Explosion on Extractor/Refinery/Assimilator Death

Discussion in 'General StarCraft 2 Discussion' started by Wlck742, Jul 29, 2007.

Explosion on Extractor/Refinery/Assimilator Death

Discussion in 'General StarCraft 2 Discussion' started by Wlck742, Jul 29, 2007.

  1. Wlck742

    Wlck742 New Member

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    In your head
    Since Extractors, Refineries, and Assimilators all extract vespene, gas, which is explosive, I thought it might be interesting to see what would happen if they exploded on death. When the Extractors/Refineries/Assimilators are destroyed, they'd make a small explosion that does moderate damage to all units and buildings around it. The size of the explosion would depend on the amount of gas left, the more the bigger, and none at all when depleted.
     
  2. Lemmy

    Lemmy New Member

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    I dont know about that. Its too complicated, but maybe the nuclear reactors should explode.
     
  3. Wlck742

    Wlck742 New Member

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    Nuclear reactors, or nuke silos? If you're talking about the nuke silo, then maybe, but a more contained version.
     
  4. Lemmy

    Lemmy New Member

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    There is a nuclear reactor add on for terran buildings now.
     
  5. Wlck742

    Wlck742 New Member

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    We only know it's a reactor, not a nuclear reactor. The add-on can be any kind of reactor.
     
  6. capthavic

    capthavic New Member

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    That seems a bit complicated. They can explode but it's a set damage and radius.
     
  7. Lemmy

    Lemmy New Member

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    Yeah but what if i throw my lings at a terran's refinery to delay his tanks/medics/whatever, and the explosion blasts them to hell? That would suck.
     
  8. Wlck742

    Wlck742 New Member

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    Yes, that's kind of the point. Anyways, it doesn't necessarily have to be strong. It could just take off about 10-25% of the unit's full health instead of doing a set damage. Unless the unit's been damaged 75-90%, in which case it'll probably die anyways, they won't die.
     
  9. Itsmyship

    Itsmyship New Member

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    It was clarified in the last news topic that the Reactor is a Nuclear Reactor....hehehe...that would be interesting, blocking an expansion with a bunch of Nuclear Reactors so they'd explode :p
     
  10. i2new@aol.com

    i2new@aol.com New Member

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    Lol then no one would tech to higher units if u had a bomb sitting in your base! Nothing good would come from the Refinery blowing up like a freakin nuke
     
  11. zeratul11

    zeratul11 New Member

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    about the refinery, assimilator, and extractor blowing up, i think its imba for the workers. poor scv's. enemy will try to destroy the assimilator first, anyway i think it adds up more strategy but too imba and complicated as well.
     
  12. JudicatorPrime

    JudicatorPrime New Member

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    It says on the 1up thing "Nuclear Reactor" It'd be nice to blow up a nuclear silo and see the ground quake and bit of damage. Presuming theres a facility under the silo where the nuke is actually stored and made.

    Nuclear reactor could have somme albeit it TINY explosion damage.. and maybe for refinerys also. Nothing to drastically change the game, just look and seem cool.
     
  13. Fenix

    Fenix Moderator

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    Who's to say it isn't a Fusion reactor? Those are a crapload safer, and it makes sense to have fusion power, as we never see the need for a Battlecruiser to refuel.


    Anyhoo, I think the explosion thing is a cool idea. I'm pretty sure that it won't be implemented, but it's a really cool idea. Adds realism, though it doesn't seem that StarCraft is the most realistic game out there ;P
     
  14. 10-Neon

    10-Neon New Member

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    Realism, assuming Vespene is explosive, and not just flammable...
     
  15. Wlck742

    Wlck742 New Member

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    Vespene was explosive, in SC1, if you killed a worker that was carrying vespene, there would be another explosion next to the worker.
     
  16. Fenix

    Fenix Moderator

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    Anything pressurized is explosive, and since you can get more in by pressurizing, I dunno why they wouldn't.
     
  17. T-man

    T-man New Member

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    So were minerals. If a drone/probe/SCV was carrying resources, they exploded on death. I'm fairly certain there was no damage though.
     
  18. kwifler

    kwifler New Member

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    There are certain buildings and objects that are highly reactive to bullets/fire/lasers and such in real life, once it gets hot enough or too pressurized or if a bullet penetrates the shell, an explosion or flammable leakage happens.
    Of course, being more of a futuristic game as starcraft2 is, perhaps the buildings are way too well safeguarded for anything to happen. In SC the terrans held barrels, the protoss held some kind of stasis sheilded cubes, and the zerg carried (possibly intert) lumps of the stuff. The refinement processes all seemed to make the vespene gas into a more stable (possibly liquid) form.
    I myself would like to see some kind of toxic/corrosive gas cloud effect from a destroyed refinement building instead of some huge explosion. That could be left for the nuclear silos, which IMO are devastatingly powerful, and need some kind of counter-effect to be more balanced.
     
  19. Unentschieden

    Unentschieden New Member

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    If we use that logic ANY unit costing Vespene would have to explode on death. My problem with that is that it would imbalance it to Terrans, for Protoss and Zerg a severly damaged Vespine harvesting Building would be a liability.

    These buildings are supposed to guarrantee gas income to a point. Gas is more valuable than Minerals but in turn it is harder to disturb it´s income. Destroying that building is limiting the Enemy enough even if it doesn´t take the workers with it.
     
  20. Duke Nukem

    Duke Nukem New Member

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    There should be a giant explosion, but only for aesthetic reasons, no actual effect on gameplay.

    But how about having the geyser set on fire, due the fact that it just got rocked, hard, by some explosion, and now you can't build on it for a minute or so. And the fire takes up about 1/3 of its vespene output. There'd be a crapload of defenses around the things if that were to be the case.