daytime and nightime in starcraft 2.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Aug 8, 2007.

daytime and nightime in starcraft 2.

  1. zeratul11

    zeratul11 New Member

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    check this out.

    http://www.actiontrip.com/link.phtm...s.com/gallery/showphoto.php?photo=295&cat=514

    so i think they are going to implement it. and i do hope so.

    so do you think having day and night shifts will be good for starcraft similar to warcraft 3?

    well for me, i think its a great addition and it will add up more mechanics and strategy. i dont think it will affect the gameplay as long as they still balance each races mechanics(pros and cons) during nighttime.

    so heres my thought about it.

    notes. : default sight range is the normal vision of a unit during the night (usually smaller than that of during the day.)

    in warcraft 3, nightime does no't really affect the gameplay that much except for the nightelf ability to hide during the night which is also rarely use. i think the only purposes of it (night) is to decrease the sight range of units, which doesn't really matter because it is applied to all units.

    as you can see in the vid, the colossus don't really have a big sight range as it is reduce during the night but it has a "flash light" that enables vision in front of it.

    so units(terrans and protoss) should get decrease sight range during the night, so their chances of seeing enemy and attacking them decreases. so you need a light support similar to the colossus to take advantage on your surroundings.

    my idea is every units in terran gets a "flash light" attach on them and will automatically on during nighttime. so they have increase vision in front of them, but the default circular vision(which is decreased ~night) remains the same. the light beam will only increase the sight where it points at which usually is at front.

    protoss and zerg should have different sight mechanics too during the night.

    stalker immortals zealots etc. (except for the airships) will not have this lights or "flash lights" in which they will relay only on their default decreased sight visions(night). only the colossus have the "flash lights".

    the dark templar however should have this psi detection energy which allow them to detect enemies even in fog of wars or unexplored areas during the night. and they also get increase speed during the night. (with dk) you can see enemies in "green energy form" as long as they are in the sight range(ability during the night) of the dark templar and will reveal themselves(enemies) the moment they are in the default (the circular vision) vision range of the dark templars. you cannot see the sorrounding except for green enery form of enemy units tho.

    this protoss psi detection may also be use by other units, i dont know maybe the stasis orbs etc or maybe exclusive only for the dk.

    by the way all airships units of the protoss have a normal sight vision as that during daytime. and most protoss units should get increase speed during the night (dk, and airships but not zealots, stalkers, immortals, and high templar etc. as they are vulnerable during the night because of poor sight range etc.)

    back to the terran. since terran will get "flash lights" and have radar dome they can counter the protoss(increase speed) units during the night. terran will not get any increase speed etc.

    for the zerg... i really can't tell. the possibilities are limitless. anyway my idea is overlord should have two times increase eye sight or vision (daytime). and zerg basic forces moves twice as faster. zerg swarming at night is the coolest.

    so there. my ideas on mechanics if they do include night time in starcraft.

    i dont see any balance issues here because each race will have unique mechanics during night time. and i think night time will add up more strategy and options in how you play it. it could change the tide of battle, yes it will but its the only thing that can affect the gameplay(well not really that much cause you will anticipate the night is coming) aside from the way you play it (micro and everything).

    the day shifting to night thing will be amazing for starcraft 2. i hope they will include it. 8)

    what say you?


    Bonus 200 minerals for a great post and idea.
     
  2. Fenix

    Fenix Moderator

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    Re: daytime and nightime in starcraft 2?

    I like everything except for the speed increases. I understand it for the DT, as they're stealth units, but I don't get it for the the others. I really like your "flash light" idea. Really awesome stuff, and makes perfect sense.

    That's 2 :powerup: I owe you now!!!
     
  3. -LT-

    -LT- New Member

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    Re: daytime and nightime in starcraft 2?

    I think it's a good idea.
     
  4. zeratul11

    zeratul11 New Member

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    no only for the dark templar and protoss airships. cause protoss air fleet are superior on all 3 races, and they should get buff up during night.

    there should be advantages and disadvantages for all 3 races during the night. well the increase speed for dk and protoss air units as well as the poor vision of the remaining protoss untis is one example.

    well the terran actually didn't get anything much but they are more stronger in defense now in case of enemy sieging because of the radar dome and "FLASH LIGHTS" which are good during night time.

    and for the zerg i cant really think much right now for their pros and cons during nighttime except for increase speed for the some untis and increase vision for the overlords.

    i think night time will create a lot of confusion that will result to great tactics and strategy. and if another day rises then there will surely be another change of plans and strategy. its fun and skills will be push to the limits. ^^

    come on, day and night for starcraft 2. don't cancel this great idea blizzard.

