For zerg players, do you find expanding very early usually helpful?

Discussion in 'StarCraft 2 Strategy Discussion' started by visom1, Aug 25, 2010.

For zerg players, do you find expanding very early usually helpful?

Discussion in 'StarCraft 2 Strategy Discussion' started by visom1, Aug 25, 2010.

  1. visom1

    visom1 New Member

    Joined:
    Aug 3, 2010
    Messages:
    15
    Likes received:
    0
    Trophy points:
    0
    Hi, I've seen some videos of MadFrog (skilled zerg player) and I noticed that he always expands early and likes to make a ton of expansions. I know that expanding has its risks since you'll be spending resourcings in expanding instead of units, but do you often find that more helpful than harmful?

    Thanks
     
  2. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    I rather like to expand after my pool IF there is no sign of proxy or early rushes. Should prepare some spine crawlers though and try to prevent the expo from being scouted. Expanding while an enemy scout is loose in your base is a bad idea IMO, he will see it when leaving your base.
     
  3. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    MadFrog can do that because there's no lame people rushing him with all in cheese every time, since those games are on 4 player maps. If you're in a 1v1 and a 2 player map, you're better of with a normal timed expo.
     
  4. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    Plus madfrog knows how to handle reaper rush ;)
     
  5. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    Even if he gets cheesed... His zergling timing is good enough and he is scouting constantly, if u see ur opponent is getting a fast gas and fast techlab, hes probably going to reaper rush, so that will determine if he's going to get his pool b4 his hatchery. Getting speedlings with queens and a couple of spinecrawlers are good enough to protect base/expansion until you have teched to tier2.

    If u get a fast hatch its saying that you are going for a macro-game rather than trying to kill him right away, in diamond, a zerg rush is too weak because u need to be in big numbers. I find mass speed-lings works the best against protoss. Run-bys to workers, surround zlots/stalkers, take out pylons. This is one rush strat that can be done with another hatchery in ur base or in ur expansion. Up to u.
     
  6. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    Chowzilla, I still have the feeling that once there is a big clump of stalkers, even surrounding lings don't work well enough. Against that, one should support with roaches+hydras, no? And, do infestors have anything to say here? Never tried them vs stalker mass.
     
  7. Morrow

    Morrow New Member

    Joined:
    Aug 2, 2010
    Messages:
    21
    Likes received:
    0
    Trophy points:
    0
    I normally do a 10 Pool and get a small defence whilst scouting with my overlord. If they are going to attack me early I hit them even earlier. Or I start to build up if they are building up also
     
  8. esc0bar

    esc0bar New Member

    Joined:
    Aug 6, 2010
    Messages:
    34
    Likes received:
    0
    Trophy points:
    0
    A lot of zerglings will make short work of stalkers, there's a short window where that will be possible. Obviously, too great an amount of stalkers and that wont work.
     
  9. cHowziLLa

    cHowziLLa New Member

    Joined:
    Jun 2, 2010
    Messages:
    409
    Likes received:
    1
    Trophy points:
    0
    From:
    Montreal
    you need to make a decent amount of speed lings, but remember your lings are only there to defend, not to counter attack, if he steps onto your creep within spinecrawler range, thats wheN you try to surround them, often enough he'll back off, if u scouted him and he is getting a decent sized army u couls get roaches but technically the only army is able to get should be defendable with lings and crawlers. When you have reached the point where his army is diverse and big enough, you should have hydras or mutalisk to harass.

    The timing depends solely on your macro unfortunately
     
  10. DustyShelf

    DustyShelf New Member

    Joined:
    Aug 27, 2010
    Messages:
    11
    Likes received:
    0
    Trophy points:
    0
    I personally think the reason for this is due to speedlings being an effective early tier troop (for map control) and them only costing a few minerals.
    An early expo not only increases the mineral income but also provides more larvae enabling the zerg to army up more quickly in a straight speedling build.
     
  11. TheSneak109

    TheSneak109 New Member

    Joined:
    Jul 22, 2010
    Messages:
    70
    Likes received:
    0
    Trophy points:
    0
    From:
    Canada
    For expanding, I go by one rule: I have to earn my expansion. I'll either expand after I defend a push or failed rush/cheese, or if I manage to deny THEIR early expansion or do some really good early game harassment (killing lots of workers, denying production buildings etc. etc.).

    However, if my opponent is turtling, it becomes a question of either gaining early map control and expanding, then outproducing him, or if I should do an early baneling bust and burst in with speedlings and the like off of 1 base...usually depends on what mood I'm in :p (and in a 2v2, it also depends on what my friend is doing).