Build orders.

Discussion in 'Terran' started by DarkCommander, Aug 31, 2010.

Build orders.

Discussion in 'Terran' started by DarkCommander, Aug 31, 2010.

  1. DarkCommander

    DarkCommander New Member

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    hi, in this thread we can discuss build orders. what do you guys think about this one?


    10 depot
    12 rax
    13 refinery
    16 depot
    18 rax
    20 refinery
    23 factory
    30 command center

    I could make some little changes like: instead of 2nd rax at 18, I could morph my OC if i wanna go and opt for economy.


    Obviously this is more of a: I go weak on units, I expand and then I make a kick *** army and i attack. you could make some bunkers to protect your expo. aswell.
     
    Last edited: Aug 31, 2010
  2. DarkCommander

    DarkCommander New Member

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    BTW: I haven't tried that specific build so I can't tell you exactly what happens when you test it.
     
  3. 1n5an1ty

    1n5an1ty Member

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    9 pylon
    13 gate
    15 pylon

    ....yes i know; im too lazy to focus for a longer one, but i do build a cyber core when gate finishes! and a gas somewhere in there....oh and then a pylon around 24/25!

    U shud see a rep of me as toss...my first 3 pylons all follow specific rules for placement :)
     
  4. generalnate

    generalnate New Member

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    Dark how do you defend against an early rush with that early? Either proxy gate rush or 6 pool ling rush