can ultralisks be beaten by terran with no air?

Discussion in 'StarCraft Original' started by Nuclear Launch, Nov 4, 2008.

can ultralisks be beaten by terran with no air?

Discussion in 'StarCraft Original' started by Nuclear Launch, Nov 4, 2008.

  1. Nuclear Launch

    Nuclear Launch New Member

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    I really can´t think of a terran army of only land units holding ultralisks pop and cost wise. Is there any way that it can be done?
    This question bugs me because I´m starting to think zerg is the most powerfull late game race. And that just sucks imo because I love to play terran.
     
  2. Arvendragon

    Arvendragon Member

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    Not really. With full upgrades, marines can still do 3 damage to the mighty Ultralisk. Battlecruisers and Siege Tanks work nicely as well.

    I think Protoss is the most powerful. Massed Carriers, massed Archons, Zealots and Dragoons own the Zerg. The Zerg have weak Air, so that compensates.
     
  3. GupLup[E]

    GupLup[E] New Member

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    in zvt, if the Zerg is allowed to get a lot of ultras, there pretty much unstopible. siege tanks can take our ultras quickly, but if a swarm goes off then the tank is dead. you gotta hurras the zerg and not let him build up a ton of ultras.
     
  4. Nuclear Launch

    Nuclear Launch New Member

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    Battlecruisers are NOT land units, and I´m not talking about protoss x zerg. I want to see if someone has a good idea to counter ultras using only terran land units (bunkers are not allowed either).
     
  5. Lombar

    Lombar New Member

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    well, it really depends on the terrain.
    I guess you'r talking about open field, so vult with mines maybe. lot's of micro tho.
    Tanks and m&ms should do it tho. Im too lazy to do the math..
     
  6. jamvng

    jamvng New Member

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    Yes Tanks and M&M should be able to beat them if u can micro good enough. Tanks can kill an Ultralisk in 5 shots.
     
    Last edited: Nov 5, 2008
  7. kuvasz

    kuvasz Corrections Officer

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    Don't marauders have something like +60% bonus to heavy armour? If so then just mass them with a few tanks behind them. The slowing effect should come in handy to avoid your own splash damage coming from the tanks.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    Original StarCraft, kuvasz. Not StarCraft2.

    Made the same mistake when reading this for the first time. :p
     
  9. darkone

    darkone Moderator

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    It only takes about 6 shots from a tank in siege mode to kill an ultra, so if you got atleast that many, and some smaller units to hold them off, either marines or vultures, then the ultra's will die quickly, unless they have a lot of them, in which case, you'll need more tanks to compensate.
     
  10. Jissé

    Jissé New Member

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    I don't understand your worries because late games you will either have loads of Battlecruisers, and/or well defended bases, and/or mines fields etc. Late games are usually about air armies, so what is the problem?
     
  11. Kimera757

    Kimera757 New Member

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    SC1: SIege tanks. Seriously, I feel those things are overpowered. It helps to put them behind bunkers or something, obviously.
     
  12. kuvasz

    kuvasz Corrections Officer

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    /facepalm

    Then I vote for minefields... although mines do tend to be too late with the detonation, they're still pretty good against melee units. Imagine SC mines in SC2 with the improved pathfinding... scary. I hope they return.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    They are already in the game Kuvasz. A Nighthawk can create one for 15 energy.
     
  14. kuvasz

    kuvasz Corrections Officer

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    Wth? I was stuck at the mine drones which sucked both practically and conceptually. This is good news, although I still think they're too late-game.
     
  15. GupLup[E]

    GupLup[E] New Member

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    lol u guys are all saying siege tanks. think about it, it's late game zvt, the Zerg won't attack with like 1 ultra. when ultras come to the field there's always lings with them. more lings than ultras which means unless u manually target they'll prob go for the lings. also don't forget the Zerg most likely have defilers to go with there ultralings. the best way is just to stop him from making to many ultras.
     
  16. Crouse

    Crouse New Member

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    We'll there isn't any reason you couldn't manually target the tanks, it just takes a quick hand. As long as you have some marines to keep the ultras off the tanks you should be okay, assuming you have a numerical advantage.

    That being said I don't understand why you would be in the late game as a Terran and not have air support, or at least some Sci. Vessels, is there some reason in particular you're looking at the situation?
     
  17. GupLup[E]

    GupLup[E] New Member

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    jsut like you said, it would take a fast hand. you gotta remember that not many players have extremly fast apm. most people i kno go to about 160. the best way imo is sci vesscles(irradiate) but thats air so...
     
  18. kuvasz

    kuvasz Corrections Officer

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    And it also gives an easier time for the ultras :D
     
  19. ArchaicDrago

    ArchaicDrago Member

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    1 ghost 1 Nuke vs Ultras in a zergs base befor zerg masses them to the terran base. GG terran wins. GG ultras Die.. And if 1 nuke wont do it.. Use 2 lol

    Comps dont have a stringed AI to notice a "HEY IM NUKEING HERE. RED DOT" so they wont move.

    And if u wanna group em up send a vult in to gather them with IMP speed. and ya.. nuke em?
     
  20. kuvasz

    kuvasz Corrections Officer

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    Before someone else puts it harshly:
    - No one in their right minds plays computer opponents because they're stupid
    - If you can get to nukes against a player then you're not playing a person suited to your level