Armor how work it

Discussion in 'StarCraft Original' started by Justicator, Dec 25, 2007.

Armor how work it

Discussion in 'StarCraft Original' started by Justicator, Dec 25, 2007.

  1. Justicator

    Justicator New Member

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    absolutely how work the defence (defence level) (in points or in percent)?
    (air plating and armor)
    declared it me!
     
  2. Fenix

    Fenix Moderator

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    Who the WHAT!?
     
  3. Justicator

    Justicator New Member

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    for example:a unit have 200 HP and 4 Defence ,how much HP loses the unit if are damaged whit a unit whit 5 damage ??
     
  4. Ensomgrav

    Ensomgrav New Member

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    some one fix the topics grammer before we seem any more mentally challenged, and yes i'd like to know how the armor works too


    Inappropriate and offensive remarks. 200 mineral penalty enforced. One time warning.
     
  5. Alasdair

    Alasdair New Member

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    Armor subtracts the damage off your attacks
    Ex. Zealot attacks a Firebat for 16 damage, but the Firebat has 3 armor, so 16 - 3 = 13
    The Firebat takes 13 damage instead of 16

    If the armor is higher than the damage put out, then the damage will only count for 1
    Ex. A Zergling attacks a Siege Tank for 4 damage, but the Siege Tank has 5 armor, even though 4 - 5 = (-1) the Siege Tank will still take 1 damage, no more, no less.

    I hope that clears it up for you :good:
     
  6. -LT-

    -LT- New Member

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    Thanks. I didn't know that last part about 1 damage. :good:
     
  7. Nuclear Launch

    Nuclear Launch New Member

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    But someone knows if this system will be maintained in SC2?
     
  8. darkone

    darkone Moderator

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    I think it will be, but that isn't for sure.
     
  9. 11-Sodium

    11-Sodium New Member

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    Actually, for examples like the Zealot that do two attacks, the armor is subtracted from each attack. Zealots deal 8 damage twice, so an armor of 3 would mean (8 - 3) + (8 - 3) = 10. The same principle applies to attacks like the Goliath air attack and the Scout air attack.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    It is natural for people who are used to seeing everyone typing in english to forget that some people are not native speakers. I personally forget that easily, but I am sympathetic with them since the English language is hard to learn. I am American btw, and I still see it as a hard language to understand sometimes.
     
  11. WuHT

    WuHT New Member

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    correct, beat me to it. Wraiths' ATA missiles count as 1 attack, though we see 2 missiles.

    Now this is a funny incidence that i'd like verifcation.

    If you set a firebat to deal 9999 damage, and have it attack a bunker full of marines,... in one attack the firebat will kill the bunker AND destroy the marines inside (which leads me to think it's really 2 attacks (8 each)...but im' not sure this is reflected in actually ladder SC.
     
  12. Alasdair

    Alasdair New Member

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    Wow, that's new for me, I always saw with the Zealot attack coming in two very quick successive stikes, but I never thought that the armor would subtract damage individually... Do you guys think that this may be the same for upgrades? Ex. Zealot does 8 damage for each blade, but get all three upgrades so now it does 14 damage each blade ( They get 2 damage for each upgrade) or is the '2' symbolizing 1 damage for each balde?

    Unless this has been proven wrong, then nevermind.. :p
     
  13. darkone

    darkone Moderator

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    I think it is 1 damage for each blade man.
     
  14. Smithereens

    Smithereens New Member

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    Hopefully I'm not delusional, but I think that it also depends on the type of attack. For instance, a marine will deal his 6+(1,2,3) damage to all units regardless of their size, whereas a ghost and his 10+(1,2,3) damage will deal full damage to only small units while larger units recieve less and less damage. Explosive and Concussive damage I think it was.

    So in normal circumstances - A marine with, say, 7 damage will deal 6 damage per shot to a unit with one armour, regardelss of size.

    Explosive (Tank in siege mode) - Let's say 70 damage. To a large unit (i.e. Ultralisk), it will deal 100% of the damage. So a unit with 1 armour will take 69. A medium sized unit (i.e. hydralist) has 25% less damage I believe. So with the same armour rating, it will take (70*75% - 1) or 51.5 (I don't know if it rounds up or down) damage. I believe a small unit will take 50% damage. So small unit (i.e. Zergling) with 1 armour will take (70*50% - 1) or 34 damage.

    Concussive (Ghost) - Let's say 12 damage. A small unit will recieve full damage. So a marine with 1 armour will take 11 damage. A Vulture, which I believe is a medium unit will take 12*75% - 1 or 8 damage. A tank will take 50% of the damage, so this ghost will do only 5 damage to it (assuming it had 1 armour of course). A vulture, medium unit, will take 50% of the damage so only 5 damage is taken. If a tank due to its large size, takes only 25% of the damage, the damage dealt will be 12*25% - 1 or a mere 2 damage points. Thanks to darkone for the correction :).

    I honest don't know if the calculations are correct, I don't know if armour is taken into account before or after the damage is dealt, but I am fairly sure that different damage types are present. Please correct me if I got anything wrong. :)
     
  15. darkone

    darkone Moderator

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    your right except for one small thing concussive does 50% to medium and 25% to large
     
  16. DarkTemplol

    DarkTemplol New Member

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    Now, is the armor value subtracted before or after the reduction of concussive/explosive?

    Example, Ghost deals 10 concussive damage. He shoots a medium unit with 2 Armor.

    Does he deal 3 (10/50%-2) or 4 (10-2/50%)?
     
  17. darkone

    darkone Moderator

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    i believe it is after the reduction
     
  18. Indigent

    Indigent New Member

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    Well, my problem is which to upgrade, attack or armor.
     
  19. DarkTemplol

    DarkTemplol New Member

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    For infantry against the Zerg, armor. It allows them to survive three sunken colony shots as opposed to two. And if you're going M&M's, that's all you need. You can raid a sunken with no more than a marine and a medic, and survive.

    Unless it targets the medic. Better bring two.
     
  20. Indigent

    Indigent New Member

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    Wow, I never thought of it like that. I always upgraded attack..