Name: Capture The Flags Description: And the Bunkers too! Status: 95% Complete. Summary: Use your Dollars (SCVs) earned by capturing Flags and Bunkers to buy units. Fight the other team with these units to dominate the map. You start with one Soldier Catalyst (Firebat), and 3 SCVs. You then must use your SCVs to buy more units at the top, which spawn at your base. You must move your units to the flags and bunkers spread out over the map. If you are the only unit at a flag or bunker, you capture that flag or bunker. When you capture a flag, you get 1 mineral. When you capture a bunker, you get 3 minerals. Whenever you get 3 or more minerals, you lose 3 minerals and an SCV is spawned at an unreachable square of terrain. Every 2 minutes, the SCVs are moved to the "Shop" and you can buy more units. Whichever team captures all the flags and bunkers first wins. If you have a unit inside of a bunker and someone tries to take it, the taker will get the bunker and all units inside of it. This will not happen if you have a unit OUTSIDE of the bunker too. Snakemen are neutral units that move around the map, attacking everybody. They are about as strong or worse than the Soldier Catalysts, so they don't do too much damage. Supply Crates give units that find them or players that find them bonuses, such as cloaking the unit for 15 seconds or giving the player complete vision for 10 seconds. Statistics (Green: Complete, Yellow: Pending, Red: Incomplete): •5 Capturable Bunkers: 1 SCV (3 Minerals) each capture. •8 Capturable Flags: 1/3 SCV (1 Mineral) each capture. •Terrain is Complete. •Trigger Infrastructure is Complete. •Breifings are Pending. •5 Basic Units: -Soldier Catalyst (Firebat): 2 for $1. 100 HP. 25 Damage. 1 Bonus Damage. -Automatic Rifleman (Marine): 1 for $1. 175 HP. 25 Damage. 1 Bonus Damage. -Rapid Hovercycle (Vulture): 1 for $2. 300 HP. 75 Damage. 1 Bonus Damage. -Dual Automech (Goliath): 1 for $3. 350 HP. 75 Damage. 1 Bonus Damage. -Heavy Hovertank (Siege Tank): 1 for $4. 400 HP. 100 Damage. 1 Bonus Damage. •3 Wildlife Units: -Snakeman Tribal (Hydralisk): 75 HP. 15 Damage. 0 Bonus Damage. -Snakeman Leader (Hunter Killer): 175 HP. 15 Damage. 0 Bonus Damage. -Snakeman Rogue (Zergling): 150 HP. 15 Damage. 0 Bonus Damage. •1 Special Unit: -Mobile Turret (Fenix): 1 HP. 499 Shields. 50 Damage. 1 Bonus Damage. •4 Randomly Spawned Supply Crates (Scourges): -Resources: Gives the Player $3. -Electro-Magnetic Pulse (EMP): Freezes enemy vehicles for 15 seconds. They can still attack, but not move. -Battlefield Ping: Enemy shares vision with the Player for 10 seconds. -Mobile Turret: Gives the player a Mobile Turret. Current Filename/Version: CaptureTheFlagsV1.9.scx Download: http://scrisk.webs.com/CaptureTheFlagsv1.9.scx Changelog (Green: Tested, Yellow: Untested, Red: Predicted Changes): v1.1 (11-21-07): -Fixed Fatal Error "Continuous SCVs" (Courtesy of iMaGiNe.) v1.2 (11-22-07, 11:40 AM Mountain Time): -Fixed Incorrect Labeling for Right Base -Added Fog Of War Locations for Easy Tactics -Improved Briefings -Added Changelog v1.3 (11-22-07, 8:20 PM Mountain Time): -Added 5 Second Wait between Respawns -Fixed Bottom Right Bunker Placement -Marine Attack Lowered to 25 -Snakemen Added v1.4(11-27-07, 5:40 PM Mountain Time): -Fixed Fatal Error "Mass Snakemen" -All Snakemen Damage Reduced to 15 -Fixed Damageable Right Side Labeling v1.5(12-02-07, 10:00 PM Mountain Time): -Fixed Fatal Error "Mass Bonuses" -Added Supply Crates -Added Mobile Turret -Improved General Randomization -Fixed Force 2 Flag 2 Capture v1.6(12-04-07, 6:05 PM Mountain Time): -Allowed Mobile Turret Placement -Added Map