Destroyable Elements

Discussion in 'StarCraft 2 Strategy Discussion' started by Peter.Hong, Jul 21, 2007.

Destroyable Elements

  1. Peter.Hong

    Peter.Hong New Member

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    Post your ideas on what possible elements will be made destroyable and what functions they might serve. We know that units like reapers can scale things like cliffs and ledges but if there may be the possibility that they can't get past these destroyed elements without blowing them up. Also post your views on how they will most likely work, for example i think that they will have a set HP so that they can be destroyed if fired upon long enough but not repairable like your buildings. If this is true that they can be destroyed and that specialized units such as reapers cant cross them then this could be a new way to block off choke points.

    Bonus 100 minerals for a great post
     
  2. Alasdair

    Alasdair New Member

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    i was thinking if something was placed on top of a hill (Ex. a turret of cannon), you could take a siege tank and blast thye hill until it broke, and whatever was ontop of it would come tumbling down
     
  3. Peter.Hong

    Peter.Hong New Member

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    That might be a possibility too it makes sense since in SC1 the tanks in siege mode had a target ground ability. This would make it so if your enemy had a cluster of 6 turrets in one specific ledge area you could just blast the ledge until it broke destroying all 6 turrets at once (this is assuming it takes 3-5 hits to take down the ledge) instead of targeting each turret.
     
  4. 10-Neon

    10-Neon New Member

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    No, if they did, you'd see players lining tanks up at choke points and just ordering them open fire on the ground continuously.
     
  5. Peter.Hong

    Peter.Hong New Member

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    What do you mean, I'm not sure what you mean because in SC1 didn't tanks have target ground ability? Like they would continuously fire upon a specified targeted area even if no units were in that area?
     
  6. proswimma

    proswimma New Member

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    tanks never had that ability in sc1
    wait. if there is destroyable elements wouldnt that mean when a nuke falls on the ground the grass would get incinerated or something?
     
  7. Peter.Hong

    Peter.Hong New Member

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    Thats peculiar..I may be thinking of WC3 then because I remember a function of attacking a specified spot ability. Hm.. well despite that fact i agree with you completely. You would most likely be able to target ledges/cliffs for destroyable elements. I wonder if you would be able to destroy them while a group of enemy units was walking through the area. :eek: imagine walking your troops through nearby cliffs and suddenly a part of it falls on them and squishes them...that would be funny but suck at the same time lol.
     
  8. JudicatorPrime

    JudicatorPrime New Member

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    This in no way suggest a destroyable 'element' we know grass provides cover somewhat, but its not like knocking a cliff over. Most likely you'll see the grass gone and black char in the blast radius... EVEN IF the grass didn't provide cover, this would happen anyways...
     
  9. burkid

    burkid New Member

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    trees should be incinerated from nukes.
    if i nuke a base, and a tree is left standing, but everything else isnt, ill be dissapointed.
     
  10. mc2

    mc2 New Member

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    It has been revealed that you can destroy certain terrain elements to "block off" a ramp. Hence it indicates there's an arch like structure over the ramp that will fall onto the ramp and blocks the route. Althought it sounds very impractical and unlikely to happen

    Another possibility is to destroy the ramp itself, disabling other units from going up or down. So in that sense it is also a possibility that workers can now contruct ramps. Or even enlarge existing ramps for areas of high traffic.

    It'll be interesting to see how Blizzard implement this idea in the end. They might even decide that a player can blast certain land structure and turn it into water. Hence creating a choke that suits the player and his/her base layout. Or even the ability to artifically create a moat around the base using workers

    We'll just have to wait and see
     
  11. Peter.Hong

    Peter.Hong New Member

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    Wow i really like your ideas mc2. They're pretty wild but would open up a whole new avenue of strategy and gameplay in SC2 that was un-thought of. Nice stuff man.
     
  12. KaZoN

    KaZoN New Member

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    That'd be great destroying ramps and choke points. No more zergling rushes, yay!
     
  13. marshal109

    marshal109 New Member

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    yes mc2's ideas r wild but sound practical like u can turn ice into water or something like that
     
  14. Alasdair

    Alasdair New Member

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    What if reapers could attach their bombs to certain terrain elements?
     
  15. KaZoN

    KaZoN New Member

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    "I wonder what's behind this tree..." BOOOOOM
     
  16. TidalSpiral

    TidalSpiral New Member

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    Uhhh yeah they did, you could tell the Siege Mode to just keep shooting the same spot to provide continuous fire on a choke point. I think the button just said "Attack Ground" and you clicked it, then on the map and the tank would start firing at the spot until you interrupt it.
     
  17. burkid

    burkid New Member

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    how, because i was under the impression that there was no force-attack or attack ground command in SC1?
     
  18. TidalSpiral

    TidalSpiral New Member

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    Maybe it was only Brood War but I remember clearly, you click Attack Ground then choose a spot and they just fire continuously (except the shot delay of course).
     
  19. burkid

    burkid New Member

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    i think you're thinking of WC3
     
  20. TidalSpiral

    TidalSpiral New Member

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    Yeah I must be smoking crack cause I can't find reference on it at all.

    I admit it, I'm a jackass. lol