campaign copying.

Discussion in 'General StarCraft 2 Discussion' started by Rex, Feb 22, 2009.

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campaign copying.

Discussion in 'General StarCraft 2 Discussion' started by Rex, Feb 22, 2009.

  1. Rex

    Rex New Member

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    I had just thought of this. So since Starcraft 2 campaign missions are going to be sold separately (Each Race), won't people try to somehow access those missions save them as a map/file? I have a feeling it will be hosted in battle.net custom games list.

    If this might happen what would Blizzard use to prevent this from happening? If they are will it limit Starcraft 2 users in any sort of way?
     
  2. Kimera757

    Kimera757 New Member

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    What's to prevent people from just pirating the whole game?

    In any event, I just don't see it happening. If you download Brood War mission files (they can be downloaded illegally) you still won't be able to play them with just StarCraft vanilla.

    It follows that you couldn't play a Legacy of the Void mission if you only have Wings of Liberty, and if you have Legacy of the Void itself, then there would be no point of illegally downloading the missions.
     
  3. This wasn't possible even when the map files were pretty much just map files. Now, there's adventure-style elements, cinematics, new units and "whatnot" that you would need to play these campaigns.
     
  4. Aedus1160

    Aedus1160 New Member

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    In other words, will people be able to pirate parts of the game after they already have the game?

    Yeah.
     
  5. If that's an accurate paraphrasing of the question then this question is terrible.
     
  6. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    There's going to be so much missing from the campaigns if people try to pirate them with only owning Wings of Liberty.

    Basically, what Tychus said.

    Even if they are successful in getting the maps, what about in-game cutscenes? Cinematics?

    There will be too much missing for it to be worth it.
     
  7. Kimera757

    Kimera757 New Member

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    The maps for Heart of the Swarm and Legacy of the Void will have units and characters not available in Wings of Liberty. It just won't work.
     
  8. Aedus1160

    Aedus1160 New Member

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    It can actually. New tilesets, units, etc. can all be modded into Wings of Liberty. Things such as adding new single player dynamics or some of the more intensive stuff is going to be more problematic.
     
  9. Kimera757

    Kimera757 New Member

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    "It can actually. New tilesets, units, etc. can all be modded into Wings of Liberty."

    That's a hell of a lot of effort. You'd need to get those unit AI files (is that even possible?)*, sound files, models, etc. At least one legal copy would need to be purchased (or, presumably, ripped).

    *In Warcraft III, when you make a new unit in the editor, you still have to use a basic unit. For instance, if grunts didn't exist in Warcraft III, but you had the grunt model, you could take the footman, copy it (and name the new unit "grunt") and give it the grunt model, sound files, stats, etc. The grunt's AI need not be different than the footman's AI.

    However there's no indication you can create a truly different unit in StarCraft II if you're not Blizzard. You'd have to try to rip the unit files, then put these units into

    Same thing with character files (eg like how Mengsk and DuGalle in StarCraft I didn't have units associated with them). Same thing with files for sets (and we don't know if it's possible to alter sets yet).
     
  10. Aedus1160

    Aedus1160 New Member

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    Exactly. :D

    I can guarantee you that it can be accomplished via modding, if not mapping:
    In addition, the map editor will have data editors, so all this remains to be seen.

    They could still be modded though. I recall there being a StarCraft mod that featured Brood War units.
     
  11. Right .... because we all know that StarCraft 2's products will be all models and maps.

    Still, you might as well just bootleg the whole thing.

    Where was this?
     
  12. Aedus1160

    Aedus1160 New Member

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    Right....since that's precisely what I said:
    Definitely. Nobody's going to go through the trouble of creating these mods when the game can just be bootlegged.

    Saw it on SC.org like a while ago.
     
  13. I wasn't talking about "single player dynamics". There are many other factors.
     
  14. Kimera757

    Kimera757 New Member

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    "9) Is the new StarCraftII map editor able to make our own 4th race by combining 3 races different looking and ability etc. together? even more combining with some new units from the editor? (battle.net) -cS)beta

    Yes, custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps, as long as the mod defining the race is loaded."

    That's a completely different thing.

    In Warcraft III, you can create a new race several ways.

    1) Make a variant race. (Eg fel orcs are a variant orc race. Orcs with dragons are another variant.)
    2) Make a new race. (For instance, in the mission where Illidan turns into a demon, your enemies are all races consisting of creeps put together into a tech tree.)

    There are no creeps in StarCraft II, but there will certainly be NPC units such as hybrids, civilians and critters in the game that you could make a race out of. (And yes, you could make "new" units but they'll always be variants on old units. You can give the units new abilities, but they'll still be variant units. There's a lot of flexibility, but you wouldn't be able to, say, make a Valkyrie work properly if the unit didn't exist previously.)

