Developer Feedback Poll!

Discussion in 'General StarCraft 2 Discussion' started by TychusFindlay, Feb 19, 2009.

?

What do you think about the new game mechanics?

  1. 1. Love it! Can’t wait to enjoy it.

    8 vote(s)
    30.8%
  2. 2. Like it.

    14 vote(s)
    53.8%
  3. 3. Not sure what they are.

    0 vote(s)
    0.0%
  4. 4. Dislike, but will still play it.

    2 vote(s)
    7.7%
  5. 5. Strongly dislike.

    2 vote(s)
    7.7%

Developer Feedback Poll!

  1. overmind

    overmind Active Member

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    i was expecting this to be a poll, you know for the non battle.net people...

    I was certainly expecting something else, although if this means the end of stuff like double refinery shutdown, it's an improvement for sure.
     
  2. That's why I put Blizzard poll ... But, if you would prefer it, I could turn this into a poll.
     
  3. Kaaraa

    Kaaraa Space Junkie

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    ^ Please do, Tychus.

    I can't really pass judgement on the abilities, because we don't know the numbers behind any except the Queen's Spawn Larva (25 energy, so she's currently able to cast it 6 times in succession). How long do Proton Charge and Null Shield last? How much energy do they cost? how much HP does a mule have? How long does it last? How many supply points are given to Depots and for how long?

    The one I like least is the Call Down Supplies ability. It seems like it'd be close to useless unless you were spamming a bunch of cheap, quickly built units, and even then it takes time to build those units, so the extra supplies would have to last a decent amount of time (30 seconds at the very least)
     
  4. I can't :( A moderator would have to do that .. or I would have to create another topic
     
  5. JacobBlair1

    JacobBlair1 New Member

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    I dont know but i do say no because it doesnt seem right
     
  6. I was hoping the moderator would add a "Not sure until I try it" option because that was severely lacking in the battle.net one.
     
  7. ItzaHexGor

    ItzaHexGor Active Member

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    Added poll.

    This poll is really poorly done. I mean, what insight is this really going to give? They might as well have a single poll asking people if they like the Zergling, a beloved unit, and the Overseer, a despised unit, and have 'yes' and 'no' as the options. You can't just say 'yes' or 'strongly like' because there are simply far too many factors to take into account. Giving a blanket reply to all the abilities at once gives absolutely no insight into what people actually like or dislike. It just looks like they've thrown together some specious poll to keep everyone hooked and thinking that they're active while having absolutely no obligation to change anything themselves.
     
  8. Just to clarify incase it is necessary, the poll was about the new mineral gathering mechanics.
     
  9. Kaaraa

    Kaaraa Space Junkie

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    Even if it's only mineral mechanics, I don't really like em. They just tacked on the extra stuff like Null Shield and Call Down Supplies to make the gimmick more interesting. And again, lack of numbers makes me a sad panda.

    [ot]when did Itza become a mod?[/ot]
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    @ Tychus. That's what I was talking about. The Proton Charge, Orbital Command and Spawn Larva. Just read what they're asking and you can see that it's flawed...

    "What do you think about the new game mechanics?

    1. Love it! Can't wait to enjoy it.
    2. Like it."
    3. Etc."

    It's a specious poll to show that everyone's happy, that doesn't require them to actually do anything.

    @ Kaaraa. I wouldn't really think of it as just 'tacking on' other abilities. I mean, it'd be pretty weird to have the Dark Pylon only able to cast Proton Charge, and extensions to the ComSat/Surveillance Station/Orbital Command do suit pretty well, especially seeing as it wouldn't really work on any other building, and isn't fit for a unit to use.

    I just realised I haven't actually commented on the mechanics yet. In short, the Queen's Spawn Larva ability is just awesome, and isn't even comparable to the Mutant Larvae ability she had previously. The Terran ones are just kinda interesting. They seem to work, though I don't really understand how calling down supply does, but I guess I'd have to play to see how I really like them. As for the Photon Charge, that's what kinda ruins it for me. I mean, yeah, it's alright, but it's just kinda... Lame. Nothing really that special about it, and it's just too plain.

    And I became a mod recently. A couple of days to a week ago, if memory serves.
     
    Last edited: Feb 20, 2009
  11. ZealotInATuxedo

    ZealotInATuxedo New Member

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    Uhm, come again?

    Agreed: that poll by Blizzard is laughable.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    My bad. 'Became', not 'because'. Force of habit, thanks for spotting.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    position stealer >.>

    how am I supposed to be able to defend myself against Kurai when she has the power to perma ban me?


