I'm happy with SC2 and I don't regret the money spent on it or the computer I bought mainly to be able to play it. However, I'm not happy with some of the minor things in the game. I'm sort of a perfectionist (which actually comes in handy with what I do) so these might sound nitpicking to some. But they just hit me from time to time because they could be fixed so easily and I don't know why Blizzard, being the industrious little team willing to do tedious work (especially with secrets and details), didn't see these. SCV armour: It's a space construction vehicle... why does it have infantry armour? Next to nothing would change from giving it vehicle armour except it would improve coherence. There is nothing to say that Terran players going for an infantry build should get stronger SCVs, nor those that go for mech, but the latter at least makes sense. Zerg cocoon: Larvae instantly appear as cocoons when issued to morph... it would be a lot more pleasing to the eye if they took a second to slowly transform into cocoons... take 1 second off build times if need be. Zerg morphing: The swimming drone is nice to look at, but I don't see how that would contribute to the shaping of the structure. Roots/veins writhing under the membrane would probably look more menacing and would make more sense. Projectiles: I understand the graphical difficulty with attacks involving units right at the foot of the ledge, but it often happens that attacks take a weird arc over ramps, most visible perhaps with the roach. This latter should be easy to fix. Feel free to add your own observations.
I've always pictured it as more of a hardsuit. Like the drivers arms actually go in the SCV's arms. I don't think it's as big as the vehicles.
Well as far as lore goes the SCVs are much larger than Marines. But that's only as far as lore. And in Legend of the Xel'Naga the SCVs are actually used as a coherent defense, armed with weapons, etc. They compare them in effectiveness to crude Siege Tanks. That aside, I just don't understand why upgrades would even apply to SCVs. They've already nerfed them so hard as to be ridiculous. Most frail unit in the game by far (including probes and drones) As far as the larvae animations I feel like this is just an area in which Blizzard said eh fuggeddaboutdit. Same for the Roach/Hydra firing animation.
I don't think size factors into this classification to be honest... marauders are as big as hellions and from their description in the campaign, they're huge and could just as well qualify as biped vehicles but of course the line has to be drawn somewhere. I'm just saying that the SCV is a sort of grey area between the two, and the name and function should be enough to tip it in favour of vehicle armour. And Jon, I would kind of understand that stance if it were only those... but the bug affects all units with projectiles, e.g. marauders, stalkers, etc. ... it's just that the roach has a very obtrusive animation which shows the bug best.
AND when ultralisks are finishing morphing they just...appear! like the cocoon is so small and this huge beast just appear outer nowhere. they should make an animation for it. Not changing build time or anything, make the animation during the end of the build time.
What happened to wireframes? I would prefer the old SC ones - something about damaged parts and not overall weak units made the game more... I don't know, realistic? It looked nicer and better represented a damaged unit. Also the way neural parasite was nerfed is a little cheap. It lasts 10 seconds I think with no reason why the control is lost. It would've been better if they made the ability cost an initial amount and then drain the rest over the course of time, thereby allowing fully charged infestors to keep mind control on for longer, while others for shorter periods of time. This would also explain why the control is lost. Also it's a bit silly that Zerg trains their units and that the orbital command is morphed from a command centre...
Bump because I'd like this to be a sort of reference list as the ideas come up. It is well known that SC takes a minimalist approach in all the things: number of units, armour types, etc. The energy removal from the corruptor and the thor seems to support this as these units only had 1 ability each, making energy useless since there was no choice to make and the cooldows does the same thing. It's be nice if phoenices were stripped from their energy as well. Furthermore, it'd be nice if burrowed zerg portraits darkened significantly. The same way cloaked banshees and assault mode vikings have different portraits as well.
Double the size of the mothership. (Common!!! the term mothership should never be used lightly) For a different thread: Increase cost, but also max shields and HP.
The High Templar don't like your Feedback, if you know what I mean. It's already crappy enough without excluding even more units from it. :/
True, but I've never seen a phoenix being feedbacked in serious and competitive play. That said I haven't seen many PvPs. But the ones I have seen seemed to tell me that high templar aren't used against P at all unless there's a mothership to feedback.
Creep does not cover narrow ramps fully, unlike wide ramps. What is the point in the void ray having 3 phases of attack if the second one does nothing? I'm sure Blizzard could reimplement phase 2 with no balance issues. In replays items in the "production" tab could be clickable which could then move the camera to focus on where it's happening (the building researching/producing it, where the building is being built, etc.).
Idd I haven't seen feedback used against phoenixes either and I can't think of many cases where it can be useful(unless you're left with extra templar with no storm researched and the enemy has phoenixes but why be in such a situation without bad decision making anyway? So I guess that's why we don't see it much in competitive pvp). Feedback was quite awsome against thors(as not many ppl used the upgrade so thors were left with max spare energy and were susceptible to feedback snipe. Same applies to corruptors, though they didn't need upgrade many players didn't have the apm to spare for an extra 25% dmg against 1 unit. People made corruptors to fight air units/collosi and thors as a basic or even support attacking unit, but the upgrades only add an extra option to thors which many players don't take and many players don't use in the corruptor case, so the energy bar made these units needlessly susceptible to feedback since there were more times than not that neither of these got that special ability much use. On the other side, phoenixes having their energy bar removed will be more of a nerf to the phoenix than buff since it'll lose the ability to chaincast graviton beam and templars don't tend to snipe them anywayplus with phoenix speed, sending a templar to snipe it will most often than not cost you the templar as the other phoenixes can raise him up and kill him extra fast) So, the difference between phoenixes and thors/corruptors is choice: You don't have much choice with graviton beam: you either make phoenixes for that(beam siege tanks for example) or use it anyway as it's the only way phoenixes can attack ground so it's kinda mandatory an ability and gets much use. The other 2 are optional and rarely used abilities so they inflate the energy bars without reason.(that was a summation of my kinda badly typed previous paragraphs, lol )
I haven't thought about full-energy phoenices moving in and lifiting units one after another. Basically the energy bar makes the ability useful, spammable, and balanced, while the simple cooldown would make it either useless of overpowered. I think. So that suggestion is probably moot.
since ghost is a sniper/specialized unit shouldnt it have a longer range than the marines and thors i wish they were cheaper sigh
That's not a fine little detail, that's core balance. If the overlord generated creep with a tube similar to the infestor's it would reduce clutter and make more sense. No being could generate that much stuff so quickly, but via the tube it could provide nourishment for the creep. Not to mention that overlords attached to the ground would look kind of creepy and reinforce the infestation idea. The drone's claws are too short - when it harvests or attacks it doesn't touch the target. Cloaked says the unit is cloaked unless revealed by a detector, when in actuality detected cloaked units are still cloaked. Just a slight difference in meaning. Why don't warp rifts light up the ground? Why don't warp rifts close when unpowered the same way units warping in disintegrate? The in-game queen model is not the same as the one in the portrait.
How about I bump this with 2 more things. The spore crawler doesn't even shoot spores. Lasers, from my understanding of what they are and how they work, can't result in a recoil we see on the immortal and the stalker.
Lol I think the Immortal fires "plasma" not sure how to explain the Stalker. Maybe it has to recoil its mind because of the thought put into its psi lasers.