Since the Nydus Worms are now coming above ground they will be very easy to harm 'cause they are huge and pretty defenceless. So why not give them some defensive capabilities? --> When a Nydus Worm is damaged, it can raise itself again and eat an organic enemy to regain some of it's HP. i.e. it would eat a reaper which has still 40 HP it would regain 50% of it and so restoring 20 HP --> It has a cooldown so it cannot be used as an offensive unit, because that's not what they are made for and it would be way to easy to keep you Worms alive otherwise. --> While it is in "consume mode" (or whatever name you want to give it) it can't transport units anymore and units who go unside on the other end will be killed since there is no way out, but this will not let the Nydus Worm regain HP however. --> The range will be at an average distance, so that it can still attack ranged units like marines. However, when you upgrade a unit, like the marine with the special shells, to a longer range they won't be affected anymore. Ups: You will have better defence for your Nydus Worms when you aren't using them so you will not have to place much defences near it. It would look awesome. Downs: It will be a little harder to destroy the Nydus Worms because they can regain HP. I will possibly add some ideas later, but I thinck it's better to stick with this for now. Any opinions? :gossip:
Re: eating Nydus Wyrms No , it just transport's and that's what it doe's and that's what it will do , it's kinda like saying the overlord need's to attack or defend...no they don't , attacker's attack! , defender's defend and transporter's , they just transport!
Re: eating Nydus Wyrms It must have a huge HP and be armored. It also seems to spit units out very fast, meaning it could fill an area before the enemy actually kills it, fullfilling its role. Btw, unrelated but not enough for its own topic: I was thinking, what if Zergling wings will make it hover and increase their movement speed? Hovering must have its use, since in SC1 we had spider mines. Perhaps hovering units would evade lurkers' type of attack, or something like that. Anyway, it would be fun to see zerglings flying hovering around like dragon-flies, since looking at these last pictures they kind of look like it already.
Re: eating Nydus Wyrms well, nydus worms are vauluable and like valuable things they have to die quickly. they seem quite vulnerable in the toss demo. anything more powerful and i'd be unnecessary. like giving a nuke the ability to shoot lazers everywhere before it exploded.
Re: eating Nydus Wyrms But the Worm doesn't harm enemies nearby. It's a transport. Just Like Nydus canal, it should have a structure's hit points.
Re: eating Nydus Wyrms well yea what i meant was it's not really necessary. i'm pretty sure once it finished pumping out zerglings it's done. sort of like how i said with nuke becuase the explosion would destroy anything the lazers hit anyways.
Re: eating Nydus Wyrms I think that if the enemy doesn't kill it, it becomes a pathway for the zerg to come from the Hive to there in no time.
Re: eating Nydus Wyrms @ DontHate the lasers might be useful against the protoss because the time bomb can make a nuke useless. ( yes i know there are no lasers on the nukes)
Re: eating Nydus Wyrms just looks like an upgraded version of a nydus canal, so as far as functionality i dont think it will have any hefy defensive mechanisms
Re: eating Nydus Wyrms I think 50 percent is a little to much. And also this is a transport unit so it dont need defence in my opinion. Look at the other transports, no defence. The only defence they really need are the units that they drop.
Re: eating Nydus Wyrms I was thinking, does all the units get unloaded all at once or one at a time? If it unloads one at a time, then as long as the opponent has a force of 10 marines there they can slowly kill one zergling at a time, then will finish off the nydus worm, so the nydus worm would become very weak. I hope they let all the units unload at the same time, like warcraft.
Re: eating Nydus Wyrms Check the first demo for reference. The worm unloads tons of lings at same time.
Re: eating Nydus Wyrms i say that before you make a choice. find out what it takes to make nydus worms. if there cheap and fast then hell no they dont need defences. the units they drop are there defences and if those units cant defend it when they go through then why are you sending them in to begin with? but if they cost alot and take as long as bigger units to create then ya mabey they could use a little defense since they cant just fly away like other transport units. but like i said. if the units going through cant defend it then its stupid to send it up to begin with.
But since the Nydus Worm can go to places where there is no creep yet it is unlikely that it is protected by some sunken/spore colonies when it's coming up. When you let your units come through, they will probably leave to atack something, but if you want to keep your Worm, you will need some kind of protection. And you will want to do that 'cause it was good to protect your channels in SC1 to. If it was able to fend of some units you would normally send to destroy lesser units/buildings, like some marines, zerglings or zealots, you would have to way off the advantage of cutting of the channel to losing a lot of your units. When you don't want to take a risk and send some heavy units, you will easily destroy the worm, but you will risk letting your base undefended or your assault groups to weak to perform good. You also woulnd't need to leave a lot of units behind to defend you worm because the attacker will thinck twice before he goes of destroying your worms. @people who say the worms could be destroyed when it has transported all units: Why won't you use it more often? If you have enough units of a certain type, you don't use the building they were made in as cannon fodder to, do you? @the cost/effeciëncie of the worms: Does anybody know the stats of them? If we knew that we would be able to compare all that stuff.
I think it just needs a good defence and a decent amount of life The ability to transport units to the entrance is a good enough defence ability, I've used it plenty of times when I play Zerg