Desert Strike Enhanced Mission Objective: Destroy your opponent's Temple. Gameplay: - Each player begins with 800 Minerals and 1 Boom. - One member of each team will create units on the field every 50 seconds. - Each building will cause a different unit to spawn. Check the building names. What's New: - Player controlled Heroes and Income Freeze. - Faster, more efficient triggers for unit creation and racial spells. - Money-transferring between teammates. - Improved unit Artificial Intelligence. - Revised Income Structure, Upkeep System, and Pricing Scheme. Hints: - Hover over an item with your Info Plane if you don't know what it does. Chances are, you'll get a helpful hint! - Destroying the Resource Silo results in a 1000 Mineral Bonus for your team and a 30 Second Income Penalty for your opponents. - Money Transferring lets you help a teammate, but you lose 100 Minerals. - Healing your heroes only costs 750 Minerals each. - Infestation and Mind Control do not affect Player controlled units, but Nukes and Booms do. Credits: Created By: Subdue Inspired By: Queen-Gambit's Desert Strike Variation Original Concept By: NudeRaider You can download the map on Nibbits Here.
I'm on USEast right now, in channel "Clan SPWN". Feel free to message me for a game. By in game account is Subdue.
Sorry, I should have been more specific. I don't really have time during the weekdays, and I definitely didn't mean today. Sometime this weekend?
I made a pretty big update to this map, lengthening the countdown by 10 seconds, and implementing an upkeep system to force faster play. You can get the updated map Here. Sure, just message me on USEast.