and give more effects, BUT try may the UNITS as renders MORE "clean" and uniqe and easy recognized! not any more dirt for the terrans it will look like they are garbage and even the ships just came out of the factory
With the Colossus, the beams fire for about a second, and you can see the units underneath them again. With structures, unloading, etc, I am sure they're still working on making the animations. There will be a lot more, making the whole thing feel more subtle. Thy might not have units emerge from doors in the buildings, because they simply won't fit in many cases, but that's one of the tradeoffs you get for stylized proportions. Otherwise you'd have to have to-scale buildings and it would throw the whole thing off.
I make Fo®sakens words mine! We need more animation, mainly in units leaving buildings, worms, or unloading from drop ships, pods, etc. Terran buildings should have more animations too, like antenna dishs rotating in top of them, some flags with the faction logo would also be so "Terran"!. The Protoss Mothership could also have some movement inside its dome, because it looks like a flying city! I hope Blizzard works on these matters ;-)
yea it would be to same for the animators to not show there talent just because korean people like it for e-sport....we are in 2008 and we want visual supiriority people the psysics engine will be almost uselees if there is no god explosions, BUT not the way spells was covering the entire screen in Warcraft3 lets have a RTS visual / gameplay (if possible throu screenshots) comparisson and play a game try to count as fast as possible how many units you can regognize in every screenshot! we dont want this cartoon mess [img width=500 height=375]http://synapse.gr/sc/w3.jpg[/img] but i we dont want the game to end up like this either [img width=500 height=375]http://synapse.gr/sc/sc0.jpg[/img] animation in buildings while creating units and espacially when they are constracted! just look how gorgeous WarHammer 40.000 dark crusade animation is and there engine, oh boy IT IS FAST! [img width=500 height=375]http://synapse.gr/sc/dc.jpg[/img] CnC even it look very very beutyfull, it glistses all the time even in super computers! [img width=500 height=375]http://synapse.gr/sc/cnc.jpg[/img] Now try to find how many types of units are in those screenshots!??? the problem isnt the firing effects but the units it self and sometimes matching Too damn similar with the map textures! e.g Lurker == Roach [img width=500 height=375]http://synapse.gr/sc/sc21.jpg[/img] [img width=500 height=375]http://synapse.gr/sc/sc22.jpg[/img] truth is Blizzard has "borrowed" lost of ideas from the Warhammer universe allready,Reapers,Zergs,Drop pods for Ghost, super units from CnC bla bla bla etc but they have a uniqe way to make all those ideas Better ftw (SORRY for the long post it is important to have a good meter to compaire in our topic and i think those screenshots are good examples)
Just because blizz are using ideas from other Rts doesnt mean they are ripping from them, merely inspired by certain dynamics and building upon them in their own way.
CnC3 is nice but lets just admit it, gameplay is slow! I like how everything moves really fast in the videos for sc2 and I want it to stay that way, if at the cost of special effects then so be it. Yes some new animation here and there is nice just keep it the same art style, and dont make it super flashy like cnc where it starts to lag...actually I just want it so you can run the game on max settings without lag on this type of comp 17" 1440x900 2gb of ram duo core 2ghz geforce 7600 go 256mb cause thats my laptop stat ha
My expectations on sys reqs: Minimum: Intel Pentium 4 3 GHz or AMD equivalent Nvidia GeForce 6800 GT or equivalent or above 1 GB RAM Recommended: Core 2 Duo @ 3.0 GHz or better Nvidia GeForce 7800 GT equivalent or better 2 GB RAM It really depends on how well the game's optimized. If it's optimized well, performance can increase significantly and it'll be able to be played on PCs with less than minimum settings. I want to play this on both my comps. Better computer: Core 2 Duo 3.3 GHz 8800 Ultras, SLi'ed 4 GB RAM 1 kW PSU No problems here. If this can't run on full settings, nothing can. Unfortunately I have a crap monitor so I can't utilize all the power. Weaker computer: Core 2 Duo @ 3.0 GHz 7900 GS 2 GB RAM. This is the one I'm worried about. More likely than not it'll be able to run on full settings, but you never know.
this comp of mine has 512 mb RAM, crap graphics card and...crap...........................so yeah...i need a new computer...
No offence, but the screen shots of the other games you posted have a LOT less units than the one for starcraft. -I agree that roaches are simliar to lurkers in that they are simliar size, and w/ segmented legs for walking. If they dont change the look, at least the units should walk different. Baneling = rolling glowing green balls ... no one can mistake them.
my computer is like. 256 ram, built in 32 mb graphics chip shared from ram, 40gig, and everything crappy. but my laptop is a little better and i can play warhammer 40k. ^^ but still i need a new pc for sc2 for sure. i voted more animations please. and the thor needs an impressive attack projectile. come on blizzard! and i hope sc2 will not look too much realistic like many prefer coz it would be easily be boring etc like cnc3 and warhammer40k, after a while. tho great games still. keep some of the artistic style of the graphics coz i really like how it look lively and fun.
@Wlck742 i would like the starcraft 2 to be playable at those minimum requirements of yours p4 6800gt 1gb etc, ONLY in 1024/768 full graphics, if they managa to play in that low PC the game with even higher resolution that means they have cuted lots of animation! i am wondering if its possible to maintain the code for best visual performance in those specs.... i just Want MORE of those shield and fire effect look how smooth this movements is! http://www.starcraft2.com/movies/protoss/protoss_carrier_action.flv
Wick I think your way overestimating the minimum requirements. Remember this is Blizzard we are talking about they generally keep the sys reqs pretty low. TBH I doupt the min sys reqs will be much higher than C&C 3's min sys reqs. So here is C&C 3's recomended reqs: Pentium 4 (2.6 GHz) 1 GB RAM A viedo card with 128 MB RAM and pixel/vertex shader 2.0 (Blizzard has actually said this what they expect for the min sys reqs for a video card) As far as recomended sys reqs who knows duel core is a pretty safe bet and I would highly doupbt you would need more than 2 GB RAM and maybe 512 MB RAM with pixel/vertex shader 3.0 video card.