Cash triggers 2

Discussion in 'Maps and Replays' started by ArchaicDrago, Oct 28, 2008.

Cash triggers 2

Discussion in 'Maps and Replays' started by ArchaicDrago, Oct 28, 2008.

  1. ArchaicDrago

    ArchaicDrago Member

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    Vernon BC
    Okay, unholy your trigger works perfectly. i get 1 gas for 1 kill and 1 min for 10 gas
    and i used the Killscore

    But I have to use Custom score so ppl can see how many kills they have.

    And i have it

    Random Defense Players
    Con.
    Player Kills 1, anyunit
    Action.
    Add 1 score to Custom for C/P
    P/R

    Random Defense Players
    Con.
    Allways
    Action.
    Display Leader Board Custom for C/P


    And i kill one unit and it goes up for all eternity after i kill one unit... And if i take PR off.. I get 1 kill then it never goes up.. How do i get it to stay at an accurate number?
     
  2. Imagine.

    Imagine. New Member

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    The reason why it continues adding is because it recognized that you killed one unit. Since you have nothing resetting that kill, it will keep firing. So try the trigger below:

    Modify computer player to be the Player that is getting killed.

    This should solve your dilemma.
     
  3. ArchaicDrago

    ArchaicDrago Member

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    Ohh thank you!!!

    edit:
    I had to make a trigger for exactally 2 kills and exactally 3 kills all the way to 6.. Cause if u kill 2 ppl at once it freezes. so i made more triggers and it works perfectly.
     
    Last edited: Oct 29, 2008
  4. UnholyUrine

    UnholyUrine New Member

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    careful that the at least 1 killscore will make it so that when you kill 2 units at the same time, it'd still be 1 kill..
    because if u kill a marine and a broodling? together.. it'd be 125 killscore .. that's just taken as 1 kill. not 2 kills...
    Depending on the style of ur defense, this could ruin it or not affect it.
     
  5. ArchaicDrago

    ArchaicDrago Member

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    Yeah i made 3 other triggers. It works now Unhoyl :D