Bring back the Science Vessel

Discussion in 'Terran' started by epo, Nov 20, 2007.

Bring back the Science Vessel

Discussion in 'Terran' started by epo, Nov 20, 2007.

  1. epo

    epo New Member

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    Is it just me who doesn’t like the new Terran unit the “Nomadâ€
    With its current abilities: “defensive matrixâ€, “Nano-repair†& “Auto-Turretâ€. It is simply a carbon copy of the SC1 “Science Vesselâ€

    I don’t really see the point of replacing a cool unit with one that share a similar design with
    the submarines that dive down to the titanic, in the movie with the same name.

    Instead, why not bring back the Science Vessel in its full glory with a more detailed design so it looks more like its old concept art of a space station, rather than an round ball.

    As for the ingame size of the unit, I think the same as the protoss mothership.

    So what kind of abilities should it have?
    “Detection†of course, we need to keep a lookout for those nasty dark templars.
    “Defensive Matrix†I like this one, it’s a upgrade from SC1 because it’s currently an AOE.
    “Irradiate†a great ability to annoy your opponents, and keep them on their toes.

    So for its final ability it should be something that really packs a punch for player. Since the unit it self doesn’t deal any damage. I came up with the idea of an upgrade similar to the Battlecruisers new upgrade.

    A “Fire Control Tower†Which is built on the unit and gives an “aura†that increases the attack damage of nearby friendly air units by 10% when worn.

    So tell me what you guys think, give some feedback.
     
  2. Quanta

    Quanta New Member

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    Well, I think everyone here agrees unanimously that the Nomads model sucks.  I don't mind the name, I don't mind the new abilities, I just don't like the model.

    If that above is a concept are of the original SV, which I have never seen before, I love it.  Having the thing look like a small space station would fit perfectly with the units role.

    Oh and welcome to the forums
     
  3. MarineCorp

    MarineCorp New Member

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    Yes i agree, its the model that sucks real bad....its like a flying junk....
     
  4. Overling

    Overling New Member

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    Yeah, welcome to the forums! ;)

    I think the Nomad could use a remodeling, but perhaps we could have a Science Vessel with a little bit of changes, can't we?

    I'm glad Irradiate is gone, and I do like the idea that an air-unit could take the role of the SVC of repairing. If they made it able to build turrets and repair air-units like an SVC I would simply love it. But it does have to keep EMP and Defensive Matrix. Giving it to the Ghost would simply destroy the Immortals point, imo. I know Immortals are tough even without the shield, but that's too easy and would cause players to spam the Ghost. Also, EMP on an air-unit would make more sense for battling air-units that the Ghost wouldn't reach, on account of terrain.

    I really don't mind the name, it's the model that is strange. And the abilities should really be different.
     
  5. epo

    epo New Member

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    Well thank you!
    I don't have any problems with the name "nomad" itself. It is a good name, but my point is why replace the Science Vessel with a new horrible model/concept :p

    I kind of have a problem with the nomad it self. The unit's concept is a flying junkyard that can instant-repair mechanical units, drops turrets and shield units with Def. matrixes. It just doesn’t add up to me, it’s like having a tomato taste like grass. You need to make sure the abilities match the unit’s model and concept.

    And I mean that nano repair thingy... ridicules!! Instantly repairs an unit, I mean how does that work? I’m not saying that StarCraft in any way has to be realistic, but I mean nano technology to repair vehicles? I think someone has been watching a bit to Much SG-1 with the replicators... don’t you :p


    I just personally think that the concept of a group of remote space stations that float through space. Is way more cooler than a unit based on a junkyard.

    So a new unit idea!

    The Science Vessel “Nomad†class. The unit’s concept will be a support class to friendly air-units.

    These huge terran research facilities roam the vast and empty void of space, constantly experimenting and testing new ideas and technologies to improve their own faction’s chances of victory in battle. When called for, the “Nomads†set course for the battlefield to aid their allies with their latest discovery in technology.

