Becoming Stupidly Disappointed

Discussion in 'Zerg' started by AmagicalFishy, Oct 1, 2010.

Becoming Stupidly Disappointed

Discussion in 'Zerg' started by AmagicalFishy, Oct 1, 2010.

  1. AmagicalFishy

    AmagicalFishy New Member

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    Guys, I've played Zerg for a while now, and this is beginning to seem absurd. Maybe someone can help me. I'd like some advice—because the more I play Zerg, the more I see an inherent disadvantage against Terran or Protoss that makes the game infinitely less fun.

    Phoenix harassment: how do I go about defending against this? Zerg's supply unit is air, and Zerg's early AA is horrible. If I try to counter, all my opponent has to do is put a few zealots / stalkers at the ramp to completely block any possibility of my getting in. Nydus canals become a less and less viable option for penetrating walls because people, more and more, are simply building supply depots / pylons around the perimeter of their base.

    If I don't defend against it within a few minutes, then my economy and my supply are greatly hindered. If I use spore colonies, then I have to keep all of my OLs in one place, giving me a huge disadvantage when it comes to scouting (something Zerg relies heavily upon).

    Furthermore, I have little means of predicting this: Any OL that I get into my opponents base is quickly picked off by a stalker (all you need is one—and there is wasted 8 more supply), and zerglings become useless after my opponent blocks off his ramp, which is done very early in the game.

    The game is beginning to get tedious, and it's seeming like a player's chance to win is greatly boosted (or hindered) by the race he plays.
     
  2. Reldric

    Reldric New Member

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    How bout this, play toss or terran and when you lose to zerg think about why. Since, if all you say is true then those are guaranteed wins right?
     
  3. Makki

    Makki Member

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    waow thats a great way to get better!
    you a genious XD
     
  4. RoomBoum

    RoomBoum Guest

    Um well thats true zerg are getting underpowered. They dont really have good units. Early game is roach, then you got hydra as anti-air and ultra for ground, thats it...
     
  5. Reldric

    Reldric New Member

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    Of course, your totally correct. Mutalisk, corrupter, broodlord, zergling, infestor, queen, overlord, and overseer dont exist. Tell you what, we'll play a game, you pick your race ill go zerg and I will ONLY use drones, lings, queens, overlords, and mutas, thats fair right? None of those are "powerful" after all.
     
  6. Draco Spirit

    Draco Spirit New Member

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    A easy way to stop Phoenix attacks early on is to use two spore towers over your mineral fields, after that you should have some mutas or hydras about.

    BTW I find it best not to bother trying to break into bases, attack there mineral line yes, but front line assults just don't seem the zerg thing. Its much better just to wait till his resorces run out in his start aera and then clean up after his disperate push to gain resources happans.
     
  7. sSoulSs

    sSoulSs New Member

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    Hello,
    well...someone that shares the same opinion as me...(im sure you all have red my post "underpowered zer versus T/P)

    and i have to agree when some players indirectly say that i dont master the game and dont know how to play...yes thats true...

    but only a blind person wouldnt notice that Zergs really are underpowered....if there were a MMORPG version of starcraft..i woul say that Protoss are the PvP, TErran the balanced and Zerg the PVM.....

    ive just watched another youtube video...ZvT..guess who won?

    sSoulSs
     
  8. RushSecond

    RushSecond New Member

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    Queen is NOT horrible anti air. In fact they are one of the best in the game at defending your bases.

    6 phoenixes? Just 5 queens will fend that off easily. The phoenixes cost 900 minerals and 600 gas and require 1-2 stargates, the queens cost 750 minerals and 0 gas, and do not hinder production at all because they are produced right out of the hatchery. Even more effective if you have several queens AND a spore crawler at each base, the queens can move and have enough range to attack the phoenixes from everywhere, and the phoenixes can't engage the queens because the spore crawler will shoot them down.

    Then you can just put up a hydralisk den or spire and mass produce hydralisks or corruptors.
     
  9. Reldric

    Reldric New Member

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    Gee, you find SOMEONE who shares your opinion and suddenly only a blind person would say your incorrect.... Ignoring the fact that a blind person playing sc would be an interesting sight, you are in the minority on believing that zerg are so incredibly UP.

    Your analogy to an mmorpg makes so little sense that I actually feel my brain twisting trying to understand what the hell your saying, and in so far as you just watching another youtube video YAY despite your abysmal understanding of what constitutes "balance" and least you use the internet. Fyi firefox TOTALLY OP.

    Google zerg beats toss youtube, guess what you'll see?
     
  10. AmagicalFishy

    AmagicalFishy New Member

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    I just want some tips, guys. People seem to be getting fed up; I'm not here to form some alliance of people who think Zerg is underpowered or argue against completely unhelpful sarcastic comments—I'm frustrated as ****, and could use some help.

    Do you think, in the situation I described, having 5 queens would be viable?
     
  11. TastyTreat

    TastyTreat New Member

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    you pretty much have 3 choices. Evo chamber, spire, hydraden. 2 of those require a lair. In all truth vs protoss i almost always get ground armor 1 for my lings since the standard play is warpgates with stalkers/zealots. Lings can do ok against both and with the armor upgrade even better. which means you should already have the evo chamber so drop 2 spores 1 by each extractor and keep your queen near it. As for the overlords yes it can be annoying to have to keep them over your base but i use them to block my queen. So usually ill have a bunch of them hover over her to make her harder to target.

    Usually a harrass is only 1-4 phoenix but if you see more then that you can assume heavy air/voids to carrier. So your choices are hydra/corrupter. I would opt for corrupter since you can later tech to brood which pretty much owns protoss.

