Firing Nukes into the fog of war!

Discussion in 'Terran' started by Prodigal, Dec 5, 2007.

Firing Nukes into the fog of war!

Discussion in 'Terran' started by Prodigal, Dec 5, 2007.

  1. Prodigal

    Prodigal New Member

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    Hey everyone I was wondering if you think ghosts should be able to select a nuclear launch in a range that is outside of its vision. For example you see movement on your radar position your ghosts semi far away and then create a chain line of nuclear explosions, hoping that even though the army in the fog of war can retreat that they may be walking into the other nuke fired. And I am not talking a veyr long firing distance from the ghosts, just twice their vision range, or approximately the length of a siege tank. (each nuclear launch should also have a cool down on each specific ghost).
     
  2. Wlck742

    Wlck742 New Member

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    No, ghosts can only fire nukes into their vision range, which is why their vision upgrade is so useful.
     
  3. darkone

    darkone Moderator

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    it also keeps them from dieing when the nuke hits
     
  4. Chax424

    Chax424 New Member

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    If you could fire a nuke into the fog of war, which implies that it would be out of the Ghosts sight range, then the Ghost would be a bit rigged.
    Personally I wouldn't mind becasue I am a heavy Terran user, but other people might complain. :p
     
  5. EonMaster

    EonMaster Eeveelution Master

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    It would definately be possible and logical in the real world, but in a game based on balance, this would be too op. I get the idea, but it just wouldn't work out too well in sc2.
     
  6. Psionicz

    Psionicz New Member

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    Yea thats definetly OP, Terran would be bombarding the enemy base constantly with nukes and the only way to stop this is destroy the Nuclear Silos and if you get that deep into their base you might as well kill everything else.
     
  7. Prodigal

    Prodigal New Member

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    yea but this would only be possible with the RADAR tower, limiting i to either a defensive bombing or moving front strategy (You can bomb twice the ghosts range ONLY if it is within the radar towers range). I should have clarified that.
     
  8. Unentschieden

    Unentschieden New Member

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    Lore wise, the aliens could shoot down a nuke with a less "safe" guiding system than the ghosts direct targeting. Even today shooting down nukes is considered possible and a lot of money goes into research to that-refer to the Pentagons "Star Wars" programm.
     
  9. Ronin

    Ronin New Member

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    personally i dont think that that should be the case. if a ghost shoots into the FoW then 1) how will yu be able to see what was hit, and 2) you wouldn't need a spotter/scanner, which makes ghosts a little (More in some opinions-not mine) overpowered.
     
  10. Hunter

    Hunter New Member

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    emm your first compliment is solved.. you won't see what you hit ;D like when you bring your ghost away after it can move again, or when it gets killed after the nuke is on the way :)
     
  11. nEveR_LifT

    nEveR_LifT New Member

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    It's a good idea but not practical, nukes would be over used and if what you said is done, then there would be no way to stop it.
     
  12. Ghillie

    Ghillie New Member

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    There is always some way to counter anything that an enemy can throw at you with any race. I find that if the ghost nuke range was doubled there would be no viable counter to this tactic. Chances are that if you are getting nuked the ghost has cloak. That being the case the ghost has to be in a location to hit and cause significant damage. However that position also leaves him vulnerable to enemy detection and counter attack. That vulnerability would be completely taken away if the ghost had twice the range.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    I agree with Ghillie. The ghost having twice the range would negate any weaknesses in the nuking tactic. In the first game, the risks were losing your ghost because of detection and the lose in resources from the wasted nuke and cost for the ghost.

    However, if he has twice the range, the enemy's ability to detect him would be extremely limited. Also, if they have a harder time detecting them, they cannot get thier troops over there in time to kill the ghost before the nuke falls. Overall, doubling his range is way op for Blizzard to use it in the ghost's arsenal.
     
  14. longlivefenix

    longlivefenix New Member

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    frankly the nuke is one of the least used units/abilities
    it was too expensive and not very useful just because of its 10 second timer and the the ghost fragile 45 hp
    so doubling the nuke range would work providing that it stays as one of the more pointless abilities
     
  15. EonMaster

    EonMaster Eeveelution Master

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    Another reason that it wasn't heavily used was because if you had a nuclear reactor, you sacrificed the ability to build a comsat station, which had a lot of advantages: scouting and detection. So by building a reactor, you sacrificed the ability to detect and scout from that cc.

    Since the new silo is now a separate structure, it will most likely be used more often. And since the ghost now has 100 HP instead of 45, he won't die as quickly as he did in sc1. With these two factors, the nuke will be more feasible as a strategy and won't be as risky to use as it was in the original.
     
  16. Hunter

    Hunter New Member

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    I do use it, but only when finishing out a larger troop, if you pay attention and maybe give a defensive matrix to the ghost, you can easily take down bases-troops with the nuke, so it worths the expense