Destructible Environment?

Discussion in 'General StarCraft 2 Discussion' started by Imagine., Jun 27, 2007.

Destructible Environment?

  1. Imagine.

    Imagine. New Member

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    There is just something about destructible environments that add to the realism of any game. So wouldn't that be a cool feature if it were implemented into StarCraft 2? I mean maybe leave some craters or burn marks on permanent terrain but for doodad pieces, I want them to be destroyed! For example, take a Jungle terrain tile set and lay down a few trees, let's say some firefight goes down in that particular spot and the trees lose their foliage and become burnt and bald. Maybe take a radar dish on a Space platform that gets riddled with bullet holes (or spines or burn marks) if used for cover.

    Haha :thumbup:
     
  2. generalrievous

    generalrievous New Member

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    Re: Destructible Environment (Doodads?)

    aye, interactive enviroment would be good like what they had in SC in installations the trap guns and what not
     
  3. Itsmyship

    Itsmyship New Member

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    Re: Destructible Environment (Doodads?)

    I definitely wouldn't have a problem with that, as long as you can't take a siege tank or something and blow off a canyon in like 5 hits :)
     
  4. Ghost

    Ghost New Member

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    Re: Destructible Environment (Doodads?)

    Great idea, definately an idea that should be passed on, I always hated that (in WC3) when the mortar team fired and left a big hole in the ground, the hole would disapear in like 10-15 secs. Also, it would be cool if dead bodies stayed on the ground too, and pieces of debris.
     
  5. Imagine.

    Imagine. New Member

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    Re: Destructible Environment (Doodads?)

    No! No! and No! I think the permanent terrain should just be scarred but not altered so much so as to actually have an effect on game play.
     
  6. Itsmyship

    Itsmyship New Member

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    Re: Destructible Environment (Doodads?)

    Mkay, that's fine with me then...hehehehe imagine how a nuke or the Mothership's planet cracker would work the environment :p
     
  7. Imagine.

    Imagine. New Member

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    Re: Destructible Environment (Doodads?)

    Devastating man! Just devastating...
     
  8. Ghost

    Ghost New Member

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    Re: Destructible Environment (Doodads?)

    Planet crack around your base to make defensive canyon lol, although it would add a completely new kind of warfare, it would definately be interesting.
     
  9. paragon

    paragon Guest

    Re: Destructible Environment (Doodads?)

    I doubt they will implement this feature. But if you really want it, play Company of Heroes (mostly fully destructible but there is a limit to how much you can blow up a building and you can't move to where a building used to be) or World in Conflict (fully destructible everything)
     
  10. JBL

    JBL New Member

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    Re: Destructible Environment (Doodads?)

    it sure is very sexy... but I think I'm against the idea..

    it would add a new level to all the campaign levels.. but in high level melee games.. it might interact with the balancing of the map..

    the maps could have an option... like.. the doodads can be destroyed or not.. so the pro melee maps would have it turned off and it could be used in some use map settings.... campaigns... etc..
     
  11. paragon

    paragon Guest

    Re: Destructible Environment (Doodads?)

    You can make doodads into destructible doodads in WC3's editor so I'm sure it will be in SC.
     
  12. JBL

    JBL New Member

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    Re: Destructible Environment (Doodads?)

    oh.. this is great..

    but i don't want the melee to have this... unless it's an option.. so the pro players can play on a map without these doodads..
     
  13. [LightMare]

    [LightMare] New Member

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    Re: Destructible Environment (Doodads?)

    *does jig* a bunch of goliaths on a bridge. yamato cannon bridge, they fall =]
     
  14. NotDeadYet

    NotDeadYet New Member

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    Re: Destructible Environment (Doodads?)

    Can you imagine what would happen if you were attacked with a massive swarm of Zerglings, like what was shown in the demo? The whole map would be red. Which is bad, I wouldn't like maps which are completely covered in wrecked Colossi, Hydralisk blood, and Marine corpses.

    Though I would like it if you could alter the environment. I think I once saw a screenshot of the Starcraft 1 beta in which some Firebats were starting a forest fire in the jungle tileset, I'd like it if stuff like that could be implemented.
     
  15. paragon

    paragon Guest

    Re: Destructible Environment (Doodads?)

    I hate having tanks on a bridge when it explodes in company of heroes. It's really cheap.
     
  16. capthavic

    capthavic New Member

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    Re: Destructible Environment (Doodads?)

    Not to mention all those bodies and debris would really tax your system. And it would be nice have destrucible terrain but I don't see it happening. Dead units and structures do linger a bit and there may be some scripted destrucible terrain but thats it.
     
  17. paragon

    paragon Guest

    Re: Destructible Environment (Doodads?)

    Even the nuke didn't deform the terrain and thats the biggest weapon there is. So, I don't think there will be any terrain deformations.