    An interesting idea i had was to allow overlords to burrow.
     
  12. tankor

    tankor New Member

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    Let me say as a fairly new player, that zerg are OP imop. I mean they can build 6 zergs before
    I get my first marine. Every zerg I face rushes me the same way. I figured out after a while how to
    defend it, but zerg was way OP for new players. So if they underpowered now they deserve it.

    But the truth is blizzard works hard to balance everything. All races are probably pretty even. Because
    of the countering effects in this game, your set strategy fairs well against some and bad against others.
    IF I go mass MM every game, I will own alot of protoss builds like zealots/ stalkers, but I will get crushed by
    colossis. All these races have counters. The best players (not me) are great at scouting & getting the right units they need, they can also multi-task at a high level.
     
  13. Reldric

    Reldric New Member

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    Ok, I apologize then, the vast majority of people come on and start whining about how zerg are under powered, and dont particularly care to be told they are wrong. Your first post seemed like you had decided zerg were under powered an you were just listing why.

    If you are actually looking for tips and such then here you are. First off, do what I suggested play against zerg players as toss and terran. They will show you all the ways to overcome what you have told us.

    Next, phoenixs cost more then mutas, and while they do counter mutas are not as effective at harrasment. 5 queens will certainly stop phoenix harrassment. Next, keeping your overlords in your base is not much of a disadvantage vs toss since any race can easily go ovie hunting its not something you should be any more concerned over then against other races.

    Overlord drops with screening overlords are excellent against a turtle, nydus worms (in a good) game are used for positioning and expanding not for an "I win" button which is what you seem to rely upon them for. Lastly zerglings are NEVER worthless, they are always excellent for harrassment, slowing a push, expo hunting, or scouting.

    Last an overlord sent in for info is 100 minerals lost, if you account for that before sending the ovie its no big deal, also changelings are awesome spies, and burrowed lings provide awesome and virtually free spots of view
     
  14. Makki

    Makki Member

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    Mutas dont suck do they?.... i use them pretty often for harrass ^^ but i agree about most of the other units
     
  15. Reldric

    Reldric New Member

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    I was being sarcastic. He said that about all zerg have are hydra, roach and ultra :)
     
  16. sSoulSs

    sSoulSs New Member

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    you want tips? go to my post...some cool guy replied a lot of stuff, go check it out

    ----------------


    "I was being sarcastic. He said that about all zerg have are hydra, roach and ultra "

    yes reldric i said it....and isnt it true ?

    what is knew about zerg???? almost nothing compared to Protoss or Terran and this factor makes tham underpowered

    and stop with that sarcastic-trolling cause thats not good for your health...

    i supouse that you must be on hell top of a player for your comments....but i will say this again....just go run some unit test map and try zerg units against the others...go play as zerg against really top players and them come back here to tell the results

    sSoulSs
     
  17. Reldric

    Reldric New Member

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    Trolling is posting something stupid that other people get upset about... Like your posts.

    Gee, whats new? queens, banelings, roaches, corrupters, creep tumors, spine crawlers, and infestors..... nothing really.

    I have run unit tests, and you are incorrect, and yet you speak like you are telling an obvious truths, your not. Thats what annoys me.
     
  18. Gavagai

    Gavagai Guest

    Yes zerg are underpowered, of coarse not so much that they have no way of winning but just enough to frustrate many who play them. The best I can do is offer this (http://wiki.teamliquid.net/starcraft2/Zerg_Strategy), I personally find that muta/ling works well in zvp and 5 roach rush is fairly solid whenever.

    I would also like to add that you might want to try some of the other races. As I have heard multiple zerg players in this and other forums who have actually been clued in to zergs weakness by playing the other races. They then switched and were far happier playing the game, and lets face it that's the reason we are playing this game to begin with.
     
  19. sSoulSs

    sSoulSs New Member

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    Once again Reldcri...you're getting flamed up with me...lol

    you really like to punch in the blind guy dont you?

    anyways....i just hope you find your happiness in that world of yours where no one can share ideas or give diferent opinions from yours...good luck

    ----------------------------------------------------------------------------------------------

    Greettings Gavagai,

    ive already tried protoss and terran (not vs BOT) butr versus real players

    it was 2 vs 2 me and my friend ryukossei

    and we did this PT (me and him) vs PZ

    and i was T....it was so easy <.<
    i admit that the other guys werent any pro's but...they werent better than us lol....i even stop several times to read some units info xD

    and we lost the next game....we tried to do some cannon/marines rush....but we went to the same guy and..the other just build and army and kicked our asses xD it was a stupid lose but...we were just seeing how i reacted with diferent race....

    btw, i saw this video on youtube of this guy

    FruitVendor (he plays as Z) some player posted a thread about it and i checked it out..

    he used a Overlord as Bomber xDD

    he actually droped banelings like a bomber over the other guys army...it was epic

    and now im starting to do the same but...in the mineral line of my oponnent =D
    but it takes too long to do this.... you need 300/300 for the speed+transport upggrade on the Overlords...and its more certain that they die in that bomber mission due to the turrets...but its a cool strategy anyway

    but still...i found it more easy to play as protosso or terran than with zerg...
     
  20. EonMaster

    EonMaster Eeveelution Master

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    Wall off your ramp, then lings will never be able to get in.

    No way are they OP for new players, as they require the highest micro to play correctly. For Toss/Terran, I can A-move around effectively since most units have similar speed, but for zerg I need to be more careful since lings/mutas rush miles ahead of my hydras/roaches.