Hey all, So I'm currently designing a L4D style custom map. I'm having a bit of trouble thinking of abilities for classes (marine, firebat, medic, etc.) I'm hoping that all you forum viewers out there may have some ideas, If so, could you post some? also, in some Warcraft III custom maps, you could type "-save" and get a code (eg: "A7BG4F-EP293-FNSFI74-5GTJKH-ASE75) this could be typed into the same map in a later game to load your character Does anyone know how to do that? Thanks for all the help Daemonicus ----- UPDATED ----- Classes: - Marine (Normal, Damage dealer) - Firebat (AOE damage dealer, tank) - Marauder (idk... need help on this one) - Medic (support (still no attack) but awesome abilities) - Ghost (slow firing, high damage dealer) - Reaver (fast moving, manipulating unit) - Engineer (SCV) (can build turrets, repair them, place mines?) - Spectre (idk, ive only seen this unit in the editor, dont know what it does) (There is also Heroes (Raynor, Stetmann, Swann, etc.) and Mercs)
There is a way to do it, AND you don't even have to remember a code! There is a system called Banks that saves data when you tell it to, and the data is automatically referenced based on the user who saved it so no code is necessary. As for some abilities: -Special Stimpacks (Marine) -Special Fuels (Firebat) -Melee -Grenade -Sprint -Heal (Medic) -Snipe (Ghost) -Cloak (Ghost) -Mines, Turrets (Engineer [SCV]?) I'm also currently making a custom ability system where players in-game can invent their own ability, if you're interested.
Where does Banks save the data to? (I'm assuming the battle.net account?) could you link me to a tutorial on it? or help me with the map? I like the sprint idea, + to move speed, but - to accuracy? the custom ability sounds interesting, could you tell me more about it?
I think banks save either to the user's computer as probably encrypted data, or to the SC2 server. It would make more sense if it was to the SC2 server, because from what I have read, banks have a data limit. I think banks work the same way variables work, you just have to use the special bank actions rather than variable actions. For my custom ability system: Each hero gets 4 abilities. An active-target ability, an active-instant ability, a passive ability, and an auto-cast ability. Examples of each kind would be Psi Storm, Stim Pack, Permanent Cloaking, and Heal, respectively. For the first ability, I took a whole bunch of the active-target abilities (psi-storm, transfusion, throw grenade, etc.) and combined them in to one uber ability. However, I added an upgrade requirement for each effect. This means that you have to purchase the, say, Damage over Time - Area of Effect upgrade for Ability 1 in order to add the Psi Storm effect to it. I have then added two more upgrades for Ability 1: Range and Cooldown. Spending skill points to purchase THESE upgrades will increase the range of Ability 1 and decrease the Cooldown of Ability 1. I also have a similar system for custom hero stats. These increase attack damage, attack speed, move speed, energy regen, max energy, armor, max life, life regen, max shields, and shield regen.
Nice, but before i go this advanced, i had better get the basics down put. I have searched and searched, but i cannot get leveling up units, i can make them "heroes" in the SC sences of things, but not the WC sense. Would you know any good tutorials out there? For the Abilities, I think i'll just have set abilities.
You must add a behavior of type Veterancy and edit the Veterancy Levels up to as high as you want them to go. You then have to add this behavior to your hero units.
You said you only found Spectres in the editor, and didn't know what they did. Allow me to explain; I promise not to include any storyline spoilers, just the basic mechanics. Spectres are similar to Ghosts, but have less health and more damage. They have assault rifles rather than snipers, and thus they don't have the "Snipe" ability (a one-hit kill against infantry) that Ghosts have, but they can get an armory upgrade that basically gives them an orbital strike that will kill almost anything in one hit. They also have a stun ability, Ultrasonic Pulse, instead of the Ghost's EMP Shot, which drains shields and energy. Of course, both of them can cloak, and can have an armory upgrade to cloak without using any energy. As to which would serve better in the map you're making, I would suggest the Spectre; the EMP Shot would be useless against zombies, which have neither energy nor shields, and the Spectre fits the "glass cannon" damage dealer archetype even better.
@EatMeReturns: Thanks, I try that tonight @Arbiter Thessir: very interesting, I will probably include both, as i plant to include zerg units as well (the occasion infecter, roach, ultra/omeg/brutalisk) P.S. what do you mean by "glass cannon"?