Developer's Corner: 1v1 Game Balance

Discussion in 'General StarCraft 2 Discussion' started by marinefreak, Oct 7, 2010.

Developer's Corner: 1v1 Game Balance

  1. marinefreak

    marinefreak New Member

    Joined:
    Aug 8, 2007
    Messages:
    686
    Likes received:
    3
    Trophy points:
    0
    From:
    Australia
    More balance changes on their way. Focus is zerg. Of note is raxs requiring a supply depot, roach range increase and more reaper nerfs...I assume something to reduce toss dominance of lower leagues will be in the patch as well...Terran seems to have the worst win rate of all the races.

     
  2. RushSecond

    RushSecond New Member

    Joined:
    May 4, 2010
    Messages:
    436
    Likes received:
    4
    Trophy points:
    0
    From:
    San Diego
    All I want is the roach range increase. It would solve all their problems against terran (reapers) and protoss (4 warp gate rush)

    The supply depot requirement seems really dumb. I've never had a problem with 10-rax proxy reaper or any such cheese. The factory requirement is even worse. It's not like speed reapers are going to be imbalanced after the roach has more range.
     
  3. Takaim

    Takaim Member

    Joined:
    Mar 19, 2010
    Messages:
    369
    Likes received:
    4
    Trophy points:
    18
    • The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

    ...This is bad... This means you have to build a supply depot before you can get a rax and that will slow down builds against rushes. 6 Pool is going to have the upper hand in raping terran's now. =/ When I scout out a rushing zerg or think they will rush I build the Barracks first, then the supply depot so I can have a rine on the way... Sh*t..
     
  4. Stirlitz

    Stirlitz Member

    Joined:
    Aug 20, 2010
    Messages:
    840
    Likes received:
    5
    Trophy points:
    18
    From:
    Greece
    Yeah, agree with RushSecond. The rax/factory changes are quite dumb imo, and needless. The building hp boost seems good too as does the roach range increase, but yeah, the huge nerfing of the reapers early game sucks big time. It's not like it's a unit that's used to a great extend mid to late game anyway.
     
  5. Heidegger

    Heidegger New Member

    Joined:
    May 9, 2010
    Messages:
    145
    Likes received:
    0
    Trophy points:
    0
    From:
    Vienna
    Eventually... the end of "terran op!!" *cry* and zerg qqing... wish somebody would post that on teamliquid...
     
  6. Takaim

    Takaim Member

    Joined:
    Mar 19, 2010
    Messages:
    369
    Likes received:
    4
    Trophy points:
    18
    A zerg won the GSL. -.- You guys can eat me. It was a ZvT too. No excuses! >=O
     
  7. Hodl pu

    Hodl pu New Member

    Joined:
    Aug 20, 2007
    Messages:
    925
    Likes received:
    2
    Trophy points:
    0
    @ Takaim
    Fruitdealer is an exception, he's just highly skilled. If there was a league above diamond, he would be in it. Besides, if you find Fruitdealers' interviews after the GSL's, he says multiple times that Zerg are still somewhat broken. He feels that Zerg hav a lack of strategies compared to the other races.

    So in other words, it's not that Zerg can not win, it's more like they're lacking a few things that made Zerg as fun/effective in SC1.
     
    Last edited: Oct 14, 2010
  8. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    I suggest you watch your mouth. Nobody said it was impossible to win with Zerg, and you can't say SC2 is balanced by looking at one case only. The fact of the matter is that at every level Zerg win fewer games than the other races, whether you accept it or not. This means Zerg need to be buffed, whether you like it or not.
     
  9. Takaim

    Takaim Member

    Joined:
    Mar 19, 2010
    Messages:
    369
    Likes received:
    4
    Trophy points:
    18
    I'm just bustin your balls man. I quit playing zerg when SC2 came out cus they were underpowered. Couldn't win anything with them except for the occasional game. Though it was back when I first started so I struggled with them, now I'm pretty decent most of the time. Used to love zerg back in Broodwar, lurkers made me cream. Same with queens. =/ I miss brooding all the terran's tanks and watching them rage quit. I'm all for zerg being buffed, would love to get back into them.
     
  10. Heidegger

    Heidegger New Member

    Joined:
    May 9, 2010
    Messages:
    145
    Likes received:
    0
    Trophy points:
    0
    From:
    Vienna
    Have you actually looked at the stats in the op?

