Terran reapers are one of the best units introduced in SC2 in my opinion. But it has a limited role and that is, base raiding. So, it would be nice if it possessed another 'active' skill. I think a 'jump jet' ability that is similar to the one used on Assault Marines in Dawn of War 2 would be very flashy. This would allow the reapers to escape harm almost immediately and ensure it has the ability to chase fleeing enemy units later on in the game where both the zerg and protoss forces become adept at fleeing or chasing due to upgrades and speed boosting mechanisms. Of course, this 'Jump Jet' ability has to be researched and would cost quite alot and is also accompanied by a long cool down time to deter abuse. (Eg. 15 seconds) This will prehaps offset the several short comings of the Reaper.
If Blizz is looking for another ability to give to Reapers, a toggle ability for Firebat-like flamethrowers over dual pistols might be worthwhile. If the toggle rendered jump packs inaccessible while the throwers were in use, and involved a transition time (half a second to a second) to impede rapid switching between modes, I could see this making the Reaper a significantly more powerful (while still balanced) unit.
Yeah, it does sound like a great idea, but wouldn't that overlap with both the Hellion and the purpose of the d8 charges? The D8 gives reapers an area of effect attack and the Hellion is essentially a firebat on wheels. So i think that's what blizz would want to avoid.
Perhaps you could elaborate on this jump jet because you put it very vaguely. I don't know DOW2. Although even without knowing what you're proposing I think I can safely say it's redundant. The whole point of Starcraft is to have units specialise in something, and not to have multi-purpose units, so your idea would go against the very concept of Starcraft.
I think that concept of 'pure specialisation' is not entirely true in respect to starcraft. Take a marine for example. It's role is diverse. The viking can be a combination of both raider and anti-air. The hellion can also be a raider and an offensive/defensive unit. In my opinion, starcraft encourages creativity with the units given and limiting the units to it's initial 'role' as prescribed by Blizzard is definitely an idea that would go against the very concept of starcraft. Think Boxer, he uses Scv's to provide cover for his marines. Now that's starcraft. Anyway, the Jump jet function allows the Reaper traverse a limited span of area within seconds. It is accompanied by a semi flying animation where it can be attack by units along the flight path. There will be a decent cooldown time for the next activation of this skill. And there will also be a lag where the units must stay immotile after landing where it is vulnerable to any form of damage.
He used SCVs not because they were designed to be used like that, but because they were acceptable in that role (only other unit, cheap, relatively durable). Reapers already have the chance to either raid or retreat quickly and help defend your base. They can also surround enemy units easily because of their speed and jump packs. They're fine in my opinion.
LOL another Jump for reapers? No, just no.... this would look too similar to the Stalker's blink. Blizz is not into giving equivalent unit functions to each race.
well if you've played dow 2, you'll know what i mean it's no generic go up the cliff thing like what you've witnessed in the Battle reports. Once you've seen a Dawn of War 2 assault marine use 'Jump' you'll want it in every rts.
Nah, too similar to blink, as well as offering too much options for the Reapers which can already cliff jump, throw charges, and simply intercept certain units with their speed.
And Reapers are anti infantry and other light units right? That's their role. It shouldn't expand. Side question: Can Reapers still StimPak?
I think D8 charges give reapers enough utility outside of the Anti-Light and raiding roles. They will make it worthwhile for a terran player to keep a small squad of reapers around into the late game even after the enemy is well defended against reaper raids and has an army without a lot of light units. The reaper squad can use their mobility to harass any expansion attempts and outflank enemy armies, using D8 charges to either force or prevent a retreat depending on how well your main army is doing in a fight.
The reaper is fine in my opinion. The D8 charges help it do more damage when the reaper strikes enemy bases. This ability in real life would almost for sure drain all the fuel in the pack. Plus has it has been said, it is too much like the stalker's blink ability. If we add a new ability to him. It should be a ability where the reaper lights all the fuel in his pack. This would cause major damage to the enemy base (if used correctly) and would kill the reaper. It is a small area of effect weapon. It would pretty much be a large explosion. This would have to be a last resort or fall back. The explosion would be as large as the col is wide. Not tall, wide. That's if he needed another ability. I don't see why he would. He's just a base raider, like the viking.