    On another note, does anyone understand WoW authenticators? Blizzard is using something similar to WoW's security system (probably without the authenticators, but you never know) to keep StarCraft II multiplayer pirating to a minimum. (Authenticators might even be able to stop single-player pirating, although I can't say for sure since I don't know how they work, and of course StarCraft II might not have any.)
     
    Last edited: Feb 24, 2009
  15. overmind

    overmind Active Member

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    The hardest part about new units is getting them to behave properly (both unit AI and computer controlled players) AI scripting could be done with JASS in warcraft 3, so you should be able to create 'an entirely new unit'.
     
  16. Aedus1160

    Aedus1160 New Member

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    Btw, Tychus, since it looks like you got one of your moderator friends to delete our posts, I'll take that as admission that you know I'm right but don't want to admit it. I can live with that. :)

    What? SC.org is down in case you haven't noticed. I can guarantee you that such a mod existed. Anyway, I'll give you a link as soon as you give me the link to the Q&A batch which mentioned that Blizzard remodeled all the SC:BW units, as you previously claimed. :)

    No shȉt. What do you think I meant by "more intensive stuff"? Feel free to take your trollery elsewhere.
     
  17. Someone needs to learn to let go :D Looks like I really hurt you :( I would apologize but you were acting like an immature brat that needed disciplining. You may not realize it now but you're a better person for what I did to you. But, still, if you're this butt hurt over something on the internet then I must have truly destroyed you. I'm sorry it had to come to that.

    By the way, I got two reputation points for taking you down (Thank you!) so obviously the community was on my side. You can't hide the truth from them. Furthermore, I had nothing to do with those posts getting deleted. I would have preferred that they stayed up just because they're such classics.

    Also, I just read your PM about how you will "NEVER, EVER LET THIS GO!!!" so I just thought that I'd warn you; if you keep posting crap like this here you WILL get banned.
     
  18. Aedus1160

    Aedus1160 New Member

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    The irony is that you brought this whole thing on yourself by asking me for a nonexistent link, referencing the original thread where I asked you to actually find proof for your claims. It's obvious that you're only speaking for yourself. :)

    To anyone that's reading, or backs Tychus on this issue, all I want is simple.

    I want to know where Tychus got this info:
    source post
    He's claiming that all the BW units will be in the editor, unless I'm somehow misunderstanding him. Clearly, if Blizzard has said this "MANY TIMES" then it shouldn't be hard to find.

    Here is the original conversation: link: http://www.starcraft2forum.org/forums/showthread.php?p=193644
    So why did Tychus disagree with me?

    I'm a reasonable man. Find me a reasonable explanation and I'll drop the whole thing. :)
     
    Last edited: Feb 27, 2009
  19. *facepalm*

    Now, you're just resetting the entire argument. Why? Do you expect me to just copy and paste what I typed before? Surely you don't expect me to get back into this with you. We've been through this and people agreed with me and understood that you misinterpreted everything. By the way, those quotes aren't what the argument was about. Through out all of your posts you kept saying that "You said all units from the original games would be the editor" then I gave you quotes saying otherwise. You kept misinterpreting for a few posts, people laughed at you, then you realized you were wrong so you switched subjects.

    The moderators already deleted the other posts so there's no point in starting this over. We already know how the moderators feel about this. Besides, I already countered these exact same quotes in the deleted posts as well as PMs. What more can you expect me to give? You're arguments have been destroyed. Just because things didn't turn out the way you hoped the first time is no reason to start over.

    Consider this is my last post on this subject. The community agreed with me so that should be enough for you to understand that you were wrong. I will be notifying a moderator now. And, don't give me any of that cop-out "you didn't answer me!" because you haven't answered me either and I've already gone into extensive detail on the exact same quotes before so I've already done what I am obligated to do. Just because they aren't here anymore doesn't mean anything.

    By the way, for the last time, I disagreed with you because you said the models for the original units were never in the game. Blizzard has already said that they had these units in there to test them. Regardless, that's not what the "argument was about". I never said they'd be in the editor which is what you maintained that I had said. Furthermore, I've already told you were you can find this information and that's more than you've given me. Either way, you lied about a PM with 10-Neon, you dodged when I asked you to give a link for the above, and you've dodged giving direct quotes where I said what you've been adamantly saying that I've said so calling me a dodger or anything to that effect is hilariously hypocritical.

    Good day.
     
    Last edited by a moderator: Feb 27, 2009
  20. MeisterX

    MeisterX Hyperion

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    Why is this even an argument? Tychus, learn to back down from a pointless troll argument.

    Aedus, Blizzard has said a number of times that various units from the original game will be included in the editor including the Firebat, Vulture, and Dragoon. You can check the Q&A archive for quotes from Karune.

    I expect no more flame posts, please.
     
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