Command Center Fortress Strategy

Discussion in 'StarCraft 2 Strategy Discussion' started by TerranGod, Jul 20, 2007.

Command Center Fortress Strategy

  1. TerranGod

    TerranGod New Member

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    upgrade them to the one with the cannons and life them with 5 scvs in them and land on the opponent's base and let your scv out and the scv can either

    heal command center
    attack


    btw...you should attack with 3-4 command centers

    good combo?
     
  2. Meloku

    Meloku New Member

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    I was always one to ancient rush in warcraft 3, simply because it was hilarious. Who knows, maybee the planetary fortress will be the new hilarious rush of our time XD.
     
  3. TerranGod

    TerranGod New Member

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    rofl

    suddenly from nowhere

    command centers

    the enemy goes wtf???
    and BOOM
    lazers xD
     
  4. Ych

    Ych New Member

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    You forgot to mention.
    Tell your SCV's to build a Thor in the enemies base while your Command Centre keeps them busy ;D
     
  5. Peter.Hong

    Peter.Hong New Member

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    Thor would be an impossibility because of the high cost of minerals/gas. Also to build 3-4 command center takes time and money, in the time/money that you spent building your 4 command centers and upgrading them to planetary its probable that your enemy has created a force great enough to combat your flying fortresses. Also lets not forget the slow movement of levitated buildings from SC1. Odds are those ships would take a barrage of dmg before landing and being able to begin its own attack (this is assuming that the planetary can only attack when it is grounded.)
     
  6. Dxun

    Dxun New Member

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    Then you have to take into consideration if theres enough room in your enemy's base to land, like you said it would take a long time to build those.
     
  7. JudicatorPrime

    JudicatorPrime New Member

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    They'll most likely be destroyed in the air, or shortly after landing... unless the opponent is entirely oblivious to the fact and doesn't have any AA whatsoever and doesn't attack.
     
  8. Star-Crap

    Star-Crap Guest

    this would only work if the person is afk
     
  9. Space Pirate Rojo

    Space Pirate Rojo New Member

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    From:
    Canada, eh?
    Protoss Player: BAH MOM WANTS ME TO TAKE OUT THE GARBAGE
    Terran Player: =]
     
  10. JudicatorPrime

    JudicatorPrime New Member

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    Lol... He comes back... "Wtf? I thought I was playing Protoss... GAAAH!"
     
  11. Ych

    Ych New Member

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    I can already imagine the backstab possibilities for this Plantary Fortress.

    This startegy would surely piss off anyone:

    Say you and 2 other friends playing a 2vs2. You teamed up with a stranger. Tell your 2 friends to rush you out. But you would have your Plantary Fortress fly to your allies base. While you were rushed out, your teammate actually crippled one of your friend. So then, it's basically 1vs1 between your friend and your ally now. While they are duking it out, you turn off ally, and your Plantary Fortress starts firing at your allys base. 2 letters? GG.
     
  12. JudicatorPrime

    JudicatorPrime New Member

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    One Fortress... might as well rebuild in his base and make a big ass army..
     
  13. PowerkickasS

    PowerkickasS New Member

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    flying fortress > mothership? :O
    can blackhole kill flying buildings?
     
  14. GuiMontag

    GuiMontag New Member

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    fortress would likely get owned by mothership, but then it really depends on how much each costs. If flying fortress is a 200 mineral upgrade then it will get owned, 400 and mayb it would be fair.

    also, atm flying fortress only attacks ground so mothership wins by default :p
     
  15. PowerkickasS

    PowerkickasS New Member

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    o i didnt know that =/
     
  16. Peter.Hong

    Peter.Hong New Member

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    With the fact that there will be resource sharing the ability to add/remove allies will most likely be removed from the game since it will result in alot of problems via abuse. I believe that since the resource sharing is going to be implemented by Blizzard for this upcoming version that the teams will be locked and that games will now be assigned according to levels (similar to the battle.net that is utilized with WC3/WC3TFT)
     
  17. TidalSpiral

    TidalSpiral New Member

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    Planetary Fortress

    I was considering the options this Fortress might bring in. Firstly, if just left alone it maintains being a strong defensive unit which probably provides decent cover for workers (huge plus). However assuming the building can still lift off, could it possibly be flown to a hill overlooking an enemy territory for extra firepower? What about firing as it flies, turning into a flying death machine?

    On the other side, Infested Planetary Fortress. Will it's guns be under Zerg control? Will it give Zerg different options from infesting a Command Center? Only time will tell on most of this but already I can see Terran players using them with a supply depot wall when they have extra resources. Definitely one to watch.

    Add your own thoughts about the PF as part of strategy here.
     
  18. SirBaron

    SirBaron New Member

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    Re: Planetary Fortress

    Interesting. But personally i don't think the damage of the Turret will be way spectacular or something... so deploying CC's on hills around choke points and overlooks isn't going to be as rewarding as it might seem (big waste of mineral imho if it gets destroyed in the process) also, i doubt Infesting CC's will return in melee mode, it was hardly ever practical in SC1 besides Campaigns (and not even then it was anything too awesome...) So i believe = no-fest-turrets.

    About it shooting in mid-air - well, out of a pure balance-POV, i think the power from the turret will rerout itself to the hover-thing on the CC = it can't shoot while flying.

    It will be absolutely AWESOME for protecting SCVs tho, if it's early tier you might even employ it against early lingrushes.
     
  19. TidalSpiral

    TidalSpiral New Member

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    Re: Planetary Fortress

    Good points, I agree with most. I doubt it will shoot from the air myself, and as you said if it's an early tier technology it will make dealing with an early rush so much more pleasent than praying while building supply depot walls. :D

    I'm not sure about the damage output... with a name like this and the size of that gun, it looks pretty formidable but who knows. The main reason I wonder about them being infested is because 1) the whole infested thing just seems too classic to not be used and 2) a player would probably more likely move a PF than a CC, cause they might think "oh this will help on that hill" (probably only newbies would do this cause you're right - it's a crazy resource risk lol). However this would also mean the Zerg would have an easier time fetching a CC/PF, and so would make Infested CC's more likely an occurence maybe. Just maybe, I have no idea really.
     
  20. GuiMontag

    GuiMontag New Member

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    ofcourse there will be no backstab in ladder, but custom games probably will