Combat Movement

Discussion in 'General StarCraft 2 Discussion' started by DevilsGate, Jan 25, 2008.

Combat Movement

  1. DevilsGate

    DevilsGate New Member

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    Prehaps when units engage in combat they don't have to just stand there shooting at each other?? Like for air units you could have them swerving around the skies dogfight style, and with the ground units they could take cover, try to dodge enemy fire, etc? Blizzard could even add in a hit miss system (kinda like crits in Warcraft) only instead of crits have misses (so small chance of the unit evading the attack)

    It could be purely visual or prehaps play some part gameplay wise.

    Comments?
     
  2. PainKiller

    PainKiller New Member

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    It sounds cool and would look cool, but battles would be based on some luck and not pure skills.
    So I don't know.. a cool idea, but I would not like to see it in SC2
     
  3. Psionicz

    Psionicz New Member

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    You can do all that your self manually, only fallback is that most projectiles in sc1 never missed when face to face. But on dodging attacks you could do this in sc1 in many places such as:
    Get on high ground - the attacking unit would mess a lot or a little depending on your position
    Get behind a tree- Your unit couldn't be seen on screen only the mini map, and your unit wasn't able to attack the hiding unit, but it was.
    Get behind a wall- You cant see them they can't see you, but lets say if Tanks where sieged on one side and your air unit flown by to see the enemy units, you could shoot them and they could only shoot back once you fired. This will not be implimented into sc2 so if yoy shoot from an unkown area your location remains unknown to the enemy

    Sc2 has new features which one of them you can see in use on the Nomad page where a small Protoss attack force bursts thru the tall grass and the Nomad couldn't detect them until they came thru, I've seen Thors hide behind this tall grass also.
    So as you can see theres still gonna be many different ways to evade fire, you just gotta know how to work with the terrian and your units.
     
  4. ninerman13

    ninerman13 New Member

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    While yes, it would look cool to have an actual battle of sorts, I am totally against any random-ness in Starcraft II. It is one thing to have a miss chance behind trees and on cliffs - which is in fact strategic and not random (a player has to actively pursue and move his or her units to the advantageous position). Knowing that when a unit fires it will hit is crucial to Starcraft strategy.

    I also remember playing a game where the air units actually flew around while fighting and it was real annoying trying to select one with the mouse.
     
  5. Fenix

    Fenix Moderator

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    Only one problem with the whole movement thing....If it gets to be too much, you might have trouble selecting units.

    And niner, we've got a thread on that
     
  6. 10-Neon

    10-Neon New Member

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    This has been a much-discussed subject concerning StarCraft II, and in general it is agreed that the inclusion of such effects would add an element of randomness- lack of finite control, that is unwelcome in competitive games.

    I've played games where combat is more interesting to watch in the regard described, and while it's cool at first, it does become frustrating when your units take cover when you want them to haul, or when a dogfight pulls a unit over enemy anti-air. By making stuff happen where and when and how the player wants, StarCraft affords players unparalleled control over their fates.
     
  7. ironpanda

    ironpanda New Member

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    Yeah it would be cool, but far to messy (for the mouse). Anyway the pro player would probably be pissed off if any randomness element would be add.
     
  8. marcusrodrigues

    marcusrodrigues New Member

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    I am completelly FOR the inclusion of dogfight style aircraft movement. And about the "Pro" player dont liking because it would be dificult to select a unit, well, the Pro player would certainly have a battlegroup assigned to the craft in question, and wouldn't need the mouse to select any of his units....
     
  9. DevilsGate

    DevilsGate New Member

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    prehaps u culd keep the dogfight element and add a new element that would satisfy the pro players needs. ur units could actually be standing still selection wise but are moving around dogfight style. so u wuld only have to click on the unit that is standing still. prephaps hold ALT or something to bring up the place where u can click easily.
     
  10. AcE_01

    AcE_01 Active Member

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    naa...too random man..implementing this wont make sc2 big..
     
  11. Kaaraa

    Kaaraa Space Junkie

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    If anything, implement it for aesthetics only. Messing with anything else is just blegh :p
     
  12. Gizmo4life

    Gizmo4life Guest

    i doubt this will be implemented because of the randomness it would apply to the game. it is impossible to implement this without adding a factor of randomness (it would move units in and out of range even if they hit everytime). starcraft is purely about tactics.
     
  13. MarineCorp

    MarineCorp New Member

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    I am happy what they are now, it still has the classic gameplay of the original sc and having no absolute control over them seems rather annoying since they automatically move away. That would just now what it would usually feel like and having many random things going on all of a sudden seems so confusing and pointless, sorry for offensive language but this kind of style of play will be a letdown if this is actually in-game for sc2
     
  14. ced

    ced New Member

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    I thought this was going to be a thread about allowing units to shoot while moving (like other popular RTSs).

    The new Vulture replacement (that is .. if the Cobra is still in the current build) can do that. Maybe that will be enough quench your thirst for run-and-gun action. The Cobra, in my opinion, is a really lame replacement for the Vulture. Cool hovering motorcycle -> Clunky looking hovering weapon platform. The unit's silhouette is not interesting, and the the light it casts in front of it makes it look really stiff... maybe if the light faced where it was aiming it would make more sense.
     
  15. ninerman13

    ninerman13 New Member

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    The Cobra is actually no longer in the game at the moment.

    Welcome to the forums, by the way.
     
  16. Gizmo4life

    Gizmo4life Guest

    yeah maybe units could run and gun, but only when told to. i could accept that but it would have to be at reduced accuracy like 30% accuracy. honestly i think this would make starcraft too complex tho.
     
  17. ced

    ced New Member

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    Well that's good news. ^_^ I really didn't like the look of it.

    Thanks ^_^ .. though ... I've been lurking around here for almost as long as you have.
    You joined -> July 19, 2007, 05:13:33 PM
    I joined -> July 20, 2007, 12:57:01 AM
     
  18. ninerman13

    ninerman13 New Member

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    Haha. Well I just tend to welcome anybody who is Cannon Fodder that I don't recognize. ;D
     
  19. DevilsGate

    DevilsGate New Member

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    pffft weeres my welcome :p
     
  20. ninerman13

    ninerman13 New Member

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    Welcome!

    Haha. I guess that is incomplete - I think I also see if post count is lower than ten. You see, I have this whole series of rules and regulations that determines if you get a welcome. :p