Creating multiplayer maps

Discussion in 'Maps and Replays' started by Ursawarrior, Jan 2, 2009.

Creating multiplayer maps

Discussion in 'Maps and Replays' started by Ursawarrior, Jan 2, 2009.

  1. Ursawarrior

    Ursawarrior New Member

    Joined:
    Oct 17, 2007
    Messages:
    1,651
    Likes received:
    5
    Trophy points:
    0
    From:
    somewhere....not sure
    mmkay, so you know i make only single player UMS maps
    that because im not confident enough to make multiplayer maps
    and the reason is im not sure whether it will work or not

    my questions:
    how do you manage to test your maps?
    and is the triggers more complex?

    i may be good at map making, but im only limited to singe players
     
  2. Arvendragon

    Arvendragon Member

    Joined:
    Oct 6, 2008
    Messages:
    578
    Likes received:
    0
    Trophy points:
    16
    From:
    Canada
    I know FOR A FACT, that triggers are not necessarily more complex. They just have to be applied to all of the players, not just one. It gets VERY frustrating. Use the "copy" function, but remember to look through ALL of the conditions, players and effects and change it to affect the current player.

    Testing is mostly done with friends on Local or B.net, but some people choose to host with random people. Test things individually if you want to hurry it up, or test the entire map as a whole.

    It is also a good idea, after your map is done, to post on different mapping sites and ask for feedback and opinions. Be sure to update all glitches and bugs found in your map.