Cloaking

Discussion in 'StarCraft 2 Strategy Discussion' started by reject_666_6, May 24, 2007.

Cloaking

  1. reject_666_6

    reject_666_6 New Member

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    What do you guys think will happen to cloaking in the sequel? Will it be as important as it was in Starcraft 1? Will DTs and Observers still be perma-cloaked? Will the Arbiter remain? If it doesn't, do you think they plan on introducing the cloak field to another unit? Will the Terran ComSat still exist?
     
  2. orphean

    orphean New Member

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    Only cloaked unit shown for sure is the Ghost. We don't even know if DT or the Observers are in the game much less if they are cloaked still.

    No way to know for now :-\
     
  3. mc2

    mc2 New Member

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    Yes the protoss will definitely have a detector-unit like all other races....
    I personally think that protoss will have units that are permenatly cloaked....

    It's rather impossible for Blizzard to replace High Templar and Dark Templar because they are part of their history and story.......
     
  4. orphean

    orphean New Member

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    With the fall of Adun maybe there's a major shortage of High Templar? That would be crazy if there was no more psionic storm. I'm probably off base but I guess I could see a justification for no High Templar in the game.
     
  5. gr3ykn1ght

    gr3ykn1ght New Member

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    then if they take away the arbiter what will happen to the protoss specialty of multi cloaking units? its what i use... of else my zealots, dragoons and carriers won't get proper cloaking without them... damn... i'll hate them if they take away arbiters... it's not as if they really unbalanced the game anyway.
     
  6. mc2

    mc2 New Member

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    just like the phase prism, where it can generate an warp field anywhere, and teleport units to anywhere

    there's probably a new unit for the protoss that can cloak multiple other units, most likely a spell or something...
     
  7. reject_666_6

    reject_666_6 New Member

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    Yeah, I'm thinking that they'll give some unit a Mass Cloak type spell. It might be the Dark Archon or something (I know Maelstrom is useful but I never use it ;D)..
     
  8. Dreadnought

    Dreadnought New Member

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    There are observers in the game if you look closely at the gameplay videos you will see one hovering off to the left. Too lazy to check which video it was i saw.. prolly the leaked video. Im sure they will still have Dark Templar because they were just too cool. Maybe give them some sort of cloak that allows them to completely dissapear (in other words they cant be detected) for a few seconds.
     
  9. didd293

    didd293 New Member

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    the arbiter seems to be gone, but there also seems to be a substitute for it as well - the star relic (cloaks units and buildings). As for the observers and the DT's, they'll probably have perma-cloak
     
  10. Protoss Kills Infinitely

    Protoss Kills Infinitely New Member

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    if they keep the star relic :good: then i could just make a base with big defense, cloaked by a star relic, then reveal it and then my enemy would be thinking uh oh!!! :powerup:
     
  11. Meloku

    Meloku New Member

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    so far all we've seen cloaked is the ghost. Final or not, you'll notice that the ghost doesn't have a rippling outline like cloaked units did in SC1.
     
  12. Ych

    Ych New Member

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    Cloaking will probably play a similiar role like it did in SC1.
    From what we know off right now, Ghosts, Dark Templar, and Observers can cloak. Star Relic also has an ability that can cloak all surronding units/buildings.
     
  13. Remy

    Remy New Member

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    It wouldn't make much sense for the "rippling" visual effect for cloaking to be in SC2. It would kinda make star relic cloaking buildings rather pointless.

    I never really liked the idea of being able to tell where cloaked units were anyway.
     
  14. Dxun

    Dxun New Member

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    agreed it just made the cloaked units "un-attackable" until detected. plague :powerup:
     
  15. Remy

    Remy New Member

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    Exactly.

    In some cases, you could even just prevent DTs from coming to attack your base by blocking off chokes when you notice the "blur."  Kinda stupid in my opinion, that's some cloaking my ass.
     
  16. kingsky123

    kingsky123 New Member

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    at least the cloaking in sc isnt like the one in wc3 when you hit something and it dissapears = =''.
     
  17. 10-Neon

    10-Neon New Member

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    Well, the cloaking is good enough to stop units from attacking, and stop players from seeing them on the minimap, and stop players from seeing them at all if they aren't watching closely enough. That's a pretty big advantage if you ask me. Look at what they were going to do with SC: Ghost with cloaking. You had to pretty much stick to the shadows, totally still, if you didn't want even basic non-detectors spotting you!
     
  18. I)4rk

    I)4rk New Member

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    From what I am hearing, I think star relics cloak units and buildings?
     
  19. Nikzad

    Nikzad New Member

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    yeah and I think it is active, as opposed to passive like the arbiter
     
  20. burkid

    burkid New Member

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    it might not be default, like the star relic has to research cloaking field