    ^^^ and thanks by the way.
     
  5. Fenix

    Fenix Moderator

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    Totally. Wait for the exact moment to unleash your mighty Siege Tanks or something.
     
  6. zeratul11

    zeratul11 New Member

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    exactly. right moment to unleash everything at night. that is.. zerg swarm at its best.. lol
     
  7. Fenix

    Fenix Moderator

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    Heh heh....Zergling rush at night.....Stuff nightmares are made of....
     
  8. zeratul11

    zeratul11 New Member

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    i just can't stop happily imagining all terran units having "flash lights" and walking to unexplored areas at night. the battlecruisers plus lights will look awesome. yes darkness and zerg swarm will fall upon those who dont have flash lights.
     
  9. Matriarch

    Matriarch New Member

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    Cool Idea, I love the little light effects they got going on right now, does wonders fo rthe graphics.
     
  10. MarineCorp

    MarineCorp New Member

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    A great idea, i like the flashlight idea it makes it look like a real combat style gameplay and makes it more of a sci-fi game
     
  11. Broken_Heart

    Broken_Heart Member

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    I only like starcraft in "night", like in SC1. It makes the game more scary(especially when playing zerg). I like the light effect Blizzard are making. I hope the light move around automatically and not just staying death in one place.
     
  12. generalrievous

    generalrievous New Member

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    It would be kool i guess even tho it is sorta W3ish but meh who cares about a simple thing like weather which is just for visuals however these shouldnt be present in space maps ;)
     
  13. DontHate

    DontHate New Member

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    yes, during the night the dark templar need some special ability, like make it so in the night you can't see them when they're undetected. (the clear blotchy thing) so the dark templar can easily go into the mineral line, if there are no sensor domes around.
    the lighting affects are nice too.
     
  14. zeratul11

    zeratul11 New Member

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    like space platforms?

    anyway i like the idea specially on snow map, you can see snow falling down at night etc. ^^
    and protoss should have psychic detection like i said. dark templar strikes best at night.

    by the way at night we should be able to see the ACTUAL look of the dark templar (not ghostly or we can finally see the uncloak version of them), ofcourse enemy still needs detectors to see them. its only for the cool effect plus making us feel the dark templars being powerful at night.

    and dk should be able to jump on cliffs at night. ^_^
     
  15. MarineCorp

    MarineCorp New Member

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    i wonder if Blizzard will put another environment where there will be lightning sounds in the background and rains occur plus there's no background music
     
  16. Matriarch

    Matriarch New Member

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    Rain would be cool if it was made well enough, Sandstorms could be pretty cool too and fog!
     
  17. Eye_Carumba

    Eye_Carumba New Member

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    In a technological environment, I don't suppose any units would fair better at day then in night. I prefer to keep the differences between day and night restricted to graphics. It would certainly give the game a feeling of time passed, which would be good. And enrich the game visually a lot too. But in a Space station for example, the day/night would rely on the station's rotation speed, and could be very different from the planetary time period for instance. It would also be more of an instant thing than a gradual change of light, because of the smaller size of a station in comparison to a planet. It's very very complex. I just hope that, if they decide to explore it, that they do it well, or don't do at all! ;-)
     
  18. Nikzad

    Nikzad New Member

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    I think it would also be cool if the siege tanks had a flare ability, one per unit, expendable, like the spider mines

    they'd launch a flare into the air and have increased sight in front of them for like 7 seconds, and then the flare would go out and maybe any infantry around the are would have decreased vision for 2 seconds

    This would kinda mimic actual real-life night-battle mechanics; in the military, they teach you that if you are ever fighting at night, and a flare goes off, close one eye. Shoot with one eye open, then when the flare goes out, switch to the other eye that was closed when the battlefield was bright. This will keep you from being temporarily blind in the dark when the flare goes out, like when you are in a bright room and you turn the lights off all of a sudden. Maybe a research could follow that would teach infantry to do this and not have temporarily decreased vision at night.

    I can't see the picture (work filter, I'd appreciate an upload to the site, but w/e you don't have to cater to one man's needs) but I like the idea of the flashlight a lot Zeratul11, especially since they are putting more detail into the marine and the lights on his chest will finally be discernible on the model
    :powerup:
     
  19. ZiiDriX

    ZiiDriX New Member

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    " What you say? " I say Power up for you! :D :powerup:

    Really great, i LUV your ideas!! Specially the Flash light idea :) :thumbup:
     
  20. Nikzad

    Nikzad New Member

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    nevermind about the tanks having the flare ability, the medics have them

    but I still think the mechanics I described would be cool