mmkay, so you know i make only single player UMS maps that because im not confident enough to make multiplayer maps and the reason is im not sure whether it will work or not my questions: how do you manage to test your maps? and is the triggers more complex? i may be good at map making, but im only limited to singe players
I know FOR A FACT, that triggers are not necessarily more complex. They just have to be applied to all of the players, not just one. It gets VERY frustrating. Use the "copy" function, but remember to look through ALL of the conditions, players and effects and change it to affect the current player. Testing is mostly done with friends on Local or B.net, but some people choose to host with random people. Test things individually if you want to hurry it up, or test the entire map as a whole. It is also a good idea, after your map is done, to post on different mapping sites and ask for feedback and opinions. Be sure to update all glitches and bugs found in your map.