Buildings and Locations

Discussion in 'Maps and Replays' started by ArchaicDrago, Oct 18, 2008.

Buildings and Locations

Discussion in 'Maps and Replays' started by ArchaicDrago, Oct 18, 2008.

  1. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    I love my spam questions about triggers.. totally amazing! but other ppl can use em so its good..


    I have a problem with a building going over a location..

    In my new map i have a location laid down that NO BUILDINGS can cross it..
    and i have it set to

    Current player brings w/e (building) to location 1...

    Move all w/e's owned by C/P to location 2
    Preserve trigger

    and they fly over it? wt .... am i missing sum thing?
     
  2. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    In your Bring condition, what is the conditional argument? (Is it At Least, At Most, or Exactly?) It should be At Least 1.

    Are you sure the trigger is set for the correct players?
     
  3. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    Yes and yes :( still no worky..
     
  4. overmind

    overmind Active Member

    Joined:
    Jun 7, 2007
    Messages:
    2,188
    Likes received:
    3
    Trophy points:
    38
    From:
    New Zealand
    just tried it, worked perfectly.

    Current player brings atleast 1 buildings to location 1
    move all buildings owned by current player to location 0
    preserve
    ^i had that and it was fine

    unless you made a mistake with the names idk what the problem is.
     
  5. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    Well, player 1 2 3 and 4 are called "Defenders" so i made it Defenders bring 1 Building

    unless thats my mistake there?

    Juss it works 50% of the time ionno
     
  6. EatMeReturns

    EatMeReturns Happy Mapper Moderator

    Joined:
    Jun 28, 2007
    Messages:
    1,730
    Likes received:
    11
    Trophy points:
    38
    From:
    Albuquerque, New Mexico
    If you don't have hyper triggers, there is a possible 1 second delay for every trigger, so if it takes less than 1 second for a building to move past the location, the trigger has a chance of not working.
     
  7. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    ahhh that might be my problem.... and i tried a hyper trigger didnt work :p and i have no waits in my defense map heh
     
  8. Ursawarrior

    Ursawarrior New Member

    Joined:
    Oct 17, 2007
    Messages:
    1,651
    Likes received:
    5
    Trophy points:
    0
    From:
    somewhere....not sure
    make the location big enough
    have the condition set to "bring atleast >1< >bldg< to >location<
    then.... meh, just follow overmind....
     
  9. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    okays lol
     
  10. overmind

    overmind Active Member

    Joined:
    Jun 7, 2007
    Messages:
    2,188
    Likes received:
    3
    Trophy points:
    38
    From:
    New Zealand
    progress report capt'n

    oh and it sometimes doesn't work for building buildings in the location, ruined plans for awesome protoss map...
     
  11. ArchaicDrago

    ArchaicDrago Member

    Joined:
    Sep 24, 2008
    Messages:
    337
    Likes received:
    1
    Trophy points:
    18
    From:
    Vernon BC
    its workin now :p