    Anyway, I like the new mechanics for each race. The queen one is the best imo, as I never had enough larva during the beginning of the game, and it helps with both drone production and army production.
     
  14. Ych

    Ych New Member

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    I really like Blizzard's approach to the Macro aspect of SC2. Ever since Blizzard announced that SC2 will have MBS and automine rally, I have wondered what elements Blizzard will implement in order to keep the Macro aspect at a modest pace. Adding these new mechanics would greatly compensate MBS and automine rally. Before, you had to rally your workers to mine minerals as well as selecting from each production building to build units. Now, you don't have to worry about those things that I mentioned but instead, you have to worry about the new mechanics and when to use them appropriately.

    I think the Zerg one is my favorite one. There really isn't much to discuss since the Queen's mechanics are all very useful and doesn't seem to be abusable or imbalanced.

    I really like the Mule. Lot's of strategies to it. Not only can you use it to gain minerals faster, you can also use it as a scout. You can use it to soak damage (or Zealot bombs). When all else fails, you can send these buggers to repair your units in the middle of a battle.

    The +2 Supply depot IMO was rushed. It doesn't sound very interesting whatsoever and I really hope Blizzard replaces it with something more interesting and useful.

    As of now, I'm in a neutral state for the Dark Pylon. First off, I think it can be easily abused. What is stopping someone from building 5-6 Dark Pylons near their mineral line and constantly using Proton Charge. You will be gathering resources faster then the other races for the entire game. Also, Proxy Dark Pylon seems like it could be easily abused in team games. Build 5-6 of these during a push and you can constantly cloak you and your allies units. On top of that you can reecharge mana to your HT non-stop. Basically, I love all the ideas for the Dark Pylon. But from the looks of it, the abilities for it could be hard to balance. Hopefully, Blizzard manages to balance its abilities without taking them out because Dark Pylon's abilities are by far, the most interesting out of the 3 races.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    I don't see the Dark Pylons being abused to any great extent. I mean, sure, you could potentially have a constant Proton Charge, but is that really any different to the other races? Terran could potentially always have Mules, and Zerg could potentially always be pumping their Hatchery with eggs. We've been told Proton Charge won't stack, and the cost of building said five to six of these around each mineral field would definitely set the player back a fair bit, and it's not even like it's a permanent exhibit. Mineral fields run out, and with Proton Charge, they'd run out even quicker, which could potentially be viewed both ways, but the point remains that it's a lot to spend for each mineral field and for such a short time.

    My main problem with the Dark Pylons is simply the Photon Charge ability itself. The other abilities are great, though potentially clash with that of the Motherships, depending on what she's got now, but Proton Charge is just... Plain. And boring.
     
  16. freedom23

    freedom23 New Member

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    When I look at the glass with half water....

    i say its half full.. + + +for the protoss,

    Did they said anything about the dark pylons availability? im not sure if weather its been confirmed that its a starting structure, coz im assuming that its gonna be around the same tech level as the queen / the mules to prevent that abuse thing dont you think....

    One question though, does a dark pylon require normal pylon energy to be warped in?
     
  17. Kaaraa

    Kaaraa Space Junkie

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    ^ The Dark Pylon reqiures a Gateway to be produced, and functions the same as a normal Pylon in addition to its abilities.
     
  18. Bthammer45

    Bthammer45 New Member

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    I think they whole reason blizz added these mechanics is because for the zerg to be able to produce units faster they had to balance it so everyone would have a mineral gathering ability (zerg produce units faster meens more drones quicker)

    I think these are cool ideas speeds the game up while giving something in return when it comes to having to manage your economy.

    I have one question when the mules are brought down do you have to tell them where to go or will they have a rally point that you can use some how seeing as they aren"t instant?
     
  19. @ItzaHexGor: I see. I was gettting sort of mixed messages from your post and just wanted to make sure.

    Anyways, I like the effects of the mechanics but I do feel they are too gimmicky. I didn't vote, however, because I could go either way before I play it. I say this because things that are a given now (two resources; you mine them with workers; use them to buid buildings which build units) used to seem gimmicky to me when I first started RTS. But, since then, it's become a no-brainer. The same thing kind of happened in all genres to some people at certain times of their "career". This could just be another turning point in StarCraft. I'll have to give all major changes a chance. After all, StarCraft 2 could never be what it's meant to be without crazy experimentation.

    So, I'll have to see something like a Battle Report where these mechanics are demonstrated clearly before I can even think to begin to pass judgement on them.