Baneling, Roach and specialized damage

Discussion in 'General StarCraft 2 Discussion' started by AtlasMeCH, Aug 24, 2010.

Baneling, Roach and specialized damage

  1. AtlasMeCH

    AtlasMeCH Guest

    Specialized damage could perhaps be identified as spells, but I'm talking about the grey area where the damage is not spell, yet is not enhanced by your basic upgrades.

    In brood war those damage types were the scarab from the reaver, mine from the vulture, and the scourge which was suicidal.

    As powerful as the reaver was, for some odd reason blizzard decided to give it a separate upgrade for enhancing scarab damage making its attack even more devastating. But this upgrade was seperate from basic upgrades which enhanced scarab damage by a very high degree.

    Because the game is founded on the pattern of two similar one different, it seems pretty obvious that the baneling which is now equivalent to what the scourge used to be, be given a damage enhancement upgrade that is separate from basic upgrades.

    Oh are you going to cry now? Are you going to cry because blizzard is merely taking the old game and converting it in to something different using the old design structures but in a new way applied to different races?

    What are people going to say when they provide zerg with a separate damage upgrade for the baneling which enhances its damage substantially as it so rightfully should have been and should have always been.

    Just as the scarab would fall in to the category of specialized damage, so too would the baneling in starcraft 2. What does toss have to speak of for specialized damage in sc2? I'd say the void ray seems pretty specialized... I don't know how attack upgrades for air enhance the void rays.... does it enhance the speed at which it increases its damage over time?

    Once zerg get the damage enhancement for the baneling, then the game is going to start to finally become balanced. Guess we will have to wait for the expansions.

    Also, I don't understand why the roach has to wait for tier 2 to get the movement speed research. Hydralisks had both range and speed upgrade options on tier 1.

    I can see how tunneling should be on tier 2, but having to tech to tier 2 for the mere speed upgrade is pretty ridiculous.
     
  2. Rebel Head

    Rebel Head New Member

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    I dont think blizzard has any sort of pattern of consistency for the races, but another upgrade for the baneling would be nice. Either extra damage, or larger splash radius. And I think the tunneling and speed upgrades were merged. It could be that old regen upgrade that was merged with tunneling, I rarely use roaches, so I am not so sure. But yeah I agree, +speed upgrade for roaches should be tier 1.

    On another note, zerg need more then just baneling upgrades to be balanced. The problem I feel with zerg is the other races have so many easy counters to zerg units.
     
  3. EonMaster

    EonMaster Eeveelution Master

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    Main problem with the baneling is that it tends to die before reaching the target unless there are many of them. Against a bio ball, many will die before their death explosion gets within range to do damage. I honestly think it would be better to reduce the cost of the speed upgrade instead of adding a damage upgrade. That way banes will be better in the early game when terran bio usually can roflstomp zerg bases.

    Playing as only zerg in sc2 1v1, I'd welcome any advances for them, as right now banes only seem useful for baneling busts or burrowed mines unless they have speed.
     
  4. marinefreak

    marinefreak New Member

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    The speed upgrade for banelings is enough imo, they are a balanced unit once you get used to using them. Also blizz before releasing the game cut out alot of upgrades and merged them with others so i doubt we'll see any new ones. Its damage is fine since its blast can even go through medium sized units like hydras and stalkers.

    The roach is alot more powerful than the hydra was in SC1, upgraded speed at tier one would make the roach too devastating as its meant to be a tank then and not an all round unit, its lack of speed makes it not OP at tier 1.5.
     
  5. Kaaraa

    Kaaraa Space Junkie

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    I can't really make sense of any of your arguments. You're going back and forth between SC:BW and SC2, using a mechanic from one game to argue a point on the other game. Yes they're the same franchise, and yes they're the same genre, but at the end of the day they're still two completely different games (the 2D/3D difference alone makes pathing completely different). Pick one game to argue about and stick with it.

    Banelings don't need a damage upgrade, you just have to know when and how to use them. If you find your opponent's choke to have too many Siege Tanks or Colossi for you to get through, then go the air route and use Overlords to drop Banelings. Or if you're really stubborn, you could always just mass your Banelings and throw them at the opponent's choke point until you finally break through.
     
  6. visom1

    visom1 New Member

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    I personally think banelings need a small HP upgrade (probably +5 or +10) OR base damage upgrade (25 or 30 damage instead of 20). Why? Because banelings cost 50mins 25gas and they're the type that needs large numbers to be effective, so banelings need a little bit more worth for their cost.
     
  7. Kaaraa

    Kaaraa Space Junkie

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    No offense, but if Banelings are giving you trouble resource-wise, then you haven't been giving enough priority to building your economy. By the time I hit Tier 2 I have enough minerals and gas incoming to make roughly 50 Zerglings and morph up to 30 of those into Banelings (though in most cases 16-20 is more than enough to get the job done).
     
  8. DeckardLee

    DeckardLee Guest

    @TC: You're an idiot. Get to Diamond Rank 1 and then maybe you'll know what you're talking about.
     
  9. Raww

    Raww New Member

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    I can't find a good use for Banelings, I'm not saying one exists, but for whatever reason they never seem to help me all that much. Scourge were much more useful. Just my opinion though, don't hate.

    If you walk over a burrowed Baneling does it automatically ignite? If it did that would be cool, but I don't think it does. Banelings are very useful with a Nydus Canal too..

    I don't like how the Banelings manage if you don't micro them, they all detonate on the same target or couple of targets. That is my biggest grief with them. Just my opinion :)
     
  10. pooma

    pooma New Member

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    Well there is no other way to beat Terran bio ball other than banelings... Considering mid/late game and ~even army value. Of course you should outmacro terran during the game, but if you do not, banelings save the day.

    No, they dont' ignite automatically, but thanks to this you can unburrow them in the very center of his army.

    Yeah you need to practice :p Failed baneling attack may make you lose the game while successful one can win it (I experienced this fact way too many times - now I always think instead of 1A-ing with banelings :D)
     
  11. AtlasMeCH

    AtlasMeCH Guest

    Dude, stay out of my threads if you don't want to appear that you actually think there is a point to them.