     
  11. KHaYMaN

    KHaYMaN New Member

    Joined:
    May 1, 2010
    Messages:
    474
    Likes received:
    0
    Trophy points:
    0
    From:
    Oregon
    I think that is mostly a change for 2v2. Early on speed reapers are really abusable if your partner puts pressure on their front but draws back when they send in their units. Meanwhile your reapers put pressure on their back, and also speed away/around to get a few shots off here and there on any front structures. They also have the ability to speed over to the opponent's partner base, should they try to send assistance. It is a bit scary so early on a unit that is almost as fast as a speedling, can ignore cliffs, and excels at killing both workers and buildings.
     
  12. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    @Heidegger: Yes, I have. Have you actually noticed that for whatever reason you deleted the ones where Zerg are not favoured?
     
  13. RushSecond

    RushSecond New Member

    Joined:
    May 4, 2010
    Messages:
    436
    Likes received:
    4
    Trophy points:
    0
    From:
    San Diego
    Very good point Khayman. I forgot that reapers are more powerful on some team maps.

    Still, couldn't they just increase the cost of reaper speed to 100/100 and increase the research time? That would make far more sense than making it require a factory.
     
  14. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    To be honest I don't see how 50/50 upgrades would not be considered no-brainers. This includes concussive shells, nitro packs, etc. So I'd second the increase in cost over irrational prerequisites.
     
  15. Takaim

    Takaim Member

    Joined:
    Mar 19, 2010
    Messages:
    369
    Likes received:
    4
    Trophy points:
    18
    I deffinetly think no one should have 50/50 upgrades. The Marauder upgrade should be atleast 100/100. Makes microing early game lots a complete pain in the rear. =/
     
  16. Ste

    Ste New Member

    Joined:
    Dec 26, 2008
    Messages:
    585
    Likes received:
    1
    Trophy points:
    0
    From:
    Chicago
    Honestly, I wish there were more upgrades for all units, would make the game more interesting and more strategic in economic choices.
     
  17. Xern

    Xern New Member

    Joined:
    Aug 11, 2010
    Messages:
    88
    Likes received:
    0
    Trophy points:
    0
    Seeing how most protoss upgrades cost 200/200, yeah, 50/50 is too cheap.

    Other changes i would make:

    - Make archons massive

    - Remove stim from marauders or at least change it's hp cost. It takes 20 hp from both marines and marauders, i feel it should be more of a % cost (like 30 - 40 % of max hp).
     
  18. Heidegger

    Heidegger New Member

    Joined:
    May 9, 2010
    Messages:
    145
    Likes received:
    0
    Trophy points:
    0
    From:
    Vienna
    Your original statement was:

    Plural implies that both other races win more games than zerg. Thus zerg should have the worst win percentage (except you were referring to absolute numbers which would be ridiculous as we don't have any). This is not the case, terran has the worst win ratio. Yes, I deleted the lines in which zerg were at a under 50% ratio, so you could focus more easily on the stats relevant to your/my argument. I was not saying that zerg had the best ratio (in which case one would have to look at all stats to verify the statement) but that they had not the worst (in which case one race with a worse ratio is sufficient to verify the statement).

    The fact of the matter (in reality) is that at every level (except for silver league) Zerg win more games than Terran. So your sentence should be: "The fact of the matter is that at every level except for silver TERRAN win fewer games than the other races." At platinum zerg are even the strongest race.
     
  19. Siege Tank

    Siege Tank New Member

    Joined:
    Aug 15, 2010
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    Didn't you get the memo? Terrans are Teh imbA-1click-GG!, and all Zerg players are natural born pros. Every match they lose is because of balance issues, not personal failures. Blizzard needs to make Marauders cost more than Motherships, since they are so broken that the game (in order to speed up the process and reduce bandwith) makes the opponent automatically surrender the moment one of them walks out of the Barracks.

    !!!!1111

    ....
     
    Last edited: Oct 16, 2010
  20. Heidegger

    Heidegger New Member

    Joined:
    May 9, 2010
    Messages:
    145
    Likes received:
    0
    Trophy points:
    0
    From:
    Vienna
    @Siege Tank: Your post actually made me lol!