Revealers at Neutral Locations -Fixed Automatic Rifleman Name (Changed Mobile Turret Unit to Fenix) -Fixed Battlefield Ping Supply Crate v1.7(03-14-08, 12:45 PM Mountain Time): -Lowered Goliath HP (balance issue) -Removed Uncaptureable Base Flags -Fixed Automatic Rifleman Damage -Fixed Battlefield Ping Supply Crate (Not Really, still doesn't work) -Added Dual Arena, Timer, and Match Selections -Fixed Tribal Snakemen Spawn Minor Error -Set Up Second Arena -Updated Mission Briefings v1.8(03-15-08, ??? Mountain Time): -Fixed Unplaceable Mobile Turrets -Added Snakemen and Supply Crate Arena 2 Spawns -Finalized Randomization System -Fixed EMP and Battlefield Ping Supply Crates -Added Easter Egg 1 v1.9(05-10-08, ??? Mountain Time): -Fixed Unusable Bottom Arena Supply Crates -Added Tutorial and Tips -Added Easter Egg 2
Once this map is finished, we should make a Map Pack available to our fellow forumers. Also, I would like to see the respawn system in action! P.S. We should so have a CTF tournament once everything is complete. :thumbup:
I need some testers for 1.3 before i can begin work on 1.4. Hopefully by "Respawn" you meant "When player has no fighting units player gets a Soldier Catalyst." I had to add a 5 second wait time because it was annoying for campers and players to hear a continuous dying firebat noise. Snakemen idea came out of the blue, i need to see if they add any fun or just take away from the map. Marines were rigged. Period. Had to divide their attack by 2. Bottom right bunker was misplaced by 1/4 of the distance from one terrain square to the other (16 pixel grid), the minor flaw was fixed. im hoping to finish this on the 24, thus giving me one month to make a new map by christmas. (CTF: Snipers Bald Locks FFA anyone?)
Map is ready for final testing. I want everybody who can to download it and play it as much as possible. Please report to me any comments. I will be personally testing it as much as possible. I need a 3v3 test, as that has not been tested before.
BUMP! IGNORE MY LAST POST, AND OBSERVE THE GLORY THAT IS DUAL ARENA BATTLING! NEW BEFORE-GAME MAP SETUP INCLUDES TURN LENGTH CHOICES! SINGLE OR DUAL ARENA GAMEPLAY! SINGLE VICTORY OR BEST TWO OUT OF THREE! ALMOST COMPLETE! ONE OR TWO VERSIONS LEFT AFTERWARD! INTRODUCING THE LARGEST ADDITION TO CAPTURE THE FLAGS... CaptureTheFlagsv1.8!!! P.S. it was 1.7, but i jsut finished 1.8 so here is the link before i go to bed XD.
I would like to see this map complete, we should have a special beta test for us members over hamachi I would like to see how well a CTF would work in an rts game..
<.< its capture the FLAGS!!! every1 keeps thinking its capture the FLAG!!! anywho... if u want a good ctf map, try Doom 2... and if u want a special beta test, you're right on time. just round up some people and test all you want!!! its pretty much open testing right now, i've even spread it a little bit, for hope of the final version being widespread quickly. v1.8 is completely functional in every form. i just need it tested for slight bugs/glitches. 1.9 will be my final version of this map, so testing of 1.8 will be extensive. furthermore, i would like to introduce 2.0, which will be much larger with more focus on "opposing forces" and less of a scramble to capture in the beginning. 256x256 map setting, with 3v3. im expecting large, 50-unit battles.
Okay then, now I just have to wait for my comp GOD this is annoying hehe, and I cant believe I left my starcraft cd in my comp, I swear~ If they steal it im a be pissed, but if they do I will give the new cd key to someone else that needs it =) Because then I will have two har har.