Blasphemy

Discussion in 'General StarCraft 2 Discussion' started by Kaloth, Dec 5, 2008.

Blasphemy

Discussion in 'General StarCraft 2 Discussion' started by Kaloth, Dec 5, 2008.

  1. Kaloth

    Kaloth New Member

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    I liked the soul reaver. But its' ability was a ground-version of the warp ray so better there only be one unit w/that style of attack.

    I wish hellions still fired-on-the-move and miss Thors being built by scvs. I figure the more traits unique to a unit the better. Harder for balancing but it allows for a lot more tactics. Thors being geared to anti-air seems a bad idea unless they've very large splash damage, range, or something. Quick flyers will easily avoid big and slow ground units.

    W/the new attachment they can get Battlecruisers can deliver a psi-storm equivalent from the air. Since this ability costs energy you can almost think of Battlecruisers as the hardest spellcasters or strongest units in the game.

    The corruption ability looks cool. Folks who complain about losing their air-units to the enemy in future games aren't looking at the situation objectively. The corruptor's only attack is corruption, they don't do regular damage. Compare that to scourge. Scourge could quickly deliver a lot more damage than other air units for cost but they're lost after use. Complaining about losing units to them is less valid since the victorious unit dies; it can't attack agin. Corruptors are reliant on enemy air for attacks. They're defenseless against ground troops and I think corruption fades faster than health/shields are regenerated/repaired. If corruption happened fast enough to make hit-and-run effective I'd agree they're overpowered. Since then enemy zerg could convert each new air unit as it came out and use the already-corrupted to harass enemies.

    Spine crawlers are adorable. :eek:

    Is Black Hole still among the Mothership's abilities? It seemed overpowered. In the demo it was said the BCs were too slow to escape it so could faster units like mutalisks fly out? Then it'd be a waste unless placed dead-center on a muta-stack. What can enemy air do against that? Send in air units piecemeal to provoke the waste of energy and then rush in when another black hole can't be cast? The time-delay ability looked weak. A carrier needs no special ability to take on a turret.

    Queen's mutant larvae may be overpowered. If producing a queen capable of casting it (ignoring 1-time research cost) is cheaper than building a hatchery then it'd give zerg players imbalanced amounts of production. If the queen's more expensive but has a shorter build time than a hatchery than it's like buying a minicastle in Warcraft 3. If getting a queen w/mutant larvae takes longer and costs more than building another hatchery her other abilities must be worth it.
     
  2. Gardian_Defender

    Gardian_Defender New Member

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    I would think that black hole is still there, but what do I know

    and I wonder if the zerg were to seround a mother ship w/
    corruptors, would they be able to currupt it?
    and maybe if they give the enemy control (of cores that isn't ganna happen)
    then the zerg could have a (even if really, really small) chance of haveing one
    of the most feared wepons under control!!!
     
  3. overmind

    overmind Active Member

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    Battlecruiser psi-storm like ability can only target air units now.

    Black hole is long removed, it was insanely over powered.

    Corruptors should be able to target motherships, the same way Phoenixes can. Otherwise zerg have the disadvantage of not being able to use their dedicated AA on the mothership.
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    Just on the topic of the corruption briefly, Corruptors do deal regular damage, and are actually quite powerful, dealing twelve damage to Light units and twenty damage to Armoured units, in the most recent build. The actual corruption is a temporary debuff. If a unit dies within a few seconds after the Corrupter's attack, the Corrupter's debuff only lasting a few seconds, it is corrupted.

    In great enough numbers, hit-and-run tactics will definitely be possible, although Corrupted enemy units are only able to attack other air units, so will not be effective for economy raids, etc. Also, seeing as you only need one debuff in order to corrupt an enemy unit, hit-and-run raids will only need a single Corrupter, so, if other Anti-Air units deal more damage, it would be best to mass them, and only bring one or two Corrupters, to make the raid as quick as possible.