Cancelling buildings/Extractor-Trick

Discussion in 'StarCraft 2 Strategy Discussion' started by deckard_cain, Aug 18, 2010.

Cancelling buildings/Extractor-Trick

  1. deckard_cain

    deckard_cain Guest

    I've become aware that cancelling buildings now costs minerals.
    Any1 knows the reference point on how much this actually is?

    2nd Q: Normally playing 12 overlord, pool - nevertheless advisable?

    Thx in adv!
     
  2. kuvasz

    kuvasz Corrections Officer

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    There is a thread somewhere that deals with 10/10 11/10 and 12/10, and 11/10 comes out slightly ahead. As for how much it costs, since you should cancel the building immediately then it's safe to say that it costs 1 mineral. I don't know how cost increases the longer you keep the mutation.
     
  3. Heidegger

    Heidegger New Member

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    I believe it's a quarter of the price of the building. Of course terrans can salvage even buildings which are completely done and get back 100% of the cost.
     
  4. superamazing

    superamazing New Member

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    I thought only bunkers could be salvaged
     
  5. Heidegger

    Heidegger New Member

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    Oh yeah, I think that's true. Confused that a bit in my "terran's op mood" :)
     
  6. deckard_cain

    deckard_cain Guest

    So the mineral loss is for every structure or only Extractor/Assi/Raff, and it is a fix amount?
    @kuvasz: You remember the thread(name)?
    thx