Fast Money Maps?

Discussion in 'General StarCraft 2 Discussion' started by Korith, Nov 23, 2009.

Fast Money Maps?

Discussion in 'General StarCraft 2 Discussion' started by Korith, Nov 23, 2009.

  1. Korith

    Korith New Member

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    Yes yes.. I'm sure you all have played it at least once...
    So has blizzard announced a fix to this? I'm not saying completely ban it but they are going to take away the freedom of what games are added to your account win/loss right? So these "money maps" should only be UMS games now right? Not part of a real game you can currently play on battlenet?
     
  2. Fenix

    Fenix Moderator

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    Why not? They're part of the game.
     
  3. Korith

    Korith New Member

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    But they make the game bad...
     
  4. Fenix

    Fenix Moderator

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    In what way?
     
  5. Korith

    Korith New Member

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    Idk I just feel its like cheating the game, And I was basicly trained by my clan that only noobs play them.. idk how does everybody else feel? Am I just biased?
     
  6. Fenix

    Fenix Moderator

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    I don't think it necessarily denotes skill or lack thereof to play a fast map, it's just a different kind of game. Less strategy perhaps, but certainly amusing to play.
     
  7. Korith

    Korith New Member

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    Yeah, but it just seems like its whoever can get there 200 army first...Cause the maps would max and if you werent fast enough you lost, then you would just mindlessly send in your units and build more.. nobody would micro
     
  8. DeckardLee

    DeckardLee Guest

    It will be like WarCraft 3's ladder in that only official Blizzard maps count towards your ladder rankings or win/losses.

    In order to play these others, you'll need to play custom maps like you would a UMS.
     
  9. Aurora

    Aurora The Defiant

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    And even if they would count: just avoid playing them. It's that simple.

    Side note: I strongly dislike money maps. No micro at all. It's just a Protoss Carrier & Photon Cannon spam game. Boring.
     
  10. LoVeRBoy[E]

    LoVeRBoy[E] New Member

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    I play them and its not really like that. You do have to micro, its important cause if you just keep sending in units wave after wave mindlessly then the game will take forever. And they do require skill to do. If you have no skill in that type of game you will be crushed in it. Not just anyone can win those games, and a lot also depends on your team mates and how well you all can work together.
     
  11. Doctor Woot

    Doctor Woot New Member

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    I think the idea that money maps don't require very much skill comes from the abundance of resources you have, it does make certain strategies seem moot, the most obvious being making do with the limited resources you have. But that's not to say it doesn't open up entirely new strategies you wouldn't otherwise think of, it's just people don't spend that much time thinking about it because it's not considered traditional starcraft.
     
  12. Aurora

    Aurora The Defiant

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    Or because continually spamming the best units proves to be more effective then using Strategy.
     
  13. Doctor Woot

    Doctor Woot New Member

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    lol command and conquer.
     
  14. Aurora

    Aurora The Defiant

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    Exactly. Mammoth Tanks, anybody?
     
  15. CyberPitz

    CyberPitz New Member

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    I agree with the OP. Fastest maps shouldn't count to a sort of "Ladder" or "Rank" system.
     
  16. Ballistixz

    Ballistixz New Member

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    thats not true at all. ppl do love to just mass one type of unit and send them mindlessly to the opponent, but if the opponent has any brains whatsoever they can easilly micro kill that entire 200 army with just a few psy storms and cannons for example or reavers. sure it dont take intense micro like low money maps but it is very well know that anyone who has good micro management in these money maps can easily win against someone who just masses 200 units and send them to the base. infact depending on the lvl of the player ur up against some micro is absolutely needed.

    macro is not needed of course. its basically one base and u build loads of gates/baracks/hatches/tech in that one base. money maps like fastest maps are totally diffrent playstyles from low money maps. ppl that regularly play low money maps will suck at fastest money maps and ppl that play fastest money maps will suck at low money maps. its just a diffrent play style and idk why ppl say ur noob if u play them. its also pretty fun and mainly ment for the casual players who do not have time to get on the lvl of pro gamers or ppl on iccup games.

