Can the Zealot dodge attacks?

Discussion in 'Protoss' started by merkavam4, Sep 17, 2007.

Can the Zealot dodge attacks?

Discussion in 'Protoss' started by merkavam4, Sep 17, 2007.

  1. merkavam4

    merkavam4 New Member

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    In the Zealot description in the blizzard website, its said that "Using a limited form of precognition, zealots can even predict enemy movements, striking with deadly accuracy and dodging attacks by inches.".

    This means that they will have the ability, maybe as an upgrade, to dodge attacks to some level(maybe like the Demon Hunter in Warcraft 3)?
     
  2. ninerman13

    ninerman13 New Member

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    I am pretty sure that Zealots' ability to dodge attacks is simply lore and Blizzard probably won't implement it into the game. I am sure that a "real" Zealot would be able to dodge, but it'd be strange in the game. They already have the charge ability.
     
  3. BnechbReaker

    BnechbReaker New Member

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    zealots should be invulnerable to non-splash damage during charge
     
  4. MeisterX

    MeisterX Hyperion

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    Emmm... I don't think so...

    They're already covering the crossfire in a MUCH quicker time. They shouldn't be immune to fire as well.
     
  5. BnechbReaker

    BnechbReaker New Member

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    but how can you attack energy?

     
  6. ijffdrie

    ijffdrie Lord of Spam

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    with balance ;D ;D ^_^ ^_^
     
  7. BnechbReaker

    BnechbReaker New Member

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    hahaha, true.

    with balance a marine can aim and shoot at a lump of "pure" energy moving at the speed of light within a time frame of a few micro seconds.

    what great power the balance has, all hail balance.
     
  8. kenthman

    kenthman New Member

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    I think that the zealots shouldnt be able to dodge attacks, zealots would be to much overpowered
     
  9. BnechbReaker

    BnechbReaker New Member

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    why do you want zealots to be "much overpowered"? isn't that a bad thing?
     
  10. MeisterX

    MeisterX Hyperion

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    Zealot closes distance while immune.... oh, wait, it's a DT!
     
  11. Vindicatormsc

    Vindicatormsc New Member

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    i don't see why not.it's not like the Zealot can make an "energy form rush" from one side of the map to the other.it's much more likely that the charge will last for only a second,since the main function of it is to close the distance between the Zealots and their targets.

    also,while using it's ability,the Zealot moves FAST.the time between beginning and finishing a charge is minimal,due to that,so it wouldn't be game-breaking to make the Zealots invulnerable while charging.
     
  12. Hunter

    Hunter New Member

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    I think they shouldn't have this ability.. It is enough that they enclose soo fast that they are at their attackier in a second.
     
  13. MarineCorp

    MarineCorp New Member

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    Zealots able to dodge attacks would be imba, seriously
     
  14. DontHate

    DontHate New Member

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    It would make sence to have them immune to fire while in charge, but they might not put it in for balancing. however, being immune to an attack for a couple seconds isn't too much, unless there are battlecruisers aiming at u or something.
     
  15. Fenix

    Fenix Moderator

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    Crazy. Almost every post here has said the same exact thing.
     
  16. IO

    IO New Member

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    Fenix Its called universal acceptance or something...

    Anyway: I really don't think zealots should be able to dodge enemy attacks as it would be imba as hell (then again hell is not imba so... ummm... imba as a large fish creature with giant teeth vs. a 2 cm long hamster?)
     
  17. WuHT

    WuHT New Member

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    the problem is the suggestion is an absolute..100% immunity.

    If zealots had 25-40% evasion to RANGED attacks while charging then it's "doable" imo. Or even against grounded range units only. There are ways to alter this so it's feasible. Zealots are still pretty powerful in the later stages of the game (damage sponge) and thus evasion will help em out.

    What i dont like about evasion however... is if it's w3 style it'd have a big red "MISS" float on top of the unit. I'd work well with only 4-10 marines..but when u have the larger SC armies.. it'd get messy really quick.
     
  18. Vindicatormsc

    Vindicatormsc New Member

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    it would be easier just to not show the red "miss" on the screen.it really should be added to the game,and i think it will.Blizzard don't write things for nothing....
     
  19. univ2045

    univ2045 New Member

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    The charge is very fast anyway, so it wouldn't make too much difference as long as they are still susceptible to splash damage while charging
     
  20. Vindicatormsc

    Vindicatormsc New Member

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    i've read at sc2armory.com that the charge ability is passive,and that it increases the Zealot's speed,and allow them to close the gap between them and their targets when they are close enough.

    said that,it would be perfectly fine to allow them to be invulnerable during the charge,because it would only activate automatically,and when the Zealots are close enough.this wouldn't be overpowered at all...