Dumbing Down

Discussion in 'General StarCraft 2 Discussion' started by I)4rk, Jul 21, 2007.

Dumbing Down

Discussion in 'General StarCraft 2 Discussion' started by I)4rk, Jul 21, 2007.

  1. I)4rk

    I)4rk New Member

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    Do you think Blizzard is actually dumbing down SC2? For all people? There are many examples and so far can only think of two T_T. But here it goes. First of all, they are killing micro and macro making it easier for players. Sure it'll be newbie friendly, but hey it would not make it challenging for pro gamers. There would be no Gosu moves, well of course there will be but not as much. For example the Cobra, if they can hit while running, and they are the subsitutes for Vultures, then doesn't that make vulture micro gone? It would be something like Cobra micro, but still it would kind of be imba for them to rush cobra's while you have zealots and they would just run around hitting them. Another example is mining, if you rally your miners to the minerals, then it would simply be too easy. In early game there will be nothing really to do because you simply rally the workers to the mineral. As of other posts said, I really hope there is a turn on or off button for this because I do enjoy the apm practice =).
     
  2. GuiMontag

    GuiMontag New Member

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    actually they are making it for smarter people, the addition of warpin, destroyable terrain, specialised sheilds, better detection and all the other new features are going to make the game 10 times more complicated to play than sc1 and add huge amounts of skill difference between pros and noobs
     
  3. tweakismyname

    tweakismyname New Member

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    i find it fastinating that the whole world always has to dumb itself down for the stupidest person

    i really suck at micro but i still think this is preaty lame

     
  4. Ych

    Ych New Member

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    Back in the days, there were many stuff that basically couldn't be implemented because of the lack of technology. Now, with the improved technology, it would be stupid for Blizzard if they don't implement them. If no one wanted any changes, we would have been all stuck as cavemen. So changes is a necessary when we have the knowledge and ability to do so.

    As for the micro concern, I don't think you would have to worry about it. Blizzard has added many units that are going to require lots of skills to use properly. Stalkers, Vikings, Phoenix just to name a few. These units are units that I believe would require more skill to use to its full potential compared to any units in the original SC. Stalkers for example, you would need to know when to use blink. Same goes to Vikings, when to use ground form, and when to use air form. For Phoenix, you need to overlord at the right time, otherwise, you would become a sitting duck.

    All the 3 units I mentioned above requires lots of micro and mind-games in order to use properly. If you blindly and attack moved any of them, you wouldn't be using it to its full potential. But with careful management and using its abilities at the right time and moment, that is what is going to seperate the pros and your average joes.
     
  5. LimaBeanMage

    LimaBeanMage New Member

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    I agree with one of those points. Mining is unbelievably important to your economy and strategy in general. You can best anyone in combat if you had the upper hand in economy. It means you have more resources to throw around and use for your strategy. Making this an automated and rather trivial task undermines the importance of this entire concept.

    I posted a good bit about this on the battle.net forums but I suppose I can bring it here. The practice of mining is a lot more involved than people think. While it may just be a few clicks at a time it requires your full attention and view. What Blizzard is proposing will make this an effortless task. You wouldn't need to stop what you are doing to manage your economy. Instead you would just continue to control your units in a battle or whatever else you are doing and press a hotkeyed base and whatever shortcut your worker is. You don't have to look at your workers nor do you even have to look at your keyboard.

    Because mining is the backbone and foundation for all game play you decide to engage in I don't think making it a rather effortless task helps keep the extremely competitive spirit of Starcraft alive. Now, it's not that the action itself helps you win but not performing the action of mining will ensure your defeat.Now I realize that they are making aspects of the game more complicated to balance this out but what can they add to the game to balance out an aspect that literally makes your breaks your victory from all games?
     
  6. capthavic

    capthavic New Member

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    Exactly. Just look at how in the demo an they used the stalkers blink to great effect. Sure noobs can attack move a mass of units, but a skilled player will use those abilities to the fullest.

    BTW what was that rally the workers thing?
     
  7. JudicatorPrime

    JudicatorPrime New Member

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    They blinked the Stalkers right into a Nydus worm... that was stupid but obviously part of the show.

    I think the Cobra micro will be just as difficult as the Vultures, I mean with the Cobra, they probably get an advantage if you keep moving while shooting... These are units you probably can't just build, mass up and then right click to attack you have to keep them moving so they don't get hit. Unless of course they do that automatically... then that sucks. I can see it now... you get 5 or so cobras vs. a group of zealots, and you just circle them until they all die one by one. Thats enough micro for me... Rather not lay mines everywhere.

    And yeah, someone already mentioned the Blink, Overcharge or whateveri ts called for pheonixes as well as the the odd but w/e transforming units for Terran.
     
  8. Lemmy

    Lemmy New Member

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    Theres a lot of micro to be done in the new sc. How about stepping up and down a cliff with a colossus? that would make the units that attack it (if they are melee) have to go all the way around while the colossus hits them.
     
  9. Griffith

    Griffith New Member

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    I don't think they are dumbing down the micro. I have the feeling that blizzard's idea is to give special abilities to every unit in the game so I think they are actually making micro more difficult. Like Ych said, you could just attack move them but you will need to micro them for full potential. The koreans will still be able to own us because they will micro their stalkers, high templars and phoenix's at the same time while reaver dropping at an expansion across the map, and we will only be able to micro the stalkers at one time to use them effectively.

    About the macro, technically they are making it easier but I really don't have a problem with it because instead of going periodically to my base to tell my scv's to mine I can put that time to better use by strategizing, which is actually the point of an RTS game and something we really didn't have much time for in SC1.
     
  10. Lemmy

    Lemmy New Member

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    You speak of them as if they were a "superior race" at starcraft. What makes you think the other 99,9% of world population isnt able to do micro at with their units in different locations at the same time? Come on, dont denigrate us.
     
  11. Griffith

    Griffith New Member

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    Sorry, by koreans I meant pro gamers who practice 10 hours a day.
     
  12. Alasdair

    Alasdair New Member

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    lol, nice

    i was actually thinking they were making starcraft based more on intelligence than skill, as in you'll have to recognize the counters to different units, rushes, and large scale battles.
    im not saying you didnt need intelligence in the original, im just saying you dont need to know as much about your unit counters, you needed to be more about microing.
     
  13. Dreadnought

    Dreadnought New Member

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    I think they are focusing more on micro then macro now because honestly macro is boring. All your doing is making units and making workers harvest. Would you rather play a game where u are controling huge armies or a game where the first person to reach 200 cap wins.
    The skill and intelligence will focus even more on harassing, defending your expansions and utilizing every units abilities.