    so basically all money maps do for u is creat endless resources and a 1 base management. bases which can get very huge. u can have 20+ facts or hatches that u have to work from at once to keep up with everyone else. if u dont keep production up from all those facts/gates/hatches u will loose. so u do have to have high APM. also since u do have one base it opens up strategies on how u will take out someones "main". once there main is gone there resource gathering rate will fall very low compared to someone who still has there main. u wont be able to keep up with others in unit production and money gain once u loose ur main so it will force u to micro manage ur 200+ unit army even more.

    any massing carriers is not always good.... again that is a misconception ppl seem to have is that toss always mass carriers, terran always mass tanks, and zerg always masses hydras/ultras. thats not always true. ppl that do that will get RAPED by anyone who is good at fastest games. for example, i killed a entire maxed out fleet of carriers with just hydras/queens+ensnare/ and devourers. i could have trown in a plauge to since his carriers were so clumped together but i didnt need to. needless to say the toss was raped pretty hard. also had someoen who massed tanks in one game i played. guardians raped him even worst. so no the game is not about massing the most powerfull unit because anyone who has common sense will destroy whoever is doing that.
     
    Last edited: Nov 23, 2009
  17. Korith

    Korith New Member

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    Really? My bestfriend plays money maps U.S.M.C.Created@uswest. No hacking. no winbot.
    I see him take 1v3 on zero clutter and win on a regular basis.
     
  18. Aurora

    Aurora The Defiant

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    @Ballistixz
    Nonsense. Your whole post is based on you being the only one who knows how to micro. Little strategy doesn't mean no micro. Simple force firing on those Devourers will kill them much faster then you can make them. And you also left out shield batteries and the cannons in your example. Try to get a Scourge or Defiler though against 30+ of those.

    Also, you can always just spam them in front of an enemy base right from the start, then make shield batteries behind them. Taking out a base with mostly Carriers is a breeze that way. I fail to see the strategy in that.

    And if you really don't want to use Carriers, then a few Arbiters and mass Dragoons will also work. Stasis Field the Larva and you win at the second you start bringing in the Dragoons.

    In my opinion, any map where you don't have to use at least 5 different types of units just isn't worth it for me. I want to be forced to use them all, and fastest maps just don't require you to do that.
     
  19. Ballistixz

    Ballistixz New Member

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    no i wasnt acting as if im the only one who was microing. and no one has EVER built a shield battery in all of the fastest maps i have played. and even if they did the shield battery would be back in there base while the carriers in my base. so they cant regen shields when the carriers are away from the base. but i have yet to see anyone build a shield batter in a fastest game so far. and ive played over 700 of them.

    focus fire doesnt work to well when u ensnare the entire grouping of carriers with addition to the spore clouds from devs. that combined with the hydras focus firing the carriers and doing additiona dmg because of the spore things from devs and the carriers go down VERY VERY quick. quicker then the carriers can kill the devs thats for sure. and combined with dark swarm and plauge the hydras wont be touched much.

    as for cannons, again darkswarm and ultras work wonders against those. guardians also work wonders against any ammount of cannons. mass dragoons wont work either... again darkswarm if a zerg is on ur team with mass lings and ultras while terran uses emp will take out that entire goon force.

    u do need to think in fastes games. u cant just think of one ultimate strategy and think it will work 100% of the time. also, i dont see ur point either when u say that u want a map that forces u to use all ur units or atleast 5 diffrent ones. even in pro games on low money maps some ppl go with a specific build that dont require all units. in most of the games i play both me and the ppl im playing with uses all units at there dissposal. even units u wont see in low money maps come into play like scouts and archons and guadians and queens. its not ALWAYS massing just one type of unit. yes some peopl do that and sometimes they do win, but then they dont. i can easilly mass ultras+hyrdras+lings+guadiands+a few defilers for plauge and swarm against someone who uses mass goons or mass tanks/M&M. and likewise, the toss player can mass goons/zelots/temps/archons/DTs/corsairs agains my mass hydra army. or terran can mas tanks/M&M/vessel/ghosts for nuking/ all against my mass hydra army. no one has to use one type of unit. ppl that use one type of unit because they want to and it might work for them, but that is not always the case.

    id love to see a few replays of that if it is true =p
     
    Last edited: Nov 25, 2009
  20. Korith

    Korith New Member

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    Oh he has tons of them Ill put em on a flash drive next time im over there.
    Any specific race you want?