Are deep valleys pathable?

Discussion in 'StarCraft 2 Strategy Discussion' started by CaptainPicard, Oct 6, 2007.

Are deep valleys pathable?

  1. CaptainPicard

    CaptainPicard New Member

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    If you look in the terran demo and a couple of the in-game screenshots, there are a number of very deep valleys that dont appear to have any pathable terrain in them. Now, I can make an effect like this in Warcraft III editor, but it won't look as good and the ground would techincally be pathable if only I made the valley below wide enough.

    But, in a place like outland, we have the "abyss" tile which is not ground-pathable no matter how much space you create with it. This would correspond to "space" in the space platform tileset (incidentally, the plantery background is beautiful and the incorporation of asteroid/rock into the space platform tileset is very appropriate).

    Does anyone know what Blizzard is thinking regarding deep valleys or gorges? Do the developers possibly intend for there to be veyr deep valley tiles which are purely for scenery and not for unit movement?

    It seems that, other than the deep gorges which don't seem to be pathable, they are still sticking with the "Cliff->Up One Level" and "Cliff->Up Two Levels" operations. Does anyone have any other theories as to how the terrain layout is going?
     
  2. -LT-

    -LT- New Member

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    They're like the space in the space platform terrain. They won't be pathable.
     
  3. Wrathbringer

    Wrathbringer New Member

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    My guess is that they're purely for scenery and isolating bases, just like the water was in SC1. Now instead of just having a disproportionate amount of water across the planet to break up the land they'll have gorges and very deep canyons, which IMO would make more sense and look a heck of a lot better.
     
  4. -LT-

    -LT- New Member

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    Yes, but they're not pathable.
     
  5. CaptainPicard

    CaptainPicard New Member

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    This is looking good.

    Perhaps they'll make water-pathing units in some expansion, but for now I do like the deep valleys better than an expanse of water. Much more aesthetic, and every bit as versatile in terms of how much space you might want them to take up.
     
  6. -LT-

    -LT- New Member

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    Those are some great graphics. Beautiful! :good:
     
  7. Wlck742

    Wlck742 New Member

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    Yeah, the valleys look much cooler than water. I always get tired of looking at water after a while.
     
  8. longlivefenix

    longlivefenix New Member

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    the water was ugly... lol
    what will happen to unit ranges? like:


    _________unit 1__
    \
    \
    \
    \
    \_____unit 2____

    lets say one is a tank and the valley is deeper, will the tank be able to hit unit 2?
     
  9. Wlck742

    Wlck742 New Member

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    Probably, and it would either look incredibly cool or incredibly retarded.
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    or retardedly cool. no, but it will be like in wc3. they had different heights+ranged units there too. :p
     
  11. -LT-

    -LT- New Member

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    You can't place units down there. Can you?
     
  12. Gasmaskguy

    Gasmaskguy New Member

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    no, they are just to give more choices when making maps. having only water separating islands sucks. now you can make air islands :)
     
  13. -LT-

    -LT- New Member

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    Then what's the point of this?
     
  14. longlivefenix

    longlivefenix New Member

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    heres another: a colossus is unit one, fires down on unit2, the colossus has a set range of x, does x increase when it is firing down on somthin

    but that doesn't matter cuz the cliffs probly arent pathable
     
  15. josh

    josh New Member

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    I think not. Notice when you're playing starcraft and put units on higher ground, you will see that their site and shooting range does not change. But I'm not really sure if they'll still implement this in SC2.
     
  16. BirdofPrey

    BirdofPrey New Member

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    I hope sight rage changes.
     
  17. josh

    josh New Member

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    Sight range should be changed and be increased when on higher ground because it's really appropriate for letting you see further. Shooting range should however be decreased when on higher ground.
     
  18. BirdofPrey

    BirdofPrey New Member

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    Yes that and unis should not be able t shoot anything right below the cliff nor should the units right below the cliff be able to shoot back
     
  19. josh

    josh New Member

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    Yeah, that too. Right below should be a blind spot like those tactical missions. ;D

    EDIT: Tactical, covert missions I mean.
     
  20. DontHate

    DontHate New Member

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    i hate how if u were on lower ground there was a chance of missing. In my opinion chance doesn't fit sc. they should just halve the damage of the units.