Archons Viable?

Discussion in 'Protoss' started by Yorkylol, May 9, 2010.

Archons Viable?

Discussion in 'Protoss' started by Yorkylol, May 9, 2010.

  1. Yorkylol

    Yorkylol New Member

    Joined:
    May 6, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Florida
    At first these seemed like a big waste of resources and I'm thinking ok I would rather have my two templars than have this useless Archon.

    Recently I have been playing 2v2 and a player I played against used these Archons against me, and my Zerg friend and completely annihilated us. They just got buffed in patch 11 and now they do splash damage

    So I ask are they viable? Cause I mean they seem pretty strong now, so what do you think?
     
  2. Gforce

    Gforce New Member

    Joined:
    Jul 29, 2007
    Messages:
    887
    Likes received:
    1
    Trophy points:
    0
    I haven't seen any thrown against me, but they probably do well against low and mid tier units.
     
  3. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    Well the main thing is the change to splash which makes to hit more targets now depending on size.

    They where pretty good the begin with as they have no real type, attack air, and do a good amount of damage, they just don"t seem as good because whenever someone uses them they normally get wiped out befor they finish warping (because they do it in the middle of a battle after the HT are out of energy)
     
  4. Yorkylol

    Yorkylol New Member

    Joined:
    May 6, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Florida
    The way that this guy used them against me in 2's was he had morphed them together and used them solely for the Archon and never the Templar, I couldn't even tell you which Templar's he used to make the Archons
    >.>

    I guess I'm going to give them a spin
     
  5. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    archons are pretty good, unless the terran have ghosts, GG archon.
     
  6. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    POWER OVERWHELMING

    Sorry, couldn't resist.
    But yeah, splash damage on Archons has been pure win since Brood War. What more could you want from them?
     
  7. cautionmike_190

    cautionmike_190 New Member

    Joined:
    Mar 23, 2009
    Messages:
    380
    Likes received:
    2
    Trophy points:
    0
    From:
    Philippines
    nahh i can kill these archons using banshee or gost + marines + medevac haha
     
  8. Yorkylol

    Yorkylol New Member

    Joined:
    May 6, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Florida
    Well yea, but I'm hoping someone doesn't just mass Archons and actually uses their resources for other units like Zealots and some AA, and it sounds like P is the winner here
     
  9. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Massing Archons means you have no real ranged units. It fails so hard that you'll get a headache. ^^
     
  10. asdf

    asdf New Member

    Joined:
    Jun 21, 2009
    Messages:
    1,004
    Likes received:
    6
    Trophy points:
    0
    i say archons should be able to keep psi storm. you're a giant ball of burning psionic rage and you forget how to psi storm? cmon.
     
  11. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    all that energy he had got turned into a psi shield of awesomeness lol
     
  12. asdf

    asdf New Member

    Joined:
    Jun 21, 2009
    Messages:
    1,004
    Likes received:
    6
    Trophy points:
    0
    actually, i wonder if archons should get some kind of aura damage. probably very short/melee range but just a permanant burn damage to any enemy unit standing near an archon. kinda makes sense, as i think i'd get hurt just standing near him.

    in any case, i feel that archons probably need a boost of some kind. just haven't seen them used effectively at all in any replay.
     
  13. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    ^
    like immolation? or wuteva that war3 passive ability is called.
     
  14. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    As is, i dont see the archon as worth it. DT is too good to fuse 2 of them into one, and HT currently isn't worth the investment.

    The archon needs some kind of buff, Ive rarely even seen them so far
     
  15. asdf

    asdf New Member

    Joined:
    Jun 21, 2009
    Messages:
    1,004
    Likes received:
    6
    Trophy points:
    0
    yeah, immolation's what i was thinking of.
     
  16. Yorkylol

    Yorkylol New Member

    Joined:
    May 6, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Florida
    Idk it just seems that if you have templars you should make them Archons, because everyone knows you should have stealth detection there are way too many units capable of destroying you without it, and HT's aren't really viable seeing as their attack is so easy to dodge.

    Then again if these are true then you shouldn't build templars at all unless you wanted to make Archons
     
  17. RushSecond

    RushSecond New Member

    Joined:
    May 4, 2010
    Messages:
    436
    Likes received:
    4
    Trophy points:
    0
    From:
    San Diego
    Usually if you want splash damage, you should get colossi. However if those are going to get countered by air but you still need splash, get high templar. Don't write off psi storm as bad because of it's small area, because almost all units move more slowly relative to the screen size than in SC1.

    Archons are only meant to be sort of a recycle process for templar. If there's a huge epic battle, you can use high templar storm then immediately morph them into archons to further help in the battle. You can also do a similar thing with dark templar, if you have a lot of them and they are going to get countered by detectors, you can morph them into archons and be much more useful.
     
  18. Yorkylol

    Yorkylol New Member

    Joined:
    May 6, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    From:
    Florida
    I suppose but they are also the only Air splash damage protoss has, comparing them to colossi is not an actual point seeing as they are two different tiers entirely. I mean yea colossi are superb in taking out masses of ground units, but being counted as air with no air attacks doesn't really make them better than Archons, they just are more ground specialized.

    I guess Archons are viable but more along the lines of diversity in your build. Don't get me wrong Colossi are awesome, and I would have a few in the mix, but Archons are also good to have around to help with the air.

    Not to mention their extra bio damage, I mean with the splash + bio damage this seems like a good counter to zerg air, and zerg ground. Idk I think they have an underlying purpose no one has seen yet. Or maybe they just need more work from blizz. Whatever the case I like them
     
  19. Fslb

    Fslb New Member

    Joined:
    May 13, 2010
    Messages:
    31
    Likes received:
    0
    Trophy points:
    0
    Are you people idiots? Wtf do you mean HT storm is easy to dodge. Can you people not click correctly. Watch some professional players use some High Temps, its ridiculous how much damage that these storms can do. Warp Prism drop 2 behind base, 2 storms and gg resources =]. on top of most zerg players, and MM armies just ball up and by the time they have moved out of the storm your colos/stalker/whatever else your army entails allows you to dominate/gain an advantage both positionally and health wise.
     
  20. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    The small radius of the storm requires a high APM to use effectively in battle, which most players will have trouble reaching, especially those with weaker computers who have lower frame rates when playing. And teching to templars decreases what can be used for other tech like colossi/rays/carriers; and it seems these are preferable for most players than the templars.