    Because of their great size and resources onboard the Nomads have the ability to allow friendly mechanical air-units to dock with the station for easier repairs.(This ability will drain your own resources such as minerals and vespane gas)

    The Nomads can also be retrofitted in combat with a “Fire Control Towerâ€. The tower is in constant radio communications with nearby Air-units, aiding them with news about their targets’ weaknesses. Increasing their attack damage with 10%. (Once upgraded this ability is passive)

    Cloak-Inhibitor(Passive): De-cloaks nearby invisible units and prevents units from cloaking. This effect only lasts while the unit is within the range of the Nomad and stops if the Nomad is destroyed.

    Defence Matrix: A defensive matrix that reduces incoming damage by 50% to all units within an area of effect, including enemy ones.
     
  6. Overling

    Overling New Member

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    Yeah, I agree! I think they should make "Repair" an ability to repair uber-fast an air-unit, but costing money. It shouldn't be instant, but I can do with it being somewhat fast, as in twice the speed of a SVC. Also, I would be ok with it building turrets, but only for money. If it can repair, why not build?

    One thing that was always annoying was to repair ships, as you had to move them to an open space that the SCVs could reach. Nomads not only cover this problem but also make repair in battle more useful. I just wished it to cost money, like any other repairs in the Terrans do. Only Medics could 'heal' for free so far, and only weak units. Suddenly vehicles getting it as well was too awkward!
     
  7. LxMike

    LxMike New Member

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    Definitely agree keeping the old sc vessel model, :powerup: for the model, never seen it before

    welcome to the forum
     
  8. NateSMZ

    NateSMZ New Member

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    epo's post concept was pretty interesting

    I have to agree that I also was dissapointed to find they had replaced scientists with grease monkeys
     
  9. 10-Neon

    10-Neon New Member

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    epo, calling it a Nomad "class" gave me an idea. Maybe they can do with the Science Vessel what they did with the Battlecruiser: split it into different classes. Like the Battlecruiser has the "Minotaur" and "Hercules" classes (I have no idea if they'll get these subtitles in-game), the Science Vessel can have the "Explorer" (this was the unit's original name) and "Nomad" classes.

    The Explorer can have something closer to the old abilities, while the Nomad can have the new ones. Maybe to mix things up, there could be differences in HP, sight range, and detector status between the classes. One might upgrade to the other, or they might just be different upgrades from a more basic unit.
     
  10. Overling

    Overling New Member

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    :powerup: 10-Neon, this is a great suggestion! I hope Blizzard is reading this. :thumbup:
     
  11. needler

    needler New Member

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    I really like the Science Vessel. I think is should be on StarCraft 2, but maybe it should be a bit different. It shouldn't replace the nomad, because I feel that it's just an engineer unit. It should be now as a building. I know it wouldn't then use abilities, but we have the Nomad so it doesn't even need to. I thought it should replace the Science Facility, but because it isn't on SC2, I think that the 'Science Vessel' should maybe replace the Deep Space Relay. Well nothing would happen, except that the Deep Space Relay would fly and look different, so I thought that maybe the building should get detection or epo's idea Cloak-Inhibitor.

    Is this a stupid idea?
     
  12. Overling

    Overling New Member

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    Nope, it isn't. I was thinking that instead of a Predator, they could have both Nomad and Science Vessel. And still don't remove the Firebat. Why should they keep unit possibilities low?

    Instead of making all units much more versatile, they should keep the Protoss units versatile, as their production method is the worse, and leave the Terrans with more unit diversity. They don't have to be all incredibly useful, just useful. If the player didn't have to choose what to make it wouldn't be any fun, would it?

    EDIT: I'll make a proposition:

    Nomad:
    -Repair (costs money but has double of an SCV efficiency and speed, only for air units);
    -Build (enables the building of turrets, also by money, but cheap);
    -Defensive Matrix (costs mana, but is very effective in terms of defense);
    -Re-energize (transfers its energy onto another mana using air unit, like a Banshee or a BC);

    Science Vessel:
    -EMP shockwave (upgraded version of Ghosts' EMP);
    -Detection (passive, same as in SC1);
    -Lock-down (enables the Science-Vessel to stop Observers upon locating them);
    -Defensive Matrix (same as Nomads, only for creating a bigger availability of the spell);

    4 abilities for each, making them very different.
     
  13. ekulio

    ekulio New Member

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    LOL, I like that quote.

    I don't think having both is a good idea, but I'd rather have the Science vessel than the Nomad. I also really really want the EMP to go back to the Science Vessel (or at least the Nomad). It really makes more sense that way.
     
  14. Thalion

    Thalion New Member

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    Terran need something new. Right, SV was fine, but imho should be reshaped. As for now, Nomad isn't proper answer to this question. How you imagine Terran Spellcaster/Detector slot?
     
  15. Overling

    Overling New Member

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    I hope detection becomes harder, so that people rely more on Observers, Overlords and Surveillance station. Sensor/Radar towers already cover defensive detection for terrans. Just increase the energy available for Surveillance stations and it would be fine. Imho, neither Science Vessel, Nomads or Phase-cannons should be detectors.

    But I'm pro giving the air-caster some support skills for other air-units. A BC with support would be really powerful, and SVs weren't it. And I'm not so sure if I still want the lock-down back in the game, or EMP back to Nomads.

    Perhaps Nomads with a better look and spending money to perform build/repair, instead of energy, would be a nice thing. I wish they could act like shield batteries and recharge the energy of terran air with theirs, like space-station used to be. This way Banshees could use cloak more effectively, and BCs could also use their skills more.

    Making Nomad use money and be able to donate its mana to other units would make it great in terms of skill, and the only other problem would be its looks. That's Overling's 'cake recipe' for making a great Nomad, by my taste. ;-)
     
  16. vinzel

    vinzel New Member

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    I agree...
    The model and his abilitis SUCK!!!
    BRING BACK THE SCIENCE VESSEL PLEASE!!!!
     
  17. epo

    epo New Member

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    holy crap!



    I didn’t have any idea, that I would get this much response :D

    Yeah Blizzard hear the voices of the people who buy and play your game.

    To fill the spot as a flying support unit, we want some cool cyborg/scientistist in a "Mothership" similar Spacelab. NOT! a gang of grease monkeys Flying a submarine!!

    You know what? I think I know where they go the concept for the Nomad from... Do you remember the cinematic intro for SC1. Those scavenger guys who search the space debris for things worth selling. They got the concept for the Mothership from that one, so why not for the flying submarine.


    http://youtube.com/watch?v=kq4xnjGukYc


    Oh wait got this funny idea for the Science Vessel in SCII. What if they had like a crazy scientist who operated it? You know someone like Dr Jekyll/ Mr Hyde?? There could be some freaky stuff going on in that Space station :p
     
  18. Overling

    Overling New Member

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    :powerup: Man, power-up again, as not only you have discovered a very possible source for the Nomads, but also a way to make it look decent: a submarine.

    It even reminds me of Nautilus, from 'Twenty Thousand Leagues Under The Sea', by Jules Vern. And it was a Science Submarine. If Nomads become a reference of that, I become a huge fan of it (perhaps the only one, lol).

    Make Nomads slim and long crafts. It would be much more original than this U shaped ship they gave us. ¬¬
     
  19. epo

    epo New Member

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    Nah man that wasn’t my intention. I for one don’t like the idea of the Nomad. I want to get back the “Science Vesselâ€. I don’t want the Nomad for a Terran Spellcaster/Detector. I want the Science Vessel in all its glory!

    If they the dev team wants to have an engineering unit that can repair and drop sentry guns, fine by me. But don’t deprive us from the SV as the role of a spellcaster. Make 2 different units if you want to, but don’t replace the Science Vessel with the Nomad.
     
  20. Overling

    Overling New Member

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    I know it wasn't intended, but mankind's greatest discoveries weren't either. ;)

    If they make it submarine-like, that would change entirely the way I see it. And it would make it cool. And its design wouldn't be confusing with other units, as some other people complain (I saw some guy once on Youtube post a whole video about SC2 units looking alike). I would like to play with that ship